Player Matchup

Achilles
Achilles
Platinum IV
 
Achilles
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Zeus
Zeus
Gold IV
AcTiV_Shadow88
Zeus
Gold IV
Level 100
God Stats
18W - 4L
1,376 SR
Queue Stats
104W - 22L
1,684 MMR
Party 2
King Arthur
King Arthur
Gold I
temp-759195
King Arthur
Gold I
Level 69
God Stats
2W - 0L
1,805 SR
Queue Stats
18W - 3L
1,896 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 109
1,560 SR
1,694 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,683 SR
1,640 MMR
Neith
Neith
Gold V
Guiller_De_sanfe
Neith
Gold V
Level 153
God Stats
6W - 10L
1,525 SR
Queue Stats
127W - 171L
1,345 MMR
Party 1
Sol
Sol
Diamond V
HT1
Sol
Diamond V
Level 153
God Stats
5W - 3L
1,931 SR
Queue Stats
376W - 203L
2,228 MMR
Solo
Ymir
Ymir
Silver III
JeoPR19
Ymir
Silver III
Level 100
God Stats
0W - 2L
1,594 SR
Queue Stats
14W - 22L
1,347 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
4 / 0 / 10
7,857
786
4,923
9,065
8,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
3 / 1 / 11
7,912
791
11,767
7,693
3,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

King Arthur
temp-759195
King Arthur
13
8 / 1 / 4
8,255
826
9,956
12,388
6,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
GebFenrirAh Muzen CabBastetAres

VS

Bans
ThothGilgameshScyllaOdinPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,790
679
5,581
8,296
1,869
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sol
HT1
Sol
10
1 / 7 / 0
6,462
646
8,675
10,033
2,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ymir
JeoPR19
Ymir
9
0 / 6 / 1
6,315
632
1,570
11,424
7,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
15
Kills
2
2
Deaths
15
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
0
10
9
W
3
1
11
8.5
L
1
2
0
0.5
L
Sol
HT1
Sol
1
7
0
0.14
L
Ymir
JeoPR19
Ymir
0
6
1
0.08
W
King Arthur
temp-759195
King Arthur
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,646
Damage
15,826
29,146
Taken
29,753
17,789
Mitigated
11,819
12,409
Healing
4,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,923
861
396
2,894
9,065
8,265
764
2,865
6,200
0
10,657
W
11,767
1,372
0
3,773
7,693
3,098
350
3,810
3,883
43,059
0
L
5,581
1,888
0
1,078
8,296
1,869
0
2,538
5,160
0
21,896
L
Sol
HT1
Sol
8,675
3,082
0
2,271
10,033
2,603
0
3,738
5,713
18,077
1,790
L
Ymir
JeoPR19
Ymir
1,570
81
92
1,295
11,424
7,347
0
4,868
5,823
4,874
0
W
King Arthur
temp-759195
King Arthur
9,956
1,525
327
5,019
12,388
6,426
173
3,279
9,109
0
25,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,024
Gold Earned
19,567
105
Minions Killed
71
6
Camps Cleared
0
553,445
Distance Traveled
492,869
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,857
786
19
2
1
194,725
0
W
Zeus
7,912
791
62
6
3
163,118
3
L
Neith
6,790
679
53
5
0
179,161
3
L
Sol
6,462
646
15
2
0
160,931
3
L
Ymir
6,315
632
3
0
0
152,777
2
W
King Arthur
8,255
826
24
2
2
195,602
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role