Player Matchup

Ymir
Ymir
Enayx--
Ymir
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 24L
1,455 Elo+
Solo
Set
Set
Neozz41
Set
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,705 Elo+
Solo
Horus
Horus
Sinbadto
Horus
Level 146
God Stats
21W - 21L
1,526 SR
Queue Stats
196W - 214L
1,518 Elo+
Solo
Zeus
Zeus
Tøxiς
Zeus
Level 148
God Stats
28W - 13L
1,698 SR
Queue Stats
135W - 138L
1,578 Elo+
Solo
Ullr
Ullr
cvbsouza
Ullr
Level 24
God Stats
1W - 1L
1,706 SR
Queue Stats
10W - 17L
1,197 Elo+
Solo
Team Averages
Level 70
1,586 SR
1,491 Elo+

VS

Team Averages
Level 113
1,671 SR
1,527 Elo+
Horus
Horus
 
Horus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
Víni
Poseidon
Level 160
God Stats
2W - 0L
1,866 SR
Queue Stats
23W - 12L
1,593 Elo+
Party 2
Cthulhu
Cthulhu
beloteobrabo171
Cthulhu
Level 15
God Stats
3W - 2L
1,532 SR
Queue Stats
13W - 18L
1,410 Elo+
Solo
Neith
Neith
fumellar
Neith
Level 128
God Stats
3W - 4L
1,492 SR
Queue Stats
18W - 24L
1,429 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xLuN
Tsukuyomi
Level 159
God Stats
4W - 0L
1,965 SR
Queue Stats
69W - 28L
1,703 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Enayx--
Ymir
16
2 / 5 / 5
9,843
703
8,263
20,622
23,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Set
14
1 / 6 / 4
8,644
617
5,804
9,091
3,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
Sinbadto
Horus
17
3 / 4 / 6
9,701
693
11,333
17,422
12,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
Tøxiς
Zeus
18
2 / 2 / 4
10,150
725
21,144
12,211
4,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
15
1 / 2 / 4
9,031
645
6,885
11,822
3,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
3 / 3 / 11
10,042
717
4,126
12,958
10,434
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
Víni
Poseidon
19
10 / 1 / 7
11,670
834
24,075
11,240
4,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 1 / 7
9,142
653
7,030
13,556
7,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
fumellar
Neith
17
3 / 1 / 6
10,290
735
8,159
8,169
3,185
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
xLuN
Tsukuyomi
18
3 / 3 / 11
10,884
777
17,209
19,189
15,109
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
61
9
Kills
19
19
Deaths
9
23
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
3
11
2.83
L
Ymir
Enayx--
Ymir
2
5
5
0.9
L
Set
1
6
4
0.5
L
Horus
Sinbadto
Horus
3
4
6
1.5
L
Zeus
Tøxiς
Zeus
2
2
4
2
W
Poseidon
Víni
Poseidon
10
1
7
13.5
W
0
1
7
3.5
L
Ullr
1
2
4
1.5
W
Neith
fumellar
Neith
3
1
6
6
W
Tsukuyomi
xLuN
Tsukuyomi
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,429
Damage
60,599
71,168
Taken
65,112
48,273
Mitigated
41,080
12,740
Healing
20,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,126
2,271
5,691
4,142
12,958
10,434
223
5,321
7,282
0
8,018
L
Ymir
Enayx--
Ymir
8,263
1,704
0
2,037
20,622
23,478
32
9,917
10,437
31,495
0
L
Set
5,804
2,143
0
662
9,091
3,942
0
4,420
4,645
0
8,337
L
Horus
Sinbadto
Horus
11,333
3,115
1,599
3,843
17,422
12,716
0
9,428
7,708
731
18,966
L
Zeus
Tøxiς
Zeus
21,144
1,810
153
3,513
12,211
4,318
279
2,690
9,454
71,698
0
W
Poseidon
Víni
Poseidon
24,075
3,197
276
1,761
11,240
4,357
1,267
6,986
3,894
64,621
0
W
7,030
72
225
3,636
13,556
7,995
474
8,002
5,201
18,535
0
L
Ullr
6,885
2,840
0
933
11,822
3,819
0
3,979
7,819
0
20,175
W
Neith
fumellar
Neith
8,159
2,586
0
1,148
8,169
3,185
5,178
3,510
4,409
0
38,751
W
Tsukuyomi
xLuN
Tsukuyomi
17,209
3,362
0
3,658
19,189
15,109
237
5,346
13,096
0
61,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,369
Gold Earned
52,028
233
Minions Killed
265
0
Camps Cleared
0
1,321,156
Distance Traveled
1,585,477
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,042
717
9
1
0
317,314
3
L
Ymir
9,843
703
42
3
0
243,867
0
L
Set
8,644
617
13
1
0
234,239
1
L
Horus
9,701
693
21
2
0
301,526
2
L
Zeus
10,150
725
111
8
0
271,740
2
W
Poseidon
11,670
834
83
6
0
325,233
1
W
Cthulhu
9,142
653
25
2
0
292,738
0
L
Ullr
9,031
645
46
3
0
269,784
2
W
Neith
10,290
735
64
5
0
299,409
5
W
Tsukuyomi
10,884
777
84
6
0
350,783
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role