Player Matchup

Janus
Janus
I-_Prometheus_
Janus
Level 129
God Stats
11W - 8L
1,551 SR
Queue Stats
697W - 654L
1,488 Elo+
Solo
Ymir
Ymir
SilentSnipes_YT
Ymir
Level 56
God Stats
8W - 10L
1,732 SR
Queue Stats
456W - 428L
1,633 Elo+
Solo
Shiva
Shiva
ThatsChildish_
Shiva
Level 159
God Stats
6W - 7L
1,136 SR
Queue Stats
261W - 249L
1,594 Elo+
Solo
Amaterasu
Amaterasu
Xenozavia
Amaterasu
Level 106
God Stats
2W - 0L
1,698 SR
Queue Stats
187W - 168L
1,556 Elo+
Solo
Rama
Rama
wadle20
Rama
Level 89
God Stats
11W - 11L
1,422 SR
Queue Stats
172W - 200L
1,524 Elo+
Solo
Team Averages
Level 108
1,508 SR
1,559 Elo+

VS

Team Averages
Level 131
1,605 SR
1,498 Elo+
Da Ji
Da Ji
Agag_banThuDe
Da Ji
Level 119
God Stats
4W - 4L
1,605 SR
Queue Stats
334W - 338L
1,423 Elo+
Solo
Shiva
Shiva
BLUExMAGE
Shiva
Level 160
God Stats
6W - 11L
1,500 SR
Queue Stats
251W - 253L
1,518 Elo+
Solo
Sol
Sol
Clyde_Tomoe
Sol
Level 89
God Stats
0W - 1L
1,730 SR
Queue Stats
2W - 4L
1,353 Elo+
Solo
Hercules
Hercules
CptGrizzly01
Hercules
Level 127
God Stats
5W - 6L
1,496 SR
Queue Stats
143W - 118L
1,629 Elo+
Solo
Hera
Hera
MikeRoeD1nk
Hera
Level 159
God Stats
15W - 11L
1,695 SR
Queue Stats
287W - 282L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 6
8,216
587
6,341
4,912
1,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 2 / 4
7,117
508
1,259
10,520
6,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
9 / 0 / 6
9,946
710
12,663
11,868
5,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
Xenozavia
Amaterasu
15
8 / 1 / 1
9,565
683
10,608
10,218
10,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rama
wadle20
Rama
14
0 / 0 / 4
8,600
614
2,396
7,067
2,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 0
6,012
429
4,286
10,846
3,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
BLUExMAGE
Shiva
8
0 / 3 / 2
5,613
401
3,613
9,344
4,314
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 1 / 0
7,967
569
6,043
6,983
1,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hercules
CptGrizzly01
Hercules
13
1 / 4 / 0
7,650
546
7,262
11,407
9,427
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 5 / 0
7,017
501
5,321
6,896
1,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
20
Kills
3
3
Deaths
20
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
L
Shiva
BLUExMAGE
Shiva
0
3
2
0.33
L
2
1
0
2
L
Hercules
CptGrizzly01
Hercules
1
4
0
0.25
W
2
0
6
5
L
0
5
0
0
W
1
2
4
1.5
W
9
0
6
12
W
Amaterasu
Xenozavia
Amaterasu
8
1
1
8.5
W
Rama
wadle20
Rama
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,267
Damage
26,525
44,585
Taken
45,476
26,625
Mitigated
20,092
17,999
Healing
11,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,286
736
0
270
10,846
3,064
0
1,144
9,702
0
34,529
L
Shiva
BLUExMAGE
Shiva
3,613
1,021
210
1,473
9,344
4,314
0
3,084
6,260
0
17,440
L
6,043
2,778
0
3,730
6,983
1,799
66
998
5,985
63,524
0
L
Hercules
CptGrizzly01
Hercules
7,262
3,336
0
4,304
11,407
9,427
0
0
11,407
0
47,843
W
6,341
366
0
841
4,912
1,561
0
2,527
2,303
50,597
0
L
5,321
835
0
1,018
6,896
1,488
0
2,374
4,522
47,724
0
W
1,259
392
396
2,875
10,520
6,881
150
4,020
6,376
15,725
0
W
12,663
2,834
0
3,662
11,868
5,913
0
1,732
9,987
0
80,155
W
Amaterasu
Xenozavia
Amaterasu
10,608
6,146
0
6,420
10,218
10,207
879
0
10,218
0
60,462
W
Rama
wadle20
Rama
2,396
2,017
0
3,805
7,067
2,063
0
2,720
4,337
0
63,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,444
Gold Earned
34,259
501
Minions Killed
461
0
Camps Cleared
0
1,513,947
Distance Traveled
1,328,121
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,012
429
69
5
0
292,390
0
L
Shiva
5,613
401
37
3
0
210,439
5
L
Sol
7,967
569
135
10
0
284,011
4
L
Hercules
7,650
546
120
9
0
269,175
0
W
Janus
8,216
587
91
7
0
303,857
3
L
Hera
7,017
501
100
7
0
272,106
7
W
Ymir
7,117
508
25
2
0
291,510
4
W
Shiva
9,946
710
123
9
0
340,191
2
W
Amaterasu
9,565
683
128
9
0
298,518
6
W
Rama
8,600
614
134
10
0
279,871
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role