Player Matchup

Gilgamesh
Gilgamesh
Bronze III
AmdNig
Gilgamesh
Bronze III
Level 89
God Stats
1W - 0L
1,561 SR
Queue Stats
2W - 6L
1,308 MMR
Party 2
Sol
Sol
Silver II
GodFatherV
Sol
Silver II
Level 100
God Stats
2W - 2L
1,344 SR
Queue Stats
32W - 40L
1,369 MMR
Solo
Agni
Agni
Gold IV
MrMaster9
Agni
Gold IV
Level 142
God Stats
21W - 19L
1,464 SR
Queue Stats
282W - 279L
1,371 MMR
Solo
Fafnir
Fafnir
Gold V
TheDestrok
Fafnir
Gold V
Level 144
God Stats
2W - 0L
1,747 SR
Queue Stats
280W - 279L
1,354 MMR
Solo
Loki
Loki
Bronze III
bibamann
Loki
Bronze III
Level 82
God Stats
1W - 0L
1,400 SR
Queue Stats
2W - 6L
1,379 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,503 SR
1,356 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 83
1,685 SR
1,358 MMR
Chaac
Chaac
Bronze III
Babuta123
Chaac
Bronze III
Level 46
God Stats
0W - 3L
1,735 SR
Queue Stats
38W - 45L
1,308 MMR
Party 3
Yemoja
Yemoja
Bronze III
SpeeDx94
Yemoja
Bronze III
Level 57
God Stats
0W - 2L
1,614 SR
Queue Stats
4W - 10L
1,400 MMR
Solo
Nox
Nox
Silver I
lamUrStepBro
Nox
Silver I
Level 109
God Stats
0W - 1L
1,872 SR
Queue Stats
196W - 200L
1,279 MMR
Party 1
Arachne
Arachne
Silver IV
reFRESZ
Arachne
Silver IV
Level 82
God Stats
7W - 8L
1,703 SR
Queue Stats
28W - 47L
1,369 MMR
Party 3
Rama
Rama
Gold IV
xMikeyEU
Rama
Gold IV
Level 122
God Stats
3W - 3L
1,500 SR
Queue Stats
265W - 304L
1,433 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AmdNig
Gilgamesh
19
2 / 2 / 5
12,825
534
11,430
18,259
14,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
7 / 3 / 8
13,830
576
22,301
18,355
8,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Agni
20
9 / 3 / 6
14,010
584
20,128
14,803
6,651
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
TheDestrok
Fafnir
18
2 / 3 / 12
12,491
520
7,923
20,837
27,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Loki
20
11 / 2 / 7
14,532
606
18,062
17,713
8,139
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AtlasAmaterasuThoth

VS

Bans
BastetThanatosCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Babuta123
Chaac
18
2 / 5 / 2
11,536
481
15,034
23,139
22,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
SpeeDx94
Yemoja
15
0 / 8 / 4
9,738
406
5,559
22,383
18,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
7 / 4 / 2
13,116
547
9,995
13,947
6,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
reFRESZ
Arachne
17
2 / 8 / 3
10,683
445
10,216
24,159
9,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rama
19
1 / 6 / 2
11,147
464
7,122
17,537
6,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
25
31
Kills
12
13
Deaths
31
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AmdNig
Gilgamesh
2
2
5
2.25
L
Chaac
Babuta123
Chaac
2
5
2
0.6
W
7
3
8
3.67
W
Agni
9
3
6
4
L
Yemoja
SpeeDx94
Yemoja
0
8
4
0.25
W
Fafnir
TheDestrok
Fafnir
2
3
12
2.67
W
Loki
11
2
7
7.25
L
7
4
2
2
L
Arachne
reFRESZ
Arachne
2
8
3
0.44
L
Rama
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,844
Damage
47,926
89,967
Taken
101,165
64,845
Mitigated
63,995
32,642
Healing
21,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AmdNig
Gilgamesh
11,430
4,757
0
4,546
18,259
14,320
900
1,725
15,904
0
68,432
L
Chaac
Babuta123
Chaac
15,034
4,853
0
6,380
23,139
22,733
132
9,205
13,353
0
78,951
W
22,301
7,765
0
9,463
18,355
8,348
8,403
4,229
14,070
113,440
11,255
W
Agni
20,128
1,329
203
6,494
14,803
6,651
2,283
2,932
11,827
115,758
0
L
Yemoja
SpeeDx94
Yemoja
5,559
1,498
364
1,377
22,383
18,963
240
13,467
8,816
29,548
0
W
Fafnir
TheDestrok
Fafnir
7,923
2,264
0
5,792
20,837
27,387
205
3,665
15,834
27,273
8,054
W
Loki
18,062
7,266
0
6,144
17,713
8,139
563
3,003
14,623
0
117,573
L
9,995
233
175
2,226
13,947
6,571
0
4,387
9,480
74,840
0
L
Arachne
reFRESZ
Arachne
10,216
6,841
0
4,035
24,159
9,330
0
12,513
11,434
0
81,675
L
Rama
7,122
5,831
0
7,040
17,537
6,398
0
8,572
8,918
0
102,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,688
Gold Earned
56,220
735
Minions Killed
613
0
Camps Cleared
0
2,293,750
Distance Traveled
2,208,183
29
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,825
534
136
6
0
449,848
5
L
Chaac
11,536
481
147
6
0
441,984
5
W
Sol
13,830
576
187
8
0
447,452
4
W
Agni
14,010
584
217
9
0
423,392
8
L
Yemoja
9,738
406
46
2
0
407,468
1
W
Fafnir
12,491
520
42
2
0
446,131
8
W
Loki
14,532
606
153
6
0
526,927
4
L
Nox
13,116
547
116
5
0
462,669
10
L
Arachne
10,683
445
124
5
0
461,764
0
L
Rama
11,147
464
180
8
0
434,298
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role