Player Matchup

Janus
Janus
 
Janus
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Tetsuya-Shintaro
Neith
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 37L
1,500 Elo+
Party 1
Sobek
Sobek
arowana54
Sobek
Level 98
God Stats
2W - 0L
1,718 SR
Queue Stats
62W - 72L
1,412 Elo+
Party 1
Horus
Horus
blackangel54340
Horus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1
Nike
Nike
propagandabär
Nike
Level 92
God Stats
4W - 5L
1,420 SR
Queue Stats
210W - 197L
1,404 Elo+
Solo
Team Averages
Level 76
1,528 SR
1,463 Elo+

VS

Team Averages
Level 84
1,471 SR
1,431 Elo+
Arachne
Arachne
DoubleDoubleU
Arachne
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 92L
1,443 Elo+
Solo
Sobek
Sobek
GrosBarbu46
Sobek
Level 41
God Stats
0W - 3L
1,188 SR
Queue Stats
70W - 78L
1,365 Elo+
Solo
Sylvanus
Sylvanus
JibbeT_420
Sylvanus
Level 98
God Stats
9W - 4L
1,480 SR
Queue Stats
466W - 476L
1,472 Elo+
Solo
Thor
Thor
matusevich_kiryl
Thor
Level 97
God Stats
1W - 2L
1,715 SR
Queue Stats
103W - 109L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 1 / 4
6,954
1,159
7,160
2,786
1,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

12
2 / 0 / 6
6,715
1,119
6,157
2,318
1,123
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
arowana54
Sobek
11
1 / 2 / 6
6,798
1,133
4,077
8,179
9,589
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 1 / 7
6,118
1,020
1,216
3,809
3,137
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 0 / 4
6,571
1,095
3,309
6,351
2,969
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
9
1 / 2 / 1
5,178
863
2,100
4,084
1,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+75
Health

11
0 / 2 / 2
5,343
891
4,322
8,629
8,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
JibbeT_420
Sylvanus
12
2 / 1 / 2
5,423
904
5,250
5,689
5,153
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
1 / 3 / 2
5,324
887
2,875
6,553
2,825
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
8
Kills
4
4
Deaths
8
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
4
5
L
Arachne
1
2
1
0.75
L
0
2
2
0.5
L
Sylvanus
JibbeT_420
Sylvanus
2
1
2
3
W
2
0
6
5
W
Sobek
arowana54
Sobek
1
2
6
2
W
0
1
7
3.5
L
1
3
2
0.67
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,919
Damage
14,547
23,443
Taken
24,955
17,960
Mitigated
18,481
7,895
Healing
12,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,160
456
383
122
2,786
1,142
644
884
1,902
19,632
0
L
Arachne
2,100
1,759
228
425
4,084
1,719
0
2,220
1,864
0
3,503
L
4,322
142
507
2,659
8,629
8,784
0
3,622
5,007
7,858
0
L
Sylvanus
JibbeT_420
Sylvanus
5,250
1,100
3,672
3,200
5,689
5,153
0
3,246
2,443
9,567
0
W
6,157
2,442
646
827
2,318
1,123
1,374
1,208
1,110
0
13,259
W
Sobek
arowana54
Sobek
4,077
389
159
1,552
8,179
9,589
398
2,894
5,285
7,524
0
W
1,216
479
786
868
3,809
3,137
237
2,653
1,156
0
3,203
L
2,875
103
447
927
6,553
2,825
0
2,149
4,404
0
8,800
W
3,309
331
844
1,708
6,351
2,969
235
1,933
4,418
0
10,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,156
Gold Earned
21,268
84
Minions Killed
26
0
Camps Cleared
0
546,422
Distance Traveled
415,042
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,954
1,159
35
6
0
99,807
0
L
Arachne
5,178
863
7
1
0
89,993
0
L
Sobek
5,343
891
5
1
0
108,715
0
L
Sylvanus
5,423
904
5
1
0
107,448
1
W
Neith
6,715
1,119
21
4
0
89,223
0
W
Sobek
6,798
1,133
7
1
0
108,683
0
W
Horus
6,118
1,020
4
1
0
119,274
0
L
Thor
5,324
887
9
2
0
108,886
0
W
Nike
6,571
1,095
17
3
0
129,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role