Player Matchup

Athena
Athena
Fifth Scent
Athena
Level 39
God Stats
4W - 4L
1,687 SR
Queue Stats
22W - 17L
1,299 Elo+
Solo
Cu Chulainn
Cu Chulainn
ShaneZell
Cu Chulainn
Level 160
God Stats
12W - 9L
1,699 SR
Queue Stats
291W - 194L
1,604 Elo+
Party 1
Merlin
Merlin
TipsyTortoise
Merlin
Level 144
God Stats
8W - 5L
1,863 SR
Queue Stats
295W - 199L
1,638 Elo+
Party 1
Neith
Neith
TrainerCharlie
Neith
Level 160
God Stats
13W - 3L
1,530 SR
Queue Stats
95W - 77L
1,535 Elo+
Party 1
Nu Wa
Nu Wa
ZAINEDADDY
Nu Wa
Level 125
God Stats
32W - 22L
1,365 SR
Queue Stats
111W - 96L
1,372 Elo+
Solo
Team Averages
Level 126
1,629 SR
1,489 Elo+

VS

Team Averages
Level 113
1,521 SR
1,467 Elo+
Hades
Hades
 
Hades
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Dalruno
Chaac
Level 117
God Stats
0W - 3L
1,500 SR
Queue Stats
140W - 154L
1,500 Elo+
Solo
Ymir
Ymir
Dobryny
Ymir
Level 9
God Stats
1W - 1L
1,711 SR
Queue Stats
14W - 33L
1,333 Elo+
Solo
Neith
Neith
KingNicholsx
Neith
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,654 Elo+
Solo
Pele
Pele
Xmar4210
Pele
Level 119
God Stats
2W - 4L
1,396 SR
Queue Stats
6W - 14L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
17
5 / 1 / 11
10,319
860
8,058
10,473
11,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
ShaneZell
Cu Chulainn
15
3 / 5 / 7
8,949
746
9,481
16,027
18,402
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
4 / 2 / 10
9,676
806
15,479
8,264
2,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 0 / 7
10,018
835
14,900
5,151
1,802
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
17
3 / 3 / 6
9,684
807
8,073
6,525
2,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
16
3 / 5 / 5
8,616
718
8,320
10,532
5,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Dalruno
Chaac
15
1 / 5 / 4
8,100
675
6,179
15,491
6,262
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
Dobryny
Ymir
14
0 / 2 / 2
7,935
661
864
11,199
8,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
5 / 4 / 5
8,939
745
12,024
15,537
5,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pele
15
2 / 4 / 5
8,311
693
5,171
13,901
5,045
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
32
20
Kills
11
11
Deaths
20
41
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
3
5
5
1.1
L
Chaac
Dalruno
Chaac
1
5
4
0.6
L
Ymir
Dobryny
Ymir
0
2
2
0.5
W
Athena
5
1
11
10.5
L
5
4
5
1.88
W
Cu Chulainn
ShaneZell
Cu Chulainn
3
5
7
1.3
W
4
2
10
4.5
W
5
0
7
8.5
L
Pele
2
4
5
1.13
W
Nu Wa
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,991
Damage
32,558
46,440
Taken
66,660
37,366
Mitigated
30,756
6,670
Healing
14,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
8,320
540
211
2,132
10,532
5,755
0
4,354
6,178
29,269
0
L
Chaac
Dalruno
Chaac
6,179
126
574
3,910
15,491
6,262
83
7,172
8,319
0
21,986
L
Ymir
Dobryny
Ymir
864
104
257
288
11,199
8,217
0
3,931
7,268
19,205
0
W
Athena
8,058
1,610
0
737
10,473
11,951
330
2,207
8,072
18,187
0
L
12,024
4,634
0
5,332
15,537
5,477
0
8,151
7,386
0
34,804
W
Cu Chulainn
ShaneZell
Cu Chulainn
9,481
1,274
0
2,262
16,027
18,402
0
1,961
13,946
0
27,002
W
15,479
556
0
504
8,264
2,899
1,909
1,064
7,138
41,596
0
W
14,900
2,000
0
2,323
5,151
1,802
3,293
1,434
3,633
0
39,647
L
Pele
5,171
934
0
2,207
13,901
5,045
0
7,455
6,446
0
26,194
W
Nu Wa
8,073
3,325
0
844
6,525
2,312
750
1,938
4,467
39,736
2,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,646
Gold Earned
41,901
250
Minions Killed
221
0
Camps Cleared
0
1,139,871
Distance Traveled
1,077,643
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,616
718
53
4
0
196,005
2
L
Chaac
8,100
675
43
4
0
232,799
0
L
Ymir
7,935
661
37
3
0
200,110
0
W
Athena
10,319
860
25
2
0
240,969
0
L
Neith
8,939
745
42
4
0
209,982
2
W
Cu Chulainn
8,949
746
35
3
0
230,025
3
W
Merlin
9,676
806
59
5
0
225,657
0
W
Neith
10,018
835
53
4
0
234,463
4
L
Pele
8,311
693
46
4
0
238,747
1
W
Nu Wa
9,684
807
78
7
0
208,757
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role