Player Matchup

Gilgamesh
Gilgamesh
BenjaminBeano
Gilgamesh
Level 88
God Stats
9W - 4L
1,613 SR
Queue Stats
13W - 8L
1,566 Elo+
Party 1
Danzaburou
Danzaburou
I--I2aven--I
Danzaburou
Level 79
God Stats
6W - 4L
1,637 SR
Queue Stats
26W - 17L
1,602 Elo+
Party 1
Kali
Kali
I-ManicZz-I
Kali
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 11L
1,641 Elo+
Party 1
Ymir
Ymir
Syypreme
Ymir
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,729 Elo+
Party 1
Nu Wa
Nu Wa
ashisg1
Nu Wa
Level 29
God Stats
4W - 2L
1,586 SR
Queue Stats
21W - 10L
1,645 Elo+
Party 1
Team Averages
Level 83
1,567 SR
1,637 Elo+

VS

Team Averages
Level 86
1,619 SR
1,533 Elo+
Freya
Freya
 
Freya
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
BullettSkipper
Horus
Level 109
God Stats
6W - 2L
1,735 SR
Queue Stats
101W - 93L
1,550 Elo+
Party 2
Cliodhna
Cliodhna
Ezonion
Cliodhna
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,468 Elo+
Solo
Chang'e
Chang'e
Mr_Keks_05
Chang'e
Level 85
God Stats
14W - 16L
1,759 SR
Queue Stats
94W - 79L
1,572 Elo+
Party 2
Zhong Kui
Zhong Kui
Warlord_2005
Zhong Kui
Level 82
God Stats
1W - 1L
1,603 SR
Queue Stats
60W - 59L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BenjaminBeano
Gilgamesh
15
2 / 3 / 4
8,700
512
7,260
13,179
5,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Danzaburou
I--I2aven--I
Danzaburou
14
3 / 5 / 1
8,703
512
7,026
11,749
3,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
5 / 2 / 6
10,112
595
13,229
19,037
7,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
14
3 / 2 / 7
9,075
534
6,496
11,702
10,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
ashisg1
Nu Wa
15
3 / 0 / 10
9,112
536
12,395
7,059
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
16
5 / 2 / 1
9,184
540
10,470
16,470
5,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
1 / 1 / 5
6,750
397
2,426
7,144
4,284
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
Ezonion
Cliodhna
14
1 / 7 / 2
8,265
486
6,655
14,817
5,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
Mr_Keks_05
Chang'e
13
2 / 2 / 1
8,150
479
8,915
10,001
10,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Warlord_2005
Zhong Kui
14
3 / 4 / 0
8,640
508
10,099
15,394
9,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
16
Kills
12
12
Deaths
16
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
5
2
1
2.75
W
Gilgamesh
BenjaminBeano
Gilgamesh
2
3
4
1.33
L
1
1
5
3.5
L
Cliodhna
Ezonion
Cliodhna
1
7
2
0.29
W
Danzaburou
I--I2aven--I
Danzaburou
3
5
1
0.7
W
5
2
6
4
L
Chang'e
Mr_Keks_05
Chang'e
2
2
1
1.25
W
Ymir
3
2
7
3.25
L
Zhong Kui
Warlord_2005
Zhong Kui
3
4
0
0.75
W
Nu Wa
ashisg1
Nu Wa
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,406
Damage
38,565
62,726
Taken
63,826
28,892
Mitigated
34,358
19,526
Healing
26,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
10,470
3,221
0
8,365
16,470
5,222
0
4,604
11,708
69,967
0
W
Gilgamesh
BenjaminBeano
Gilgamesh
7,260
2,745
0
2,822
13,179
5,037
420
6,064
6,580
0
52,177
L
2,426
1,014
1,102
1,595
7,144
4,284
468
642
6,406
192
11,079
L
Cliodhna
Ezonion
Cliodhna
6,655
476
0
4,948
14,817
5,039
0
4,459
10,182
0
56,660
W
Danzaburou
I--I2aven--I
Danzaburou
7,026
2,074
0
3,434
11,749
3,292
0
7,299
4,390
0
48,108
W
13,229
8,296
0
7,623
19,037
7,437
445
6,771
12,180
0
87,895
L
Chang'e
Mr_Keks_05
Chang'e
8,915
712
742
4,549
10,001
10,277
420
1,513
8,322
43,520
0
W
Ymir
6,496
1,485
0
3,952
11,702
10,956
198
4,585
7,051
38,338
0
L
Zhong Kui
Warlord_2005
Zhong Kui
10,099
988
147
5,529
15,394
9,536
0
6,621
8,317
45,810
3,867
W
Nu Wa
ashisg1
Nu Wa
12,395
2,689
243
1,452
7,059
2,170
1,443
3,788
3,195
40,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,702
Gold Earned
40,989
451
Minions Killed
432
0
Camps Cleared
0
1,600,671
Distance Traveled
1,436,397
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,184
540
118
7
0
314,602
2
W
Gilgamesh
8,700
512
89
5
0
311,856
2
L
Horus
6,750
397
27
2
0
213,230
0
L
Cliodhna
8,265
486
92
5
0
310,853
3
W
Danzaburou
8,703
512
82
5
0
304,588
3
W
Kali
10,112
595
134
8
0
372,110
0
L
Chang'e
8,150
479
94
6
0
306,520
3
W
Ymir
9,075
534
66
4
0
301,594
3
L
Zhong Kui
8,640
508
101
6
0
291,192
2
W
Nu Wa
9,112
536
80
5
0
310,523
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role