Player Matchup

Olorun
Olorun
BlazeHellstorm
Olorun
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 34L
1,207 Elo+
Solo
Atlas
Atlas
MeerBogen295160
Atlas
Level 64
God Stats
24W - 17L
1,584 SR
Queue Stats
664W - 672L
1,378 Elo+
Solo
Shiva
Shiva
Philosopher_Ken
Shiva
Level 62
God Stats
2W - 3L
1,300 SR
Queue Stats
21W - 38L
1,285 Elo+
Solo
Chaac
Chaac
Waterboy_69_420
Chaac
Level 69
God Stats
20W - 20L
1,509 SR
Queue Stats
34W - 42L
1,429 Elo+
Party 1
Medusa
Medusa
X_Caliber501
Medusa
Level 87
God Stats
8W - 9L
1,455 SR
Queue Stats
39W - 58L
1,410 Elo+
Party 1
Team Averages
Level 69
1,470 SR
1,342 Elo+

VS

Team Averages
Level 51
1,496 SR
1,327 Elo+
Zeus
Zeus
 
Zeus
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Ace5169
Ao Kuang
Level 49
God Stats
4W - 5L
1,400 SR
Queue Stats
121W - 146L
1,443 Elo+
Solo
Hou Yi
Hou Yi
Dbackers2002
Hou Yi
Level 31
God Stats
7W - 10L
1,332 SR
Queue Stats
34W - 56L
1,117 Elo+
Solo
Shiva
Shiva
GROOVY9UZAMAKI
Shiva
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 8L
1,294 Elo+
Solo
Ares
Ares
X2168girlsazzX
Ares
Level 37
God Stats
2W - 1L
1,747 SR
Queue Stats
19W - 32L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 1
4,101
820
1,065
2,164
588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

5
1 / 0 / 3
4,067
813
1,391
3,213
939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

6
2 / 1 / 0
3,850
770
1,057
3,181
926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 0 / 0
4,056
811
1,074
2,041
779
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Medusa
5
1 / 0 / 2
3,683
737
2,300
2,683
589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
5
0 / 0 / 0
3,050
610
884
1,871
393
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
Ace5169
Ao Kuang
6
1 / 3 / 0
3,691
738
1,816
4,413
1,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
5
0 / 1 / 0
3,074
615
674
2,605
515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

1
0 / 0 / 0
1,026
205
0
0
0
3
0 / 2 / 0
2,772
554
109
2,152
667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
6
Kills
1
1
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
0
0
0
L
Ao Kuang
Ace5169
Ao Kuang
1
3
0
0.33
W
2
0
1
2.5
L
Hou Yi
0
1
0
0
L
0
0
0
0
W
1
0
3
2.5
W
2
1
0
2
W
0
0
0
0
L
0
2
0
0
W
Medusa
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,887
Damage
3,483
13,282
Taken
11,041
3,821
Mitigated
2,661
5,649
Healing
2,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
884
235
0
775
1,871
393
0
0
1,871
7,728
0
L
Ao Kuang
Ace5169
Ao Kuang
1,816
517
0
436
4,413
1,086
0
1,007
3,406
13,957
0
W
1,065
329
223
1,081
2,164
588
580
1,226
938
12,845
0
L
Hou Yi
674
501
0
1,010
2,605
515
0
913
1,692
0
6,976
L
0
0
0
0
0
0
0
0
0
0
0
W
1,391
536
427
953
3,213
939
0
109
3,104
6,939
0
W
1,057
367
0
1,206
3,181
926
354
786
2,395
0
11,598
W
1,074
58
0
684
2,041
779
0
688
1,353
0
15,866
L
109
0
0
156
2,152
667
0
536
1,616
1,520
0
W
Medusa
2,300
814
0
1,075
2,683
589
446
0
2,683
0
14,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,757
Gold Earned
13,613
136
Minions Killed
61
0
Camps Cleared
0
539,916
Distance Traveled
353,106
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
3,050
610
17
3
0
105,886
2
L
Ao Kuang
3,691
738
30
6
0
106,002
0
W
Olorun
4,101
820
35
7
0
110,082
1
L
Hou Yi
3,074
615
11
2
0
101,626
4
L
Shiva
1,026
205
0
0
0
0
0
W
Atlas
4,067
813
7
1
0
100,388
0
W
Shiva
3,850
770
31
6
0
106,478
0
W
Chaac
4,056
811
40
8
0
112,566
0
L
Ares
2,772
554
3
1
0
39,592
0
W
Medusa
3,683
737
23
5
0
110,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role