Player Matchup

Bacchus
Bacchus
Dano0711
Bacchus
Level 118
God Stats
40W - 19L
1,797 SR
Queue Stats
292W - 271L
1,526 Elo+
Solo
Neith
Neith
FallenStar1201
Neith
Level 38
God Stats
0W - 2L
1,307 SR
Queue Stats
33W - 74L
1,281 Elo+
Solo
Sun Wukong
Sun Wukong
KingMaph
Sun Wukong
Level 78
God Stats
0W - 4L
1,500 SR
Queue Stats
9W - 13L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Pinkpig0304
Baron Samedi
Level 40
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Fenrir
Fenrir
onichan1w1
Fenrir
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 25L
1,515 Elo+
Solo
Team Averages
Level 76
1,521 SR
1,464 Elo+

VS

Team Averages
Level 99
1,464 SR
1,460 Elo+
Bastet
Bastet
 
Bastet
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
 
Camazotz
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Coffeenia
Neith
Level 89
God Stats
273W - 295L
1,448 SR
Queue Stats
310W - 349L
1,407 Elo+
Solo
Skadi
Skadi
Efraax
Skadi
Level 87
God Stats
23W - 26L
1,573 SR
Queue Stats
69W - 72L
1,434 Elo+
Solo
Ymir
Ymir
TraynManeBrozkie
Ymir
Level 96
God Stats
5W - 10L
1,300 SR
Queue Stats
153W - 151L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dano0711
Bacchus
2
0 / 2 / 0
3,133
448
495
2,471
912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 4 / 0
3,766
538
2,740
3,655
823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
KingMaph
Sun Wukong
8
4 / 1 / 0
5,204
743
1,986
4,448
2,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Pinkpig0304
Baron Samedi
6
0 / 3 / 0
3,701
529
672
3,293
1,180
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
onichan1w1
Fenrir
6
1 / 4 / 1
4,053
579
2,999
4,783
969
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
7
3 / 1 / 0
4,526
647
3,381
3,843
1,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Camazotz
 
Camazotz
8
0 / 1 / 1
4,334
619
772
3,910
1,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Neith
Coffeenia
Neith
7
2 / 3 / 0
4,390
627
1,507
2,836
1,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Skadi
Efraax
Skadi
8
7 / 0 / 2
5,147
735
4,688
3,055
629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
2 / 0 / 6
4,499
643
2,186
4,931
2,966
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
5
Kills
14
14
Deaths
5
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
1
0
3
W
Camazotz
 
Camazotz
0
1
1
0.5
W
Neith
Coffeenia
Neith
2
3
0
0.67
L
Bacchus
Dano0711
Bacchus
0
2
0
0
W
Skadi
Efraax
Skadi
7
0
2
8
L
0
4
0
0
L
Sun Wukong
KingMaph
Sun Wukong
4
1
0
4
L
Baron Samedi
Pinkpig0304
Baron Samedi
0
3
0
0
W
2
0
6
5
L
Fenrir
onichan1w1
Fenrir
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,892
Damage
12,534
18,650
Taken
18,575
6,050
Mitigated
7,319
2,747
Healing
6,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
3,381
738
0
1,853
3,843
1,447
0
637
3,206
0
13,212
W
Camazotz
 
Camazotz
772
179
0
1,882
3,910
1,267
0
35
3,875
0
20,054
W
Neith
Coffeenia
Neith
1,507
662
0
189
2,836
1,010
650
0
2,836
0
14,361
L
Bacchus
Dano0711
Bacchus
495
51
87
381
2,471
912
0
960
1,511
2,779
0
W
Skadi
Efraax
Skadi
4,688
2,693
0
1,363
3,055
629
528
247
2,808
0
21,443
L
2,740
928
0
365
3,655
823
0
464
3,191
0
14,435
L
Sun Wukong
KingMaph
Sun Wukong
1,986
461
0
1,433
4,448
2,166
462
0
4,393
0
20,409
L
Baron Samedi
Pinkpig0304
Baron Samedi
672
181
0
306
3,293
1,180
39
0
3,113
7,783
0
W
2,186
781
238
500
4,931
2,966
98
248
4,683
12,627
0
L
Fenrir
onichan1w1
Fenrir
2,999
747
0
175
4,783
969
0
762
4,021
0
13,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,857
Gold Earned
22,896
134
Minions Killed
174
0
Camps Cleared
0
543,187
Distance Traveled
635,335
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
4,526
647
31
4
0
132,676
0
W
Camazotz
4,334
619
47
7
0
143,782
0
W
Neith
4,390
627
27
4
0
107,788
0
L
Bacchus
3,133
448
5
1
0
46,050
1
W
Skadi
5,147
735
41
6
0
117,993
0
L
Neith
3,766
538
34
5
0
114,880
0
L
Sun Wukong
5,204
743
47
7
0
139,984
4
L
Baron Samedi
3,701
529
24
3
0
120,187
1
W
Ymir
4,499
643
28
4
0
133,096
0
L
Fenrir
4,053
579
24
3
0
122,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role