Player Matchup

Ra
Ra
Il-CrUs-Il
Ra
Level 126
God Stats
1W - 0L
1,743 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Loki
Loki
MATPlaythings
Loki
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,645 Elo+
Party 1
Artemis
Artemis
MarcinPolPL
Artemis
Level 85
God Stats
140W - 122L
1,822 SR
Queue Stats
269W - 267L
1,467 Elo+
Solo
Anubis
Anubis
QQiQQ
Anubis
Level 117
God Stats
2W - 0L
1,485 SR
Queue Stats
15W - 10L
1,615 Elo+
Party 1
Vulcan
Vulcan
SIRTURAN
Vulcan
Level 146
God Stats
1W - 0L
1,285 SR
Queue Stats
15W - 11L
1,584 Elo+
Party 1
Team Averages
Level 122
1,567 SR
1,562 Elo+

VS

Team Averages
Level 77
1,486 SR
1,513 Elo+
Neith
Neith
 
Neith
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Bibiifoc
Arachne
Level 43
God Stats
1W - 2L
1,525 SR
Queue Stats
14W - 18L
1,548 Elo+
Party 3
Hercules
Hercules
Segaraja
Hercules
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 49L
1,610 Elo+
Solo
Chang'e
Chang'e
iM_Bggie
Chang'e
Level 108
God Stats
12W - 10L
1,675 SR
Queue Stats
121W - 164L
1,485 Elo+
Party 2
Yemoja
Yemoja
kamynary2
Yemoja
Level 8
God Stats
0W - 3L
1,232 SR
Queue Stats
4W - 5L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 14
10,123
920
8,769
9,898
6,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
5 / 0 / 6
9,504
864
5,255
5,368
2,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Artemis
MarcinPolPL
Artemis
17
5 / 3 / 15
9,924
902
13,189
11,122
4,870
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
QQiQQ
Anubis
18
11 / 1 / 11
10,739
976
21,788
13,395
7,690
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
SIRTURAN
Vulcan
18
8 / 1 / 6
10,386
944
11,895
6,103
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
5 / 6 / 2
9,201
836
10,176
12,167
3,248
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Bibiifoc
Arachne
14
0 / 8 / 2
7,263
660
4,175
15,018
3,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
Segaraja
Hercules
13
0 / 7 / 1
7,387
672
5,168
16,863
12,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
iM_Bggie
Chang'e
15
2 / 8 / 1
9,175
834
6,083
13,554
3,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
kamynary2
Yemoja
14
0 / 6 / 3
7,886
717
2,098
12,431
10,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
16
35
Kills
7
8
Deaths
35
52
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
5
6
2
1
L
Arachne
Bibiifoc
Arachne
0
8
2
0.13
W
6
3
14
4.33
W
5
0
6
8
W
Artemis
MarcinPolPL
Artemis
5
3
15
4.17
W
Anubis
QQiQQ
Anubis
11
1
11
16.5
W
Vulcan
SIRTURAN
Vulcan
8
1
6
11
L
Hercules
Segaraja
Hercules
0
7
1
0.07
L
Chang'e
iM_Bggie
Chang'e
2
8
1
0.31
L
Yemoja
kamynary2
Yemoja
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,896
Damage
27,700
45,886
Taken
70,033
23,854
Mitigated
34,028
18,422
Healing
11,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
10,176
5,814
0
1,787
12,167
3,248
54
8,268
3,899
0
29,915
L
Arachne
Bibiifoc
Arachne
4,175
2,509
0
1,553
15,018
3,905
0
9,794
5,224
0
8,717
W
8,769
299
2,451
4,651
9,898
6,320
216
1,626
8,079
40,803
0
W
5,255
1,332
0
773
5,368
2,470
897
882
4,452
0
31,491
W
Artemis
MarcinPolPL
Artemis
13,189
7,066
0
3,795
11,122
4,870
3,604
1,795
9,056
0
28,317
W
Anubis
QQiQQ
Anubis
21,788
327
273
5,583
13,395
7,690
226
1,521
11,714
41,468
0
W
Vulcan
SIRTURAN
Vulcan
11,895
6,241
0
896
6,103
2,504
1,745
2,346
3,547
50,088
0
L
Hercules
Segaraja
Hercules
5,168
1,046
0
3,264
16,863
12,797
0
9,127
7,736
2,001
17,867
L
Chang'e
iM_Bggie
Chang'e
6,083
288
701
1,846
13,554
3,589
218
8,463
5,091
24,109
0
L
Yemoja
kamynary2
Yemoja
2,098
445
1,453
516
12,431
10,489
0
6,800
5,631
16,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,676
Gold Earned
40,912
317
Minions Killed
159
0
Camps Cleared
0
1,144,305
Distance Traveled
984,848
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,201
836
50
5
0
190,822
2
L
Arachne
7,263
660
14
1
0
223,482
4
W
Ra
10,123
920
76
7
0
228,904
5
W
Loki
9,504
864
50
5
0
252,881
3
W
Artemis
9,924
902
39
4
0
211,749
6
W
Anubis
10,739
976
53
5
0
208,958
4
W
Vulcan
10,386
944
99
9
0
241,813
2
L
Hercules
7,387
672
27
2
0
201,798
1
L
Chang'e
9,175
834
45
4
0
197,227
0
L
Yemoja
7,886
717
23
2
0
171,519
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role