Player Matchup

Fafnir
Fafnir
Qurva
Fafnir
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 46L
1,448 Elo+
Party 1
Hachiman
Hachiman
Sepak
Hachiman
Level 33
God Stats
8W - 10L
1,542 SR
Queue Stats
49W - 54L
1,476 Elo+
Party 1
Baron Samedi
Baron Samedi
SinfulSwine
Baron Samedi
Level 47
God Stats
1W - 2L
1,582 SR
Queue Stats
3W - 8L
1,462 Elo+
Solo
Team Averages
Level 39
1,541 SR
1,462 Elo+

VS

Team Averages
Level 113
1,432 SR
1,418 Elo+
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
MarcioGamesPL
Charybdis
Level 115
God Stats
2W - 1L
1,296 SR
Queue Stats
34W - 33L
1,377 Elo+
Party 2
Thanatos
Thanatos
trblsophie
Thanatos
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
31W - 28L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Qurva
Fafnir
10
1 / 3 / 4
7,606
761
5,329
12,247
12,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
Sepak
Hachiman
10
2 / 4 / 2
6,893
689
4,310
8,043
2,679
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
SinfulSwine
Baron Samedi
11
2 / 4 / 1
6,706
671
4,242
8,021
4,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
3 / 1 / 7
7,539
754
8,526
6,314
2,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
MarcioGamesPL
Charybdis
12
6 / 1 / 4
7,729
773
11,309
6,241
2,154
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
trblsophie
Thanatos
11
2 / 3 / 4
6,855
686
3,664
5,006
2,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
5
Kills
11
11
Deaths
5
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
7
6.5
W
Charybdis
MarcioGamesPL
Charybdis
6
1
4
8
L
Fafnir
Qurva
Fafnir
1
3
4
1
L
Hachiman
Sepak
Hachiman
2
4
2
0.75
L
Baron Samedi
SinfulSwine
Baron Samedi
2
4
1
0.63
W
Thanatos
trblsophie
Thanatos
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,881
Damage
23,499
28,311
Taken
17,561
19,518
Mitigated
6,557
8,662
Healing
5,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,526
741
39
1,988
6,314
2,335
30
3,840
2,390
34,739
0
W
Charybdis
MarcioGamesPL
Charybdis
11,309
7,362
0
1,058
6,241
2,154
0
3,670
2,345
0
24,791
L
Fafnir
Qurva
Fafnir
5,329
2,093
0
3,880
12,247
12,835
0
3,728
8,519
10,290
0
L
Hachiman
Sepak
Hachiman
4,310
2,285
0
1,169
8,043
2,679
0
2,112
5,931
0
12,281
L
Baron Samedi
SinfulSwine
Baron Samedi
4,242
523
1,230
2,383
8,021
4,004
0
2,686
5,335
19,453
0
W
Thanatos
trblsophie
Thanatos
3,664
404
0
2,341
5,006
2,068
0
2,029
2,857
0
9,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,205
Gold Earned
22,123
70
Minions Killed
113
2
Camps Cleared
5
475,568
Distance Traveled
525,299
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,539
754
60
6
4
166,581
0
W
Charybdis
7,729
773
40
4
1
178,823
3
L
Fafnir
7,606
761
18
2
0
167,367
3
L
Hachiman
6,893
689
23
2
1
149,730
2
L
Baron Samedi
6,706
671
29
3
1
158,471
2
W
Thanatos
6,855
686
13
1
0
179,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role