Player Matchup

Horus
Horus
Platinum V
 
Horus
Platinum V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold II
 
Morgan Le Fay
Gold II
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold II
Gapoks
Izanami
Gold II
Level 108
God Stats
22W - 21L
1,611 SR
Queue Stats
89W - 86L
1,665 MMR
Party 2
Nemesis
Nemesis
Gold III
SuperKiller22
Nemesis
Gold III
Level 103
God Stats
15W - 11L
1,700 SR
Queue Stats
85W - 84L
1,579 MMR
Party 2
Sylvanus
Sylvanus
Gold I
突逼男勃丸丶
Sylvanus
Gold I
Level 87
God Stats
15W - 14L
1,576 SR
Queue Stats
20W - 20L
1,631 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 106
1,578 SR
1,575 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 88
1,542 SR
1,585 MMR
Artio
Artio
Gold IV
 
Artio
Gold IV
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Gold V
Pichels
The Morrigan
Gold V
Level 66
God Stats
10W - 5L
1,682 SR
Queue Stats
53W - 56L
1,595 MMR
Solo
Xing Tian
Xing Tian
Silver II
xXBlack63FrXx
Xing Tian
Silver II
Level 102
God Stats
1W - 0L
1,398 SR
Queue Stats
19W - 18L
1,592 MMR
Solo
Ravana
Ravana
Gold I
金刚伏魔
Ravana
Gold I
Level 43
God Stats
4W - 7L
1,632 SR
Queue Stats
80W - 68L
1,741 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
2 / 2 / 1
5,883
654
4,615
7,216
4,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
 
Morgan Le Fay
11
1 / 1 / 0
5,743
638
2,088
4,636
1,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Gapoks
Izanami
10
1 / 1 / 0
5,757
640
4,495
5,240
1,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
8
0 / 1 / 2
4,859
540
3,378
5,912
1,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 3 / 1
4,612
512
4,254
5,990
2,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
MulanOdinArachne

VS

Bans
BastetCliodhnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
3 / 1 / 3
6,164
685
6,080
11,433
8,727
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
 
Medusa
10
1 / 1 / 0
5,260
584
2,809
4,622
675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
Pichels
The Morrigan
10
0 / 1 / 0
5,487
610
1,600
3,734
1,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
xXBlack63FrXx
Xing Tian
8
1 / 0 / 2
4,898
544
2,932
8,355
3,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
10
3 / 1 / 2
5,855
651
4,382
4,091
1,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
4
Kills
8
8
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
2
1
1.25
L
Morgan Le Fay
 
Morgan Le Fay
1
1
0
1
W
Artio
 
Artio
3
1
3
4.5
W
Medusa
 
Medusa
1
1
0
1
L
Izanami
Gapoks
Izanami
1
1
0
1
W
The Morrigan
Pichels
The Morrigan
0
1
0
0
L
Nemesis
0
1
2
1
W
Xing Tian
xXBlack63FrXx
Xing Tian
1
0
2
2
L
0
3
1
0.17
W
Ravana
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,830
Damage
17,803
28,994
Taken
32,235
10,729
Mitigated
15,510
9,890
Healing
12,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,615
2,031
318
3,037
7,216
4,683
0
4,236
2,980
5,107
16,303
L
Morgan Le Fay
 
Morgan Le Fay
2,088
270
0
784
4,636
1,283
0
1,078
3,558
36,894
0
W
Artio
 
Artio
6,080
892
132
6,655
11,433
8,727
0
3,636
7,797
33,130
0
W
Medusa
 
Medusa
2,809
981
0
2,014
4,622
675
0
0
4,622
0
32,983
L
Izanami
Gapoks
Izanami
4,495
2,809
0
2,033
5,240
1,142
0
878
4,362
0
47,829
W
The Morrigan
Pichels
The Morrigan
1,600
489
0
518
3,734
1,032
0
1,054
2,569
37,158
0
L
Nemesis
3,378
941
0
789
5,912
1,612
0
1,262
4,650
0
24,696
W
Xing Tian
xXBlack63FrXx
Xing Tian
2,932
340
0
1,968
8,355
3,840
0
898
7,415
12,595
0
L
4,254
1,832
0
2,929
5,990
2,009
120
3,158
2,832
14,476
5,028
W
Ravana
4,382
1,391
0
792
4,091
1,236
0
899
3,154
0
31,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,854
Gold Earned
27,664
292
Minions Killed
309
0
Camps Cleared
0
884,385
Distance Traveled
985,545
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,883
654
33
4
0
191,585
3
L
Morgan Le Fay
5,743
638
89
10
0
188,531
1
W
Artio
6,164
685
76
8
0
202,665
1
W
Medusa
5,260
584
63
7
0
170,121
3
L
Izanami
5,757
640
91
10
0
182,285
4
W
The Morrigan
5,487
610
82
9
0
192,392
2
L
Nemesis
4,859
540
49
5
0
215,529
1
W
Xing Tian
4,898
544
23
3
0
198,121
1
L
Sylvanus
4,612
512
30
3
0
106,455
1
W
Ravana
5,855
651
65
7
0
222,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role