Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
 
Freya
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
AnthonyFiz
Ah Puch
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
255W - 270L
1,609 Elo+
Party 1
Janus
Janus
Luniv
Janus
Level 76
God Stats
6W - 6L
1,723 SR
Queue Stats
242W - 255L
1,316 Elo+
Solo
Eset
Eset
QUENNANABELLE
Eset
Level 119
God Stats
2W - 5L
1,526 SR
Queue Stats
120W - 149L
1,443 Elo+
Solo
Team Averages
Level 109
1,550 SR
1,474 Elo+

VS

Team Averages
Level 91
1,577 SR
1,430 Elo+
Fenrir
Fenrir
 
Fenrir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
HitsuNabe
Hades
Level 85
God Stats
7W - 1L
1,720 SR
Queue Stats
434W - 434L
1,509 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MichKhacha
Ah Muzen Cab
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 91L
1,493 Elo+
Solo
Ne Zha
Ne Zha
MoKula
Ne Zha
Level 80
God Stats
4W - 4L
1,665 SR
Queue Stats
382W - 385L
1,390 Elo+
Solo
Sol
Sol
ooMARICAoo
Sol
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
3 / 2 / 7
7,762
970
6,059
9,038
9,387
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Freya
 
Freya
8
1 / 1 / 3
5,817
727
1,385
2,283
549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ah Puch
AnthonyFiz
Ah Puch
12
3 / 3 / 6
7,270
909
9,203
5,989
2,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Janus
Luniv
Janus
14
2 / 2 / 7
7,206
901
2,592
5,207
1,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 4 / 6
6,850
856
3,980
6,149
1,779
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
6 / 3 / 5
8,349
1,044
5,884
6,171
2,783
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
HitsuNabe
Hades
14
2 / 3 / 9
7,826
978
3,552
7,484
10,000
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
MichKhacha
Ah Muzen Cab
14
2 / 1 / 8
7,748
969
5,851
5,715
3,033
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
MoKula
Ne Zha
14
2 / 4 / 8
7,711
964
6,124
7,417
4,662
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 1 / 6
7,312
914
3,538
3,328
1,548
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
48
11
Kills
12
12
Deaths
12
29
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
2
7
3.25
L
Freya
 
Freya
1
1
3
2.5
W
Fenrir
 
Fenrir
6
3
5
2.83
L
Ah Puch
AnthonyFiz
Ah Puch
3
3
6
2
W
Hades
HitsuNabe
Hades
2
3
9
2.17
L
Janus
Luniv
Janus
2
2
7
2.75
W
Ah Muzen Cab
MichKhacha
Ah Muzen Cab
2
1
8
6
W
Ne Zha
MoKula
Ne Zha
2
4
8
1.5
L
2
4
6
1.25
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,219
Damage
24,949
28,666
Taken
30,115
15,349
Mitigated
22,026
9,496
Healing
8,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,059
277
554
2,051
9,038
9,387
0
2,152
6,776
9,566
0
L
Freya
 
Freya
1,385
501
1,365
583
2,283
549
0
253
1,998
2,713
0
W
Fenrir
 
Fenrir
5,884
1,657
637
996
6,171
2,783
380
4,231
1,940
0
7,774
L
Ah Puch
AnthonyFiz
Ah Puch
9,203
327
552
921
5,989
2,069
0
1,615
4,315
14,793
0
W
Hades
HitsuNabe
Hades
3,552
335
387
708
7,484
10,000
388
5,564
1,920
8,559
0
L
Janus
Luniv
Janus
2,592
44
779
1,304
5,207
1,565
0
1,305
3,869
15,004
0
W
Ah Muzen Cab
MichKhacha
Ah Muzen Cab
5,851
1,578
1,105
2,007
5,715
3,033
878
5,390
325
0
19,220
W
Ne Zha
MoKula
Ne Zha
6,124
657
762
1,109
7,417
4,662
365
4,833
2,584
0
13,339
L
3,980
144
707
680
6,149
1,779
0
1,392
4,725
15,908
0
W
3,538
442
62
1,069
3,328
1,548
1,586
3,201
127
13,854
214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,905
Gold Earned
38,946
95
Minions Killed
95
0
Camps Cleared
0
722,844
Distance Traveled
837,759
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,762
970
13
2
0
178,333
1
L
Freya
5,817
727
3
0
0
61,511
0
W
Fenrir
8,349
1,044
6
1
0
160,237
1
L
Ah Puch
7,270
909
31
4
0
166,532
1
W
Hades
7,826
978
11
1
0
147,131
0
L
Janus
7,206
901
28
4
0
174,053
0
W
Ah Muzen Cab
7,748
969
39
5
0
177,908
2
W
Ne Zha
7,711
964
12
2
0
177,824
2
L
Eset
6,850
856
20
3
0
142,415
3
W
Sol
7,312
914
27
3
0
174,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role