Player Matchup

Atlas
Atlas
Nitram-Arevir
Atlas
Level 122
God Stats
11W - 15L
1,590 SR
Queue Stats
45W - 53L
1,450 Elo+
Party 1
Arachne
Arachne
Phantom_Menace51
Arachne
Level 116
God Stats
6W - 1L
1,820 SR
Queue Stats
118W - 109L
1,497 Elo+
Party 1
Poseidon
Poseidon
SleetyCascade
Poseidon
Level 124
God Stats
1W - 4L
1,533 SR
Queue Stats
56W - 57L
1,441 Elo+
Party 1
Neith
Neith
WA CANO WIS
Neith
Level 79
God Stats
8W - 5L
1,641 SR
Queue Stats
67W - 82L
1,456 Elo+
Party 2
Shiva
Shiva
WA JUXI WIS
Shiva
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 64L
1,446 Elo+
Party 2
Team Averages
Level 104
1,617 SR
1,458 Elo+

VS

Team Averages
Level 107
1,531 SR
1,507 Elo+
Zeus
Zeus
AOD_Christopher
Zeus
Level 85
God Stats
29W - 20L
1,534 SR
Queue Stats
272W - 257L
1,549 Elo+
Solo
Hercules
Hercules
Poytruq
Hercules
Level 159
God Stats
1W - 3L
1,517 SR
Queue Stats
28W - 31L
1,462 Elo+
Solo
Baron Samedi
Baron Samedi
SMORESnotWARS
Baron Samedi
Level 127
God Stats
3W - 4L
1,500 SR
Queue Stats
102W - 106L
1,567 Elo+
Solo
Shiva
Shiva
V-FromBTS
Shiva
Level 102
God Stats
0W - 3L
1,721 SR
Queue Stats
102W - 98L
1,510 Elo+
Solo
Medusa
Medusa
pureXwhites215
Medusa
Level 63
God Stats
1W - 4L
1,385 SR
Queue Stats
2W - 5L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 6
5,912
537
2,393
5,914
3,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
2 / 2 / 5
6,105
555
3,404
6,962
2,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
SleetyCascade
Poseidon
11
3 / 1 / 2
6,390
581
3,338
4,381
1,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 0 / 3
6,281
571
3,448
4,149
1,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 3 / 1
6,259
569
3,415
6,905
5,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 1
5,909
537
4,324
3,613
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Poytruq
Hercules
10
3 / 2 / 3
5,966
542
5,767
7,516
3,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
SMORESnotWARS
Baron Samedi
10
0 / 2 / 0
5,699
518
2,290
5,647
4,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shiva
V-FromBTS
Shiva
11
1 / 2 / 3
6,046
550
4,840
7,816
3,149
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

1
0 / 1 / 0
3,577
325
249
778
141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
9
Kills
7
7
Deaths
9
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
W
1
1
6
4
W
2
2
5
2.25
L
Hercules
Poytruq
Hercules
3
2
3
2.25
L
Baron Samedi
SMORESnotWARS
Baron Samedi
0
2
0
0
W
Poseidon
SleetyCascade
Poseidon
3
1
2
4
L
Shiva
V-FromBTS
Shiva
1
2
3
1.25
W
1
0
3
2.5
W
2
3
1
0.83
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,998
Damage
17,470
28,311
Taken
25,370
13,047
Mitigated
11,897
8,126
Healing
7,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,324
255
0
504
3,613
1,073
0
1,474
2,041
29,949
0
W
2,393
382
511
1,641
5,914
3,060
213
2,924
2,740
7,911
6,148
W
3,404
2,151
0
1,715
6,962
2,002
535
1,285
5,597
0
29,023
L
Hercules
Poytruq
Hercules
5,767
570
0
2,687
7,516
3,184
0
1,980
5,412
0
30,568
L
Baron Samedi
SMORESnotWARS
Baron Samedi
2,290
131
92
1,546
5,647
4,350
0
1,147
4,472
30,750
0
W
Poseidon
SleetyCascade
Poseidon
3,338
279
0
665
4,381
1,251
0
1,094
3,267
34,816
0
L
Shiva
V-FromBTS
Shiva
4,840
1,500
0
2,094
7,816
3,149
0
633
7,143
0
31,770
W
3,448
1,282
221
1,498
4,149
1,733
822
941
3,208
0
40,544
W
3,415
352
202
1,673
6,905
5,001
327
20
6,885
2,481
24,626
L
249
178
0
98
778
141
0
186
592
0
1,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,947
Gold Earned
27,197
278
Minions Killed
265
0
Camps Cleared
0
1,091,483
Distance Traveled
826,938
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,909
537
76
7
0
186,980
2
W
Atlas
5,912
537
28
3
0
210,175
2
W
Arachne
6,105
555
54
5
0
263,954
5
L
Hercules
5,966
542
50
5
0
221,571
0
L
Baron Samedi
5,699
518
61
6
0
182,361
2
W
Poseidon
6,390
581
78
7
0
214,354
5
L
Shiva
6,046
550
74
7
0
213,173
0
W
Neith
6,281
571
65
6
0
186,446
0
W
Shiva
6,259
569
53
5
0
216,554
0
L
Medusa
3,577
325
4
0
0
22,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role