Player Matchup

Chaac
Chaac
EdictConflict
Chaac
Level 107
God Stats
11W - 5L
1,826 SR
Queue Stats
111W - 106L
1,510 Elo+
Solo
Hachiman
Hachiman
Graf89
Hachiman
Level 114
God Stats
5W - 9L
1,180 SR
Queue Stats
145W - 140L
1,531 Elo+
Solo
Bastet
Bastet
Melvoy
Bastet
Level 64
God Stats
13W - 22L
1,473 SR
Queue Stats
123W - 152L
1,484 Elo+
Party 1
Ymir
Ymir
nikaninchen
Ymir
Level 49
God Stats
47W - 66L
1,768 SR
Queue Stats
125W - 156L
1,484 Elo+
Party 1
Scylla
Scylla
trolleador_joanp
Scylla
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 111L
1,319 Elo+
Solo
Team Averages
Level 79
1,549 SR
1,465 Elo+

VS

Team Averages
Level 58
1,571 SR
1,412 Elo+
Bacchus
Bacchus
DiShyr
Bacchus
Level 97
God Stats
5W - 1L
1,926 SR
Queue Stats
18W - 13L
1,541 Elo+
Solo
Thoth
Thoth
Hofferman03
Thoth
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 164L
1,399 Elo+
Solo
Thanatos
Thanatos
YoungLeosiaQueen
Thanatos
Level 42
God Stats
2W - 8L
1,500 SR
Queue Stats
74W - 83L
1,196 Elo+
Solo
Amaterasu
Amaterasu
justcba
Amaterasu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 47L
1,454 Elo+
Solo
Danzaburou
Danzaburou
lhlSONDER
Danzaburou
Level 44
God Stats
10W - 12L
1,430 SR
Queue Stats
139W - 130L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 10
12,447
622
20,202
23,454
16,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hachiman
Graf89
Hachiman
19
5 / 7 / 7
11,643
582
10,857
14,835
4,565
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
Melvoy
Bastet
19
19 / 2 / 10
12,955
648
23,207
14,723
5,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 4 / 15
10,510
526
6,593
17,462
17,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 8 / 4
9,189
459
3,554
13,632
3,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DiShyr
Bacchus
14
5 / 5 / 10
9,875
494
15,894
18,485
24,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 8 / 0
8,849
442
7,632
13,501
3,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
9 / 8 / 3
10,465
523
10,942
20,916
7,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
justcba
Amaterasu
15
0 / 6 / 4
9,035
452
6,179
14,427
13,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Danzaburou
lhlSONDER
Danzaburou
14
4 / 8 / 4
9,565
478
13,259
17,067
6,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
43
35
Kills
22
22
Deaths
35
46
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DiShyr
Bacchus
5
5
10
2
W
8
1
10
13
W
Hachiman
Graf89
Hachiman
5
7
7
1.21
L
4
8
0
0.5
W
Bastet
Melvoy
Bastet
19
2
10
12
L
9
8
3
1.31
L
Amaterasu
justcba
Amaterasu
0
6
4
0.33
L
Danzaburou
lhlSONDER
Danzaburou
4
8
4
0.75
W
3
4
15
2.63
W
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,413
Damage
53,906
84,106
Taken
84,396
48,424
Mitigated
54,780
33,085
Healing
24,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DiShyr
Bacchus
15,894
2,259
0
2,409
18,485
24,032
280
3,223
15,111
39,555
0
W
20,202
5,211
0
14,581
23,454
16,815
1,870
2,248
20,730
0
84,657
W
Hachiman
Graf89
Hachiman
10,857
6,461
452
5,142
14,835
4,565
2,900
6,432
8,253
0
77,069
L
7,632
495
0
2,400
13,501
3,738
0
1,450
11,881
46,943
0
W
Bastet
Melvoy
Bastet
23,207
6,127
0
7,603
14,723
5,635
1,662
3,952
10,643
0
64,365
L
10,942
2,347
0
12,146
20,916
7,408
0
1,789
18,795
0
45,297
L
Amaterasu
justcba
Amaterasu
6,179
1,925
0
3,782
14,427
13,272
858
1,656
11,975
0
44,765
L
Danzaburou
lhlSONDER
Danzaburou
13,259
4,641
0
4,260
17,067
6,330
2,812
1,691
15,228
0
59,814
W
6,593
2,030
218
3,147
17,462
17,447
537
5,340
11,836
23,053
0
W
3,554
237
0
1,942
13,632
3,962
549
4,730
8,505
49,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,744
Gold Earned
47,789
465
Minions Killed
404
0
Camps Cleared
0
1,955,158
Distance Traveled
1,763,838
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,875
494
49
2
0
388,147
0
W
Chaac
12,447
622
166
8
0
418,376
2
W
Hachiman
11,643
582
129
6
0
340,611
1
L
Thoth
8,849
442
83
4
0
324,373
2
W
Bastet
12,955
648
64
3
0
478,371
1
L
Thanatos
10,465
523
71
4
0
341,674
0
L
Amaterasu
9,035
452
95
5
0
383,231
2
L
Danzaburou
9,565
478
106
5
0
326,413
4
W
Ymir
10,510
526
19
1
0
377,037
5
W
Scylla
9,189
459
87
4
0
340,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role