Player Matchup

Chang'e
Chang'e
SauceB0ssR0ss
Chang'e
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
665W - 687L
1,479 Elo+
Solo
Ares
Ares
ToxicAssassinzX
Ares
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,079 Elo+
Solo
Bakasura
Bakasura
Violent Action
Bakasura
Level 148
God Stats
2W - 3L
1,500 SR
Queue Stats
280W - 245L
1,461 Elo+
Solo
Ah Puch
Ah Puch
io BeRsErKeR oi
Ah Puch
Level 120
God Stats
1W - 5L
1,500 SR
Queue Stats
103W - 136L
1,342 Elo+
Solo
Charybdis
Charybdis
pumpthajam
Charybdis
Level 121
God Stats
13W - 18L
1,314 SR
Queue Stats
630W - 717L
1,477 Elo+
Solo
Team Averages
Level 116
1,463 SR
1,368 Elo+

VS

Team Averages
Level 104
1,518 SR
1,521 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BLUE_10_01
Horus
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 79L
1,403 Elo+
Solo
Tyr
Tyr
BigRayVT
Tyr
Level 61
God Stats
2W - 3L
1,588 SR
Queue Stats
64W - 75L
1,341 Elo+
Solo
Skadi
Skadi
Psyduck Derps
Skadi
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,817 Elo+
Solo
Loki
Loki
TitanPhoenixX
Loki
Level 127
God Stats
5W - 12L
1,500 SR
Queue Stats
359W - 331L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
15
2 / 2 / 9
8,482
771
9,230
7,402
7,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 8 / 9
8,687
790
6,174
16,640
11,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
14
2 / 5 / 8
8,312
756
5,477
10,036
4,446
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
7 / 4 / 5
9,517
865
16,054
8,546
3,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
pumpthajam
Charybdis
15
2 / 4 / 11
8,680
789
7,890
9,122
3,478
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
9 / 2 / 10
11,207
1,019
15,020
11,453
4,643
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
14
1 / 6 / 14
8,600
782
5,015
12,510
10,599
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
1 / 3 / 17
9,464
860
7,202
17,531
12,012
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
8 / 4 / 7
9,953
905
9,824
8,221
2,647
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

13
4 / 3 / 6
8,862
806
7,489
6,868
2,127
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
77
17
Kills
23
23
Deaths
18
42
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
9
2
10
7
W
Horus
1
6
14
1.33
W
1
3
17
3.17
W
8
4
7
2.88
L
Chang'e
2
2
9
3.25
W
4
3
6
2.33
L
4
8
9
1.06
L
Bakasura
2
5
8
1.2
L
7
4
5
2.38
L
Charybdis
pumpthajam
Charybdis
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,825
Damage
44,550
51,746
Taken
56,583
30,413
Mitigated
32,028
13,141
Healing
21,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
15,020
4,548
766
4,532
11,453
4,643
959
3,843
7,271
0
42,523
W
Horus
5,015
2,120
1,930
1,750
12,510
10,599
406
7,173
4,409
0
8,162
W
7,202
294
1,358
7,754
17,531
12,012
0
9,708
6,702
0
15,831
W
9,824
2,165
783
927
8,221
2,647
3,408
4,747
2,986
0
22,049
L
Chang'e
9,230
456
3,773
3,005
7,402
7,295
458
0
7,402
16,403
0
W
7,489
1,498
479
1,439
6,868
2,127
576
3,941
2,527
0
14,980
L
6,174
888
556
959
16,640
11,931
175
0
16,640
12,791
0
L
Bakasura
5,477
3,645
512
1,425
10,036
4,446
253
0
10,036
0
4,961
L
16,054
738
302
718
8,546
3,263
392
0
8,546
28,049
0
L
Charybdis
pumpthajam
Charybdis
7,890
2,117
410
1,481
9,122
3,478
457
0
9,122
0
21,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,678
Gold Earned
48,086
112
Minions Killed
134
0
Camps Cleared
0
876,761
Distance Traveled
1,090,134
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,207
1,019
75
7
0
223,046
4
W
Horus
8,600
782
3
0
0
187,174
2
W
Tyr
9,464
860
22
2
0
241,963
2
W
Skadi
9,953
905
20
2
0
209,147
0
L
Chang'e
8,482
771
30
3
0
198,155
1
W
Loki
8,862
806
14
1
0
228,804
0
L
Ares
8,687
790
6
1
0
147,938
0
L
Bakasura
8,312
756
9
1
0
198,940
1
L
Ah Puch
9,517
865
31
3
0
187,218
3
L
Charybdis
8,680
789
36
3
0
144,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role