Player Matchup

Chaac
Chaac
Amfee
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 64L
1,466 Elo+
Party 2
Anhur
Anhur
Bonmac
Anhur
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 66L
1,702 Elo+
Party 1
Nu Wa
Nu Wa
Bonyolo
Nu Wa
Level 156
God Stats
25W - 15L
1,863 SR
Queue Stats
155W - 104L
1,707 Elo+
Party 1
Jormungandr
Jormungandr
Cri4tur4
Jormungandr
Level 38
God Stats
8W - 9L
1,398 SR
Queue Stats
68W - 95L
1,331 Elo+
Solo
Sol
Sol
Drimtry
Sol
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 89L
1,475 Elo+
Party 2
Team Averages
Level 56
1,552 SR
1,536 Elo+

VS

Team Averages
Level 47
1,533 SR
1,459 Elo+
Jing Wei
Jing Wei
Duro_Hermes
Jing Wei
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,499 Elo+
Solo
Osiris
Osiris
Heeeqs
Osiris
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 32L
1,491 Elo+
Solo
Ah Puch
Ah Puch
JokerVans
Ah Puch
Level 143
God Stats
11W - 7L
1,775 SR
Queue Stats
392W - 398L
1,589 Elo+
Solo
Neith
Neith
alexthekill
Neith
Level 9
God Stats
0W - 3L
1,280 SR
Queue Stats
0W - 3L
1,248 Elo+
Solo
Susano
Susano
ryuhikai
Susano
Level 16
God Stats
5W - 4L
1,608 SR
Queue Stats
33W - 45L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Amfee
Chaac
20
10 / 1 / 8
12,563
838
18,474
17,237
12,968
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anhur
Bonmac
Anhur
19
8 / 0 / 5
12,080
805
13,240
9,936
4,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
Bonyolo
Nu Wa
18
3 / 3 / 7
11,204
747
14,788
9,647
3,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jormungandr
Cri4tur4
Jormungandr
19
9 / 1 / 11
12,070
805
12,194
14,107
16,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sol
17
1 / 3 / 11
10,744
716
9,205
12,739
3,998
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Duro_Hermes
Jing Wei
14
0 / 10 / 1
8,756
584
2,576
12,657
2,833
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Osiris
Heeeqs
Osiris
16
2 / 4 / 2
9,911
661
8,297
17,918
21,627
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
JokerVans
Ah Puch
17
1 / 4 / 1
9,977
665
16,032
16,056
4,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 11 / 2
8,970
598
5,856
17,819
5,124
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
ryuhikai
Susano
18
5 / 2 / 2
10,961
731
11,540
13,558
4,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
16
31
Kills
8
8
Deaths
31
42
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
Amfee
Chaac
10
1
8
14
W
Anhur
Bonmac
Anhur
8
0
5
10.5
W
Nu Wa
Bonyolo
Nu Wa
3
3
7
2.17
W
Jormungandr
Cri4tur4
Jormungandr
9
1
11
14.5
W
Sol
1
3
11
2.17
L
Jing Wei
Duro_Hermes
Jing Wei
0
10
1
0.05
L
Osiris
Heeeqs
Osiris
2
4
2
0.75
L
Ah Puch
JokerVans
Ah Puch
1
4
1
0.38
L
0
11
2
0.09
L
Susano
ryuhikai
Susano
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,901
Damage
44,301
63,666
Taken
78,008
41,507
Mitigated
38,506
16,389
Healing
6,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Amfee
Chaac
18,474
6,117
246
6,146
17,237
12,968
732
5,007
12,230
0
59,270
W
Anhur
Bonmac
Anhur
13,240
7,742
0
2,871
9,936
4,433
2,573
2,572
7,364
0
54,602
W
Nu Wa
Bonyolo
Nu Wa
14,788
3,428
0
888
9,647
3,245
3,639
1,554
8,093
45,259
0
W
Jormungandr
Cri4tur4
Jormungandr
12,194
1,971
356
3,156
14,107
16,863
203
3,720
10,387
33,203
0
W
Sol
9,205
2,780
352
2,374
12,739
3,998
4,164
3,325
9,414
37,305
0
L
Jing Wei
Duro_Hermes
Jing Wei
2,576
1,341
0
70
12,657
2,833
212
3,880
8,606
0
10,130
L
Osiris
Heeeqs
Osiris
8,297
2,323
0
832
17,918
21,627
14
8,730
8,329
591
27,231
L
Ah Puch
JokerVans
Ah Puch
16,032
406
0
3,775
16,056
4,850
0
5,357
10,481
59,128
0
L
5,856
2,561
0
859
17,819
5,124
160
11,289
6,260
0
19,942
L
Susano
ryuhikai
Susano
11,540
969
0
696
13,558
4,072
0
5,416
8,065
0
33,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,661
Gold Earned
48,575
340
Minions Killed
224
0
Camps Cleared
0
1,480,516
Distance Traveled
1,336,500
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,563
838
96
6
0
343,285
0
W
Anhur
12,080
805
60
4
0
258,258
4
W
Nu Wa
11,204
747
71
5
0
280,473
1
W
Jormungandr
12,070
805
54
4
0
313,031
0
W
Sol
10,744
716
59
4
0
285,469
2
L
Jing Wei
8,756
584
10
1
0
181,946
0
L
Osiris
9,911
661
51
3
0
304,794
2
L
Ah Puch
9,977
665
87
6
0
278,539
0
L
Neith
8,970
598
27
2
0
237,869
1
L
Susano
10,961
731
49
3
0
333,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role