Player Matchup

Neith
Neith
WrathDragon22
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,257 Elo+
Party 1
Sol
Sol
adgamon88
Sol
Level 121
God Stats
3W - 2L
1,346 SR
Queue Stats
195W - 217L
1,448 Elo+
Party 1
Shiva
Shiva
itsMartinFdez
Shiva
Level 108
God Stats
14W - 13L
1,420 SR
Queue Stats
108W - 113L
1,400 Elo+
Party 1
Team Averages
Level 78
1,422 SR
1,368 Elo+

VS

Team Averages
Level 77
1,484 SR
1,362 Elo+
Ares
Ares
GoebbelsJoseph
Ares
Level 106
God Stats
1W - 6L
1,434 SR
Queue Stats
133W - 133L
1,485 Elo+
Party 2
Kukulkan
Kukulkan
Tephiram
Kukulkan
Level 67
God Stats
2W - 4L
1,427 SR
Queue Stats
27W - 37L
1,424 Elo+
Party 2
Fenrir
Fenrir
salahaddine
Fenrir
Level 57
God Stats
3W - 8L
1,590 SR
Queue Stats
5W - 13L
1,179 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 5
11,685
687
6,407
11,075
3,760
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

17
2 / 3 / 5
12,494
735
11,594
12,628
4,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
5 / 3 / 1
12,486
734
10,634
16,719
12,564
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 4 / 4
11,818
695
11,493
19,622
23,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Tephiram
Kukulkan
20
6 / 4 / 5
13,000
765
20,531
13,502
6,529
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
4
0 / 0 / 1
8,242
485
0
0
0

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
22
8
Kills
12
12
Deaths
8
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
6
4
4
2
L
Kukulkan
Tephiram
Kukulkan
6
4
5
2.13
W
1
6
5
0.58
W
2
3
5
1.5
W
5
3
1
1.83
L
Fenrir
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,635
Damage
32,024
40,422
Taken
33,124
20,825
Mitigated
30,162
5,483
Healing
4,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,493
149
0
2,223
19,622
23,633
0
7,415
12,207
28,773
0
L
Kukulkan
Tephiram
Kukulkan
20,531
2,445
539
1,633
13,502
6,529
203
3,578
9,924
94,200
0
W
6,407
2,660
0
943
11,075
3,760
185
10,026
930
0
28,765
W
11,594
3,763
0
2,704
12,628
4,501
2,121
9,471
2,989
48,238
4,354
W
10,634
1,634
179
1,657
16,719
12,564
100
12,191
4,134
0
34,025
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,665
Gold Earned
33,060
179
Minions Killed
171
7
Camps Cleared
7
916,670
Distance Traveled
616,406
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,818
695
23
1
0
315,999
4
L
Kukulkan
13,000
765
148
9
7
300,407
3
W
Neith
11,685
687
59
3
0
296,239
0
W
Sol
12,494
735
72
4
4
308,762
2
W
Shiva
12,486
734
48
3
3
311,669
0
L
Fenrir
8,242
485
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role