Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Ghostyrilla
Shiva
Level 36
God Stats
18W - 15L
1,675 SR
Queue Stats
79W - 107L
1,462 Elo+
Party 1
Merlin
Merlin
ScutGoblin
Merlin
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 54L
1,423 Elo+
Party 1
Team Averages
Level 65
1,558 SR
1,462 Elo+

VS

Team Averages
Level 121
1,454 SR
1,452 Elo+
Artio
Artio
DefNotToxicTTV
Artio
Level 82
God Stats
1W - 3L
1,598 SR
Queue Stats
17W - 27L
1,390 Elo+
Party 2
Shiva
Shiva
KillerKittens
Shiva
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
42W - 50L
1,449 Elo+
Solo
Olorun
Olorun
cfig0709
Olorun
Level 155
God Stats
1W - 4L
1,263 SR
Queue Stats
330W - 272L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
3 / 5 / 5
7,467
747
8,025
8,638
3,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
3 / 6 / 5
7,844
784
9,589
17,362
10,619
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
ScutGoblin
Merlin
12
2 / 5 / 3
7,503
750
8,072
7,713
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 14
8,956
896
5,902
13,976
14,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
9 / 4 / 6
9,417
942
14,108
13,863
13,823
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Olorun
cfig0709
Olorun
13
5 / 3 / 7
8,673
867
9,606
8,895
4,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
8
Kills
16
16
Deaths
8
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
5
5
1.1
W
2
1
14
9
L
3
6
5
0.92
W
9
4
6
3
L
Merlin
ScutGoblin
Merlin
2
5
3
0.7
W
Olorun
cfig0709
Olorun
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,686
Damage
29,616
33,713
Taken
36,734
15,918
Mitigated
32,575
4,832
Healing
10,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
8,025
2,269
0
1,350
8,638
3,170
0
3,411
5,227
0
13,295
W
5,902
727
1,867
3,866
13,976
14,752
0
3,016
10,960
9,987
0
L
9,589
1,542
390
2,692
17,362
10,619
0
9,492
7,870
2,348
18,053
W
14,108
3,628
972
1,515
13,863
13,823
195
4,473
9,390
0
32,425
L
Merlin
ScutGoblin
Merlin
8,072
696
0
400
7,713
2,129
0
2,806
4,907
27,283
0
W
Olorun
cfig0709
Olorun
9,606
6,428
711
1,940
8,895
4,000
2,826
2,277
6,618
35,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,814
Gold Earned
27,046
80
Minions Killed
114
2
Camps Cleared
7
518,436
Distance Traveled
596,986
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,467
747
13
1
0
172,692
0
W
Artio
8,956
896
8
1
1
212,865
3
L
Shiva
7,844
784
25
3
1
178,618
1
W
Shiva
9,417
942
42
4
0
197,558
3
L
Merlin
7,503
750
42
4
1
167,126
2
W
Olorun
8,673
867
64
6
6
186,563
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role