Player Matchup

Scylla
Scylla
B4LaZssS
Scylla
Level 129
God Stats
7W - 14L
1,412 SR
Queue Stats
242W - 217L
1,500 Elo+
Party 1
Hachiman
Hachiman
Daneew
Hachiman
Level 108
God Stats
6W - 5L
1,500 SR
Queue Stats
206W - 196L
1,492 Elo+
Party 1
Cabrakan
Cabrakan
christmaspatrik
Cabrakan
Level 22
God Stats
1W - 2L
1,715 SR
Queue Stats
22W - 20L
1,489 Elo+
Party 1
Team Averages
Level 86
1,543 SR
1,493 Elo+

VS

Team Averages
Level 36
1,500 SR
1,609 Elo+
Tiamat
Tiamat
Augments
Tiamat
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,647 Elo+
Party 2
Anhur
Anhur
Cancerns
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,590 Elo+
Party 2
Shiva
Shiva
murfmur
Shiva
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 7L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
B4LaZssS
Scylla
13
10 / 2 / 13
9,972
907
13,053
7,460
2,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Daneew
Hachiman
14
11 / 2 / 12
10,142
922
13,573
9,126
4,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
12
4 / 2 / 15
9,374
852
4,753
12,595
11,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Augments
Tiamat
13
2 / 8 / 4
8,995
818
3,568
11,266
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Cancerns
Anhur
12
1 / 8 / 1
7,530
685
4,636
11,429
2,675
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
murfmur
Shiva
11
3 / 9 / 0
8,559
778
7,516
15,026
8,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
11
25
Kills
6
6
Deaths
25
40
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Augments
Tiamat
2
8
4
0.5
W
Scylla
B4LaZssS
Scylla
10
2
13
8.25
L
Anhur
Cancerns
Anhur
1
8
1
0.19
W
Hachiman
Daneew
Hachiman
11
2
12
8.5
W
Cabrakan
4
2
15
5.75
L
Shiva
murfmur
Shiva
3
9
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,379
Damage
15,720
29,181
Taken
37,721
18,120
Mitigated
15,416
7,727
Healing
3,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Augments
Tiamat
3,568
644
245
2,031
11,266
3,943
0
4,032
7,022
13,079
0
W
Scylla
B4LaZssS
Scylla
13,053
1,578
0
1,715
7,460
2,462
1,152
801
6,538
34,099
0
L
Anhur
Cancerns
Anhur
4,636
1,543
0
389
11,429
2,675
0
5,528
5,663
0
27,734
W
Hachiman
Daneew
Hachiman
13,573
7,154
0
2,916
9,126
4,257
908
1,973
7,036
0
44,544
W
Cabrakan
4,753
530
0
3,096
12,595
11,401
166
1,161
11,278
8,347
0
L
Shiva
murfmur
Shiva
7,516
999
0
790
15,026
8,798
0
7,613
7,129
0
13,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,488
Gold Earned
25,084
117
Minions Killed
75
8
Camps Cleared
1
619,264
Distance Traveled
490,756
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,995
818
19
2
0
172,982
0
W
Scylla
9,972
907
57
5
2
187,382
1
L
Anhur
7,530
685
45
4
0
147,675
1
W
Hachiman
10,142
922
52
5
6
206,796
1
W
Cabrakan
9,374
852
8
1
0
225,086
0
L
Shiva
8,559
778
11
1
1
170,099
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role