Player Matchup

Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Gold V
AcTiV_Shadow88
Ullr
Gold V
Level 100
God Stats
6W - 3L
1,881 SR
Queue Stats
104W - 22L
1,654 MMR
Party 1
Scylla
Scylla
Gold II
temp-759195
Scylla
Gold II
Level 69
God Stats
2W - 0L
1,671 SR
Queue Stats
18W - 3L
1,866 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 109
1,684 SR
1,674 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,467 SR
1,553 MMR
Ganesha
Ganesha
Gold III
Aschenkueppel
Ganesha
Gold III
Level 128
God Stats
3W - 7L
1,212 SR
Queue Stats
84W - 105L
1,593 MMR
Solo
Zeus
Zeus
Gold IV
JoSeCTT_YT
Zeus
Gold IV
Level 125
God Stats
18W - 20L
1,384 SR
Queue Stats
206W - 217L
1,538 MMR
Solo
Ravana
Ravana
Gold III
chii270
Ravana
Gold III
Level 146
God Stats
2W - 10L
1,806 SR
Queue Stats
278W - 410L
1,527 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
3 / 3 / 6
5,064
1,013
2,560
6,176
3,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
4 / 0 / 6
5,636
1,127
5,350
4,062
1,291
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Scylla
9
3 / 1 / 6
5,428
1,086
4,434
4,024
1,079
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
GebGilgameshAh Muzen CabBastet

VS

Bans
AchillesAtlasAthenaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
8
1 / 4 / 3
4,745
949
1,255
6,596
4,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

3
0 / 1 / 0
3,480
696
484
600
130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
chii270
Ravana
7
1 / 5 / 0
4,011
802
2,944
6,287
3,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
10
Kills
2
4
Deaths
10
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
3
6
2
W
4
0
6
7
L
Ganesha
1
4
3
0.63
L
0
1
0
0
L
Ravana
chii270
Ravana
1
5
0
0.2
W
Scylla
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,344
Damage
4,683
14,262
Taken
13,483
5,507
Mitigated
8,020
2,462
Healing
1,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,560
952
54
868
6,176
3,137
0
931
5,162
0
5,314
W
5,350
2,674
0
810
4,062
1,291
83
115
3,887
0
21,383
L
Ganesha
1,255
0
55
719
6,596
4,083
0
3,000
3,567
6,901
0
L
484
235
0
0
600
130
0
159
417
484
0
L
Ravana
chii270
Ravana
2,944
1,013
0
902
6,287
3,807
0
1,275
4,819
0
5,975
W
Scylla
4,434
692
0
730
4,024
1,079
68
1,233
2,706
13,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,128
Gold Earned
12,236
65
Minions Killed
14
5
Camps Cleared
0
283,574
Distance Traveled
175,630
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,064
1,013
8
2
0
92,732
1
W
Ullr
5,636
1,127
38
8
2
92,922
1
L
Ganesha
4,745
949
1
0
0
76,496
3
L
Zeus
3,480
696
0
0
0
12,886
1
L
Ravana
4,011
802
13
3
0
86,248
1
W
Scylla
5,428
1,086
19
4
3
97,920
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role