Player Matchup

Bacchus
Bacchus
BigAllan
Bacchus
Level 65
God Stats
1W - 1L
1,482 SR
Queue Stats
85W - 72L
1,540 Elo+
Party 1
Chaac
Chaac
Hepa
Chaac
Level 79
God Stats
2W - 2L
1,674 SR
Queue Stats
108W - 109L
1,521 Elo+
Party 1
Cthulhu
Cthulhu
Noonim
Cthulhu
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 50L
1,447 Elo+
Party 1
Yemoja
Yemoja
SchALLieS
Yemoja
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,574 Elo+
Solo
Raijin
Raijin
devil_fish23
Raijin
Level 69
God Stats
7W - 13L
1,376 SR
Queue Stats
776W - 792L
1,497 Elo+
Solo
Team Averages
Level 65
1,506 SR
1,516 Elo+

VS

Team Averages
Level 118
1,530 SR
1,471 Elo+
Hel
Hel
 
Hel
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BlueDevil54
Artemis
Level 86
God Stats
2W - 1L
1,248 SR
Queue Stats
160W - 142L
1,516 Elo+
Party 2
Cthulhu
Cthulhu
Scream722
Cthulhu
Level 142
God Stats
6W - 4L
1,901 SR
Queue Stats
208W - 163L
1,569 Elo+
Party 2
Sobek
Sobek
Stupalsky
Sobek
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
338W - 339L
1,487 Elo+
Solo
Apollo
Apollo
SunflowerManor
Apollo
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 28L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigAllan
Bacchus
13
4 / 6 / 5
8,877
592
12,346
16,864
11,288
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
Hepa
Chaac
19
9 / 4 / 5
11,455
764
35,211
25,068
27,575
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Noonim
Cthulhu
16
2 / 5 / 11
9,205
614
12,381
23,822
24,376
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Yemoja
SchALLieS
Yemoja
16
0 / 4 / 9
9,470
631
7,946
15,212
19,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
16
1 / 6 / 4
10,037
669
11,832
13,083
7,038
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
1 / 5 / 14
9,780
652
13,330
14,752
6,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artemis
BlueDevil54
Artemis
19
3 / 1 / 16
11,201
747
16,905
20,931
10,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Scream722
Cthulhu
20
12 / 1 / 12
12,923
862
29,339
23,751
17,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sobek
Stupalsky
Sobek
16
2 / 5 / 17
10,450
697
7,496
17,350
22,313
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
7 / 4 / 11
11,148
743
16,944
18,685
9,354
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
95
16
Kills
25
25
Deaths
16
34
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
5
14
1.6
L
Bacchus
BigAllan
Bacchus
4
6
5
1.08
W
Artemis
BlueDevil54
Artemis
3
1
16
11
L
Chaac
Hepa
Chaac
9
4
5
2.88
L
Cthulhu
Noonim
Cthulhu
2
5
11
1.5
L
Yemoja
SchALLieS
Yemoja
0
4
9
1.13
W
Cthulhu
Scream722
Cthulhu
12
1
12
18
W
Sobek
Stupalsky
Sobek
2
5
17
2.1
W
7
4
11
3.13
L
Raijin
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,716
Damage
84,014
94,049
Taken
95,469
89,732
Mitigated
66,431
26,879
Healing
49,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
13,330
2,331
11,756
7,195
14,752
6,361
525
6,262
8,404
20,483
0
L
Bacchus
BigAllan
Bacchus
12,346
1,079
840
956
16,864
11,288
0
9,285
7,178
17,428
0
W
Artemis
BlueDevil54
Artemis
16,905
7,660
1,699
4,789
20,931
10,863
2,183
10,707
10,181
0
40,328
L
Chaac
Hepa
Chaac
35,211
4,178
1,678
8,768
25,068
27,575
215
11,420
13,354
1,432
54,634
L
Cthulhu
Noonim
Cthulhu
12,381
1,312
1,035
877
23,822
24,376
0
13,081
10,420
26,676
0
L
Yemoja
SchALLieS
Yemoja
7,946
1,416
8,520
2,206
15,212
19,455
264
5,856
9,063
14,720
0
W
Cthulhu
Scream722
Cthulhu
29,339
2,943
1,971
12,109
23,751
17,540
252
12,331
11,257
52,540
0
W
Sobek
Stupalsky
Sobek
7,496
727
2,208
2,817
17,350
22,313
174
7,146
10,161
11,701
0
W
16,944
9,250
1,267
3,887
18,685
9,354
1,758
8,243
10,442
0
33,846
L
Raijin
11,832
1,703
550
1,449
13,083
7,038
0
8,604
3,869
29,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,044
Gold Earned
55,502
129
Minions Killed
156
0
Camps Cleared
0
1,205,845
Distance Traveled
1,401,664
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,780
652
12
1
0
285,330
6
L
Bacchus
8,877
592
7
0
0
264,808
0
W
Artemis
11,201
747
47
3
0
275,625
0
L
Chaac
11,455
764
48
3
0
269,053
0
L
Cthulhu
9,205
614
15
1
0
216,521
0
L
Yemoja
9,470
631
11
1
0
221,982
0
W
Cthulhu
12,923
862
47
3
0
310,756
0
W
Sobek
10,450
697
6
0
0
233,620
0
W
Apollo
11,148
743
44
3
0
296,333
1
L
Raijin
10,037
669
48
3
0
233,481
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role