Player Matchup

Set
Set
IIblankIl
Set
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,599 Elo+
Party 2
Neith
Neith
JesterRin
Neith
Level 153
God Stats
1W - 7L
1,736 SR
Queue Stats
115W - 126L
1,543 Elo+
Solo
Merlin
Merlin
TNoob38
Merlin
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,618 Elo+
Party 2
Danzaburou
Danzaburou
irvax
Danzaburou
Level 61
God Stats
7W - 6L
1,471 SR
Queue Stats
73W - 69L
1,559 Elo+
Solo
Ares
Ares
jehad1
Ares
Level 124
God Stats
5W - 7L
1,682 SR
Queue Stats
563W - 595L
1,499 Elo+
Solo
Team Averages
Level 107
1,578 SR
1,564 Elo+

VS

Team Averages
Level 108
1,477 SR
1,505 Elo+
Merlin
Merlin
 
Merlin
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
cyborguin
Hachiman
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 23L
1,390 Elo+
Solo
Mercury
Mercury
djudi
Mercury
Level 107
God Stats
8W - 5L
1,372 SR
Queue Stats
52W - 56L
1,526 Elo+
Party 1
Mulan
Mulan
hugolapeste
Mulan
Level 81
God Stats
6W - 8L
1,511 SR
Queue Stats
51W - 53L
1,540 Elo+
Party 1
Artio
Artio
晨曦下的意淫
Artio
Level 103
God Stats
7W - 6L
1,500 SR
Queue Stats
775W - 759L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 2
8,109
477
4,843
12,093
4,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
JesterRin
Neith
13
1 / 5 / 2
8,280
487
6,182
9,176
3,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
TNoob38
Merlin
14
2 / 4 / 2
8,833
520
12,781
14,030
5,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
irvax
Danzaburou
13
2 / 5 / 1
8,385
493
6,998
9,231
2,359
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
jehad1
Ares
11
2 / 7 / 1
7,917
466
5,552
17,800
14,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 2 / 8
8,827
519
7,766
10,368
3,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
cyborguin
Hachiman
17
10 / 0 / 1
10,235
602
10,366
6,372
1,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
djudi
Mercury
16
5 / 3 / 9
9,580
564
8,730
12,504
4,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
7 / 2 / 7
10,343
608
11,935
16,177
8,679
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
3 / 2 / 14
9,030
531
7,748
14,443
14,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
65
9
Kills
26
26
Deaths
9
8
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
2
8
2.5
L
2
5
2
0.6
L
Neith
JesterRin
Neith
1
5
2
0.4
L
Merlin
TNoob38
Merlin
2
4
2
0.75
W
Hachiman
cyborguin
Hachiman
10
0
1
10.5
W
Mercury
djudi
Mercury
5
3
9
3.17
W
7
2
7
5.25
L
Danzaburou
irvax
Danzaburou
2
5
1
0.5
L
Ares
jehad1
Ares
2
7
1
0.36
W
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,356
Damage
46,545
62,330
Taken
59,864
30,890
Mitigated
32,340
15,219
Healing
22,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,766
156
0
1,000
10,368
3,420
491
5,004
4,906
53,566
0
L
4,843
2,155
0
3,868
12,093
4,858
0
1,017
11,044
0
37,673
L
Neith
JesterRin
Neith
6,182
2,291
0
1,825
9,176
3,833
1,372
2,257
6,885
0
50,193
L
Merlin
TNoob38
Merlin
12,781
544
0
4,995
14,030
5,442
324
5,607
7,883
65,122
0
W
Hachiman
cyborguin
Hachiman
10,366
4,114
0
3,862
6,372
1,989
166
1,089
5,279
0
69,583
W
Mercury
djudi
Mercury
8,730
4,530
0
2,519
12,504
4,103
0
2,822
9,233
0
74,454
W
11,935
1,313
0
6,796
16,177
8,679
1,892
3,803
12,230
3,958
59,208
L
Danzaburou
irvax
Danzaburou
6,998
2,772
0
1,932
9,231
2,359
0
2,233
6,970
0
56,732
L
Ares
jehad1
Ares
5,552
684
0
2,599
17,800
14,398
0
4,162
13,558
21,304
0
W
7,748
601
1,593
6,382
14,443
14,149
327
4,670
9,605
21,965
4,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,524
Gold Earned
48,015
429
Minions Killed
509
0
Camps Cleared
0
1,474,407
Distance Traveled
1,738,768
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,827
519
109
6
0
352,476
8
L
Set
8,109
477
77
5
0
318,547
5
L
Neith
8,280
487
97
6
0
239,528
3
L
Merlin
8,833
520
127
7
0
309,123
5
W
Hachiman
10,235
602
121
7
0
331,086
3
W
Mercury
9,580
564
110
6
0
394,173
9
W
Mulan
10,343
608
129
8
0
312,675
2
L
Danzaburou
8,385
493
104
6
0
303,305
1
L
Ares
7,917
466
24
1
0
303,904
7
W
Artio
9,030
531
40
2
0
348,358
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role