Player Matchup

Mercury
Mercury
Gold IV
I RhUm MaN
Mercury
Gold IV
Level 156
God Stats
10W - 14L
1,759 SR
Queue Stats
78W - 68L
1,408 MMR
Solo
Bacchus
Bacchus
Gold V
Pelle_Hermanni
Bacchus
Gold V
Level 107
God Stats
6W - 9L
1,500 SR
Queue Stats
515W - 520L
1,374 MMR
Solo
Medusa
Medusa
Gold IV
StarMarkey
Medusa
Gold IV
Level 158
God Stats
27W - 21L
1,524 SR
Queue Stats
270W - 274L
1,346 MMR
Solo
Chaac
Chaac
Silver II
assisyan
Chaac
Silver II
Level 89
God Stats
2W - 3L
1,653 SR
Queue Stats
76W - 73L
1,410 MMR
Solo
Merlin
Merlin
Gold V
sploouuchh
Merlin
Gold V
Level 158
God Stats
217W - 198L
1,580 SR
Queue Stats
1,684W - 1,752L
1,369 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,603 SR
1,381 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,552 SR
1,381 MMR
Ganesha
Ganesha
Bronze IV
ElNanoDeValencia
Ganesha
Bronze IV
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,342 MMR
Solo
Scylla
Scylla
Gold V
GLOCK_FATHER
Scylla
Gold V
Level 114
God Stats
5W - 10L
1,433 SR
Queue Stats
196W - 193L
1,396 MMR
Solo
Nike
Nike
Silver III
HsD_Phenix
Nike
Silver III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,381 MMR
Solo
Chiron
Chiron
Silver I
Rolphy91
Chiron
Silver I
Level 160
God Stats
2W - 3L
1,722 SR
Queue Stats
123W - 124L
1,413 MMR
Solo
Awilix
Awilix
Silver II
thegrannycoconut
Awilix
Silver II
Level 121
God Stats
3W - 6L
1,604 SR
Queue Stats
52W - 61L
1,375 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
I RhUm MaN
Mercury
15
11 / 1 / 1
9,016
644
9,395
9,957
3,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
3 / 2 / 5
6,796
485
5,525
10,700
9,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
StarMarkey
Medusa
12
2 / 0 / 6
7,463
533
7,971
9,591
2,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
assisyan
Chaac
14
1 / 1 / 0
8,011
572
5,373
8,532
6,845
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
sploouuchh
Merlin
14
2 / 0 / 11
8,217
587
7,163
5,901
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
PersephoneAtlasCliodhnaBellona

VS

Bans
AthenaBastetGebAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,184
442
3,654
12,167
7,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
10
0 / 6 / 0
6,361
454
3,312
7,927
2,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 1 / 0
6,667
476
5,175
6,927
5,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
Rolphy91
Chiron
10
2 / 4 / 1
6,513
465
6,783
9,193
2,341
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 4 / 1
7,254
518
4,656
10,528
3,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
19
Kills
4
4
Deaths
19
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Scylla
0
6
0
0
L
0
1
0
0
W
Mercury
I RhUm MaN
Mercury
11
1
1
11.5
W
3
2
5
2.75
L
Chiron
Rolphy91
Chiron
2
4
1
0.63
W
Medusa
StarMarkey
Medusa
2
0
6
5
W
Chaac
assisyan
Chaac
1
1
0
1
W
Merlin
sploouuchh
Merlin
2
0
11
7.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,427
Damage
23,580
44,681
Taken
46,742
23,972
Mitigated
20,422
12,537
Healing
8,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,654
415
55
1,779
12,167
7,405
0
6,238
5,929
16,425
0
L
Scylla
3,312
727
0
484
7,927
2,064
203
1,658
6,269
36,301
0
L
5,175
271
0
854
6,927
5,303
358
709
6,218
5,917
28,521
W
Mercury
I RhUm MaN
Mercury
9,395
5,343
0
1,223
9,957
3,036
0
1,909
8,016
0
63,292
W
5,525
554
397
2,897
10,700
9,670
72
1,258
9,243
15,127
0
L
Chiron
Rolphy91
Chiron
6,783
1,013
358
1,549
9,193
2,341
876
4,153
5,040
0
34,982
W
Medusa
StarMarkey
Medusa
7,971
3,449
0
3,478
9,591
2,691
174
1,299
8,292
0
59,545
W
Chaac
assisyan
Chaac
5,373
1,151
0
3,215
8,532
6,845
48
815
7,050
5,238
45,016
W
Merlin
sploouuchh
Merlin
7,163
588
0
1,327
5,901
1,730
0
2,572
3,329
50,333
3,022
L
4,656
2,098
0
3,116
10,528
3,309
0
965
9,563
0
40,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,503
Gold Earned
32,979
419
Minions Killed
314
0
Camps Cleared
0
1,454,462
Distance Traveled
1,369,150
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,184
442
5
0
0
266,537
6
L
Scylla
6,361
454
66
5
0
231,147
2
L
Nike
6,667
476
83
6
0
294,473
2
W
Mercury
9,016
644
102
7
0
339,300
0
W
Bacchus
6,796
485
15
1
0
279,855
4
L
Chiron
6,513
465
74
5
0
270,218
6
W
Medusa
7,463
533
100
7
0
272,857
4
W
Chaac
8,011
572
116
8
0
282,517
3
W
Merlin
8,217
587
86
6
0
279,933
5
L
Awilix
7,254
518
86
6
0
306,775
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role