Player Matchup

Cerberus
Cerberus
BemusedDaddy
Cerberus
Level 148
God Stats
1W - 2L
1,320 SR
Queue Stats
158W - 135L
1,616 Elo+
Solo
Shiva
Shiva
Joelmite
Shiva
Level 158
God Stats
9W - 5L
1,909 SR
Queue Stats
96W - 80L
1,660 Elo+
Solo
Anhur
Anhur
PaulTheMonke
Anhur
Level 65
God Stats
3W - 4L
1,500 SR
Queue Stats
87W - 68L
1,643 Elo+
Solo
Bastet
Bastet
Zackley
Bastet
Level 159
God Stats
12W - 6L
1,973 SR
Queue Stats
325W - 323L
1,624 Elo+
Solo
Baba Yaga
Baba Yaga
jman6542
Baba Yaga
Level 123
God Stats
14W - 10L
1,787 SR
Queue Stats
200W - 198L
1,624 Elo+
Solo
Team Averages
Level 131
1,698 SR
1,633 Elo+

VS

Team Averages
Level 141
1,576 SR
1,709 Elo+
Neith
Neith
Catalinawolf
Neith
Level 158
God Stats
1W - 6L
1,432 SR
Queue Stats
151W - 146L
1,670 Elo+
Party 1
Hercules
Hercules
CrystalReaper
Hercules
Level 108
God Stats
0W - 1L
1,324 SR
Queue Stats
15W - 11L
1,620 Elo+
Party 1
Anhur
Anhur
DannyGlop37
Anhur
Level 123
God Stats
5W - 9L
1,620 SR
Queue Stats
114W - 88L
1,789 Elo+
Party 1
Cabrakan
Cabrakan
Ishlovek
Cabrakan
Level 157
God Stats
6W - 2L
1,799 SR
Queue Stats
84W - 64L
1,711 Elo+
Party 1
Zhong Kui
Zhong Kui
largeandincharge
Zhong Kui
Level 157
God Stats
2W - 1L
1,705 SR
Queue Stats
76W - 51L
1,754 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BemusedDaddy
Cerberus
20
8 / 1 / 14
14,648
610
18,330
28,480
43,949
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shiva
Joelmite
Shiva
20
3 / 1 / 4
13,662
569
15,601
27,033
22,718
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
8 / 1 / 7
14,765
615
11,993
18,227
6,155
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
Zackley
Bastet
20
6 / 7 / 11
12,837
535
21,435
23,271
7,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
jman6542
Baba Yaga
20
7 / 5 / 11
13,917
580
23,642
17,189
7,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 6 / 2
12,538
522
19,557
17,604
5,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hercules
CrystalReaper
Hercules
14
1 / 6 / 3
9,801
408
6,356
24,874
20,088
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
3 / 7 / 0
11,744
489
11,730
16,289
3,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cabrakan
Ishlovek
Cabrakan
17
1 / 7 / 6
10,813
451
16,324
21,736
15,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zhong Kui
19
3 / 6 / 1
12,323
513
18,090
29,246
36,207
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
27
32
Kills
15
15
Deaths
32
47
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BemusedDaddy
Cerberus
8
1
14
15
L
7
6
2
1.33
L
Hercules
CrystalReaper
Hercules
1
6
3
0.42
L
3
7
0
0.43
L
Cabrakan
Ishlovek
Cabrakan
1
7
6
0.57
W
Shiva
Joelmite
Shiva
3
1
4
5
W
8
1
7
11.5
W
Bastet
Zackley
Bastet
6
7
11
1.64
W
Baba Yaga
jman6542
Baba Yaga
7
5
11
2.5
L
Zhong Kui
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,001
Damage
72,057
114,200
Taken
109,749
87,758
Mitigated
81,260
37,395
Healing
27,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BemusedDaddy
Cerberus
18,330
1,012
482
10,991
28,480
43,949
613
5,743
22,737
58,140
0
L
19,557
7,303
0
3,564
17,604
5,913
205
10,669
6,935
0
101,467
L
Hercules
CrystalReaper
Hercules
6,356
1,237
378
3,869
24,874
20,088
0
11,245
13,629
0
32,793
L
11,730
5,233
0
4,254
16,289
3,797
662
5,968
10,321
0
94,516
L
Cabrakan
Ishlovek
Cabrakan
16,324
2,201
0
4,419
21,736
15,255
0
7,805
13,931
79,245
0
W
Shiva
Joelmite
Shiva
15,601
4,217
703
5,086
27,033
22,718
444
14,221
12,812
8,354
103,315
W
11,993
5,860
0
8,793
18,227
6,155
2,126
2,474
15,219
0
128,835
W
Bastet
Zackley
Bastet
21,435
4,883
0
7,963
23,271
7,702
84
11,839
11,432
0
98,566
W
Baba Yaga
jman6542
Baba Yaga
23,642
1,134
0
3,377
17,189
7,234
1,449
2,889
14,300
116,761
0
L
Zhong Kui
18,090
2,980
0
11,150
29,246
36,207
405
7,496
21,750
90,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,829
Gold Earned
57,219
787
Minions Killed
691
0
Camps Cleared
0
2,319,700
Distance Traveled
2,045,762
33
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
14,648
610
112
5
0
513,263
5
L
Neith
12,538
522
193
8
0
378,706
9
L
Hercules
9,801
408
36
2
0
449,048
6
L
Anhur
11,744
489
163
7
0
383,049
6
L
Cabrakan
10,813
451
116
5
0
452,620
3
W
Shiva
13,662
569
175
7
0
484,426
5
W
Anhur
14,765
615
201
8
0
426,577
9
W
Bastet
12,837
535
122
5
0
461,203
5
W
Baba Yaga
13,917
580
177
7
0
434,231
9
L
Zhong Kui
12,323
513
183
8
0
382,339
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role