Player Matchup

Tiamat
Tiamat
K1Ms17
Tiamat
Level 16
God Stats
0W - 2L
1,523 SR
Queue Stats
0W - 2L
1,155 Elo+
Party 1
Yemoja
Yemoja
SaveOurSouls1
Yemoja
Level 39
God Stats
2W - 1L
1,770 SR
Queue Stats
9W - 15L
1,345 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Scherliharry
Ah Muzen Cab
Level 107
God Stats
4W - 13L
1,387 SR
Queue Stats
56W - 109L
1,304 Elo+
Solo
Team Averages
Level 54
1,560 SR
1,268 Elo+

VS

Team Averages
Level 37
1,248 SR
1,161 Elo+
Cerberus
Cerberus
Grobarjug
Cerberus
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,323 Elo+
Solo
The Morrigan
The Morrigan
Hanabashi
The Morrigan
Level 47
God Stats
1W - 2L
1,085 SR
Queue Stats
5W - 11L
1,025 Elo+
Party 2
Neith
Neith
edoardo1121
Neith
Level 25
God Stats
2W - 2L
1,158 SR
Queue Stats
2W - 2L
1,134 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
K1Ms17
Tiamat
15
3 / 7 / 4
11,494
605
15,543
23,099
13,368
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
4 / 2 / 7
12,357
650
10,679
14,529
14,137
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
Scherliharry
Ah Muzen Cab
17
4 / 4 / 6
12,480
657
19,176
19,042
8,374
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Grobarjug
Cerberus
17
4 / 3 / 8
13,490
710
21,032
30,968
42,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Morrigan
Hanabashi
The Morrigan
16
4 / 6 / 6
12,177
641
15,029
16,827
7,744
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
5 / 2 / 6
13,369
704
14,169
11,266
4,433
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
33
11
Kills
13
13
Deaths
11
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Grobarjug
Cerberus
4
3
8
2.67
W
The Morrigan
Hanabashi
The Morrigan
4
6
6
1.17
L
Tiamat
K1Ms17
Tiamat
3
7
4
0.71
L
4
2
7
3.75
L
Ah Muzen Cab
Scherliharry
Ah Muzen Cab
4
4
6
1.75
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,398
Damage
50,230
56,670
Taken
59,061
35,879
Mitigated
54,226
16,808
Healing
11,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Grobarjug
Cerberus
21,032
1,681
0
7,066
30,968
42,049
325
12,690
18,278
49,423
0
W
The Morrigan
Hanabashi
The Morrigan
15,029
2,196
262
1,448
16,827
7,744
462
7,158
9,603
33,268
1,155
L
Tiamat
K1Ms17
Tiamat
15,543
1,389
715
5,304
23,099
13,368
12
12,839
10,260
47,048
0
L
10,679
2,077
3,619
1,050
14,529
14,137
0
10,079
4,450
37,640
0
L
Ah Muzen Cab
Scherliharry
Ah Muzen Cab
19,176
5,950
1,264
4,856
19,042
8,374
176
12,999
6,043
0
61,910
W
14,169
4,897
0
3,048
11,266
4,433
1,606
6,308
4,958
0
52,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,331
Gold Earned
39,036
203
Minions Killed
235
8
Camps Cleared
0
910,402
Distance Traveled
1,006,560
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,490
710
80
4
0
330,926
1
W
The Morrigan
12,177
641
56
3
0
316,582
0
L
Tiamat
11,494
605
69
4
1
292,414
3
L
Yemoja
12,357
650
49
3
1
294,489
5
L
Ah Muzen Cab
12,480
657
85
4
6
323,499
4
W
Neith
13,369
704
99
5
0
359,052
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role