Player Matchup

Susano
Susano
 
Susano
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Donki
Zeus
Level 147
God Stats
26W - 8L
1,500 SR
Queue Stats
208W - 113L
1,484 Elo+
Party 2
Chaac
Chaac
Iuvu
Chaac
Level 29
God Stats
11W - 5L
1,574 SR
Queue Stats
65W - 49L
1,420 Elo+
Party 2
Team Averages
Level 75
1,525 SR
1,468 Elo+

VS

Team Averages
Level 54
1,568 SR
1,263 Elo+
Ares
Ares
Blezbatina
Ares
Level 34
God Stats
0W - 2L
1,703 SR
Queue Stats
16W - 43L
1,255 Elo+
Party 1
Bakasura
Bakasura
LukaKonj
Bakasura
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,280 Elo+
Party 1
Ra
Ra
XXXBoyDakaXXX
Ra
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 35L
1,255 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
10 / 5 / 13
10,181
926
10,023
9,349
3,725
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Zeus
Donki
Zeus
15
10 / 3 / 11
10,001
909
21,128
7,525
2,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Iuvu
Chaac
13
5 / 1 / 16
9,006
819
7,791
9,856
9,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 7 / 3
9,199
836
4,597
18,290
15,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
LukaKonj
Bakasura
11
2 / 9 / 3
7,953
723
4,081
14,816
5,049
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
2 / 9 / 4
8,353
759
3,744
10,435
3,578
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
19
25
Kills
9
9
Deaths
25
40
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
10
5
13
3.3
L
5
7
3
0.93
W
Zeus
Donki
Zeus
10
3
11
5.17
W
Chaac
Iuvu
Chaac
5
1
16
13
L
Bakasura
LukaKonj
Bakasura
2
9
3
0.39
L
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,942
Damage
12,422
26,730
Taken
43,541
16,151
Mitigated
23,951
6,307
Healing
2,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
10,023
2,975
0
2,110
9,349
3,725
603
2,923
6,246
0
26,941
L
4,597
593
0
814
18,290
15,324
20
9,340
8,002
8,492
0
W
Zeus
Donki
Zeus
21,128
2,557
0
796
7,525
2,683
493
2,830
4,220
48,204
0
W
Chaac
Iuvu
Chaac
7,791
1,156
0
3,401
9,856
9,743
0
2,942
5,334
1,879
23,818
L
Bakasura
LukaKonj
Bakasura
4,081
2,650
0
709
14,816
5,049
175
7,861
6,463
0
8,651
L
3,744
148
431
695
10,435
3,578
66
3,833
6,365
21,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,188
Gold Earned
25,505
137
Minions Killed
68
6
Camps Cleared
2
619,137
Distance Traveled
562,002
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,181
926
25
2
2
193,114
1
L
Ares
9,199
836
8
1
0
191,502
1
W
Zeus
10,001
909
73
7
3
199,340
4
W
Chaac
9,006
819
39
4
1
226,683
1
L
Bakasura
7,953
723
18
2
2
201,712
2
L
Ra
8,353
759
42
4
0
168,788
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role