Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Ceef_Burtains71
Arachne
Level 93
God Stats
8W - 3L
1,578 SR
Queue Stats
97W - 148L
1,321 Elo+
Solo
Danzaburou
Danzaburou
Tyranno66
Danzaburou
Level 107
God Stats
13W - 10L
1,507 SR
Queue Stats
48W - 48L
1,501 Elo+
Solo
Shiva
Shiva
Zz KaWeT zZ
Shiva
Level 66
God Stats
2W - 2L
1,351 SR
Queue Stats
29W - 52L
1,348 Elo+
Solo
Jormungandr
Jormungandr
yazdanmirzaee
Jormungandr
Level 68
God Stats
5W - 7L
1,390 SR
Queue Stats
144W - 162L
1,348 Elo+
Solo
Team Averages
Level 92
1,465 SR
1,404 Elo+

VS

Team Averages
Level 20
1,371 SR
1,413 Elo+
Nemesis
Nemesis
 
Nemesis
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
 
Da Ji
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
ColorfulCone184
Kumbhakarna
Level 27
God Stats
2W - 5L
1,290 SR
Queue Stats
22W - 15L
1,461 Elo+
Party 1
Pele
Pele
Guillark9
Pele
Level 16
God Stats
0W - 7L
1,066 SR
Queue Stats
2W - 33L
1,126 Elo+
Party 2
Guan Yu
Guan Yu
JaegerCZ
Guan Yu
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 11L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
5 / 0 / 13
8,874
887
12,169
3,802
1,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
9 / 0 / 13
8,918
892
11,293
6,122
2,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
Tyranno66
Danzaburou
15
4 / 1 / 10
8,571
857
10,706
6,300
2,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
8 / 2 / 12
8,596
860
10,118
8,354
4,019
Jormungandr
yazdanmirzaee
Jormungandr
15
2 / 1 / 8
8,034
803
5,214
7,187
7,933
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
0 / 6 / 2
6,987
699
3,567
11,112
3,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Da Ji
 
Da Ji
12
0 / 5 / 1
6,580
658
2,020
7,765
2,657
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
ColorfulCone184
Kumbhakarna
13
3 / 3 / 0
7,631
763
2,545
15,068
10,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
12
0 / 8 / 2
6,665
667
5,536
12,133
3,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
JaegerCZ
Guan Yu
12
0 / 6 / 2
6,652
665
5,412
10,847
11,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
10
28
Kills
3
4
Deaths
28
56
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
0
13
11.5
L
Nemesis
 
Nemesis
0
6
2
0.17
L
Da Ji
 
Da Ji
0
5
1
0.1
W
9
0
13
15.5
L
Kumbhakarna
ColorfulCone184
Kumbhakarna
3
3
0
1
L
Pele
0
8
2
0.13
L
Guan Yu
JaegerCZ
Guan Yu
0
6
2
0.17
W
Danzaburou
Tyranno66
Danzaburou
4
1
10
9
W
8
2
12
7
W
Jormungandr
yazdanmirzaee
Jormungandr
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,500
Damage
19,080
31,765
Taken
56,925
17,743
Mitigated
30,232
9,395
Healing
5,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
12,169
3,574
0
784
3,802
1,277
1,966
458
3,316
29,129
0
L
Nemesis
 
Nemesis
3,567
2,172
0
1,134
11,112
3,078
319
4,525
6,587
0
22,146
L
Da Ji
 
Da Ji
2,020
492
0
36
7,765
2,657
0
1,877
5,888
0
13,135
W
11,293
7,943
0
2,478
6,122
2,371
211
700
5,422
0
25,965
L
Kumbhakarna
ColorfulCone184
Kumbhakarna
2,545
772
0
2,220
15,068
10,395
0
5,066
10,002
14,870
0
L
Pele
5,536
794
0
1,107
12,133
3,058
292
3,500
8,633
0
18,551
L
Guan Yu
JaegerCZ
Guan Yu
5,412
433
68
820
10,847
11,044
0
2,415
8,432
0
15,124
W
Danzaburou
Tyranno66
Danzaburou
10,706
4,712
0
1,817
6,300
2,143
2,116
719
5,462
0
28,585
W
10,118
2,404
747
1,310
8,354
4,019
386
254
7,922
0
16,908
W
Jormungandr
yazdanmirzaee
Jormungandr
5,214
1,095
149
2,110
7,187
7,933
182
414
6,741
30,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,993
Gold Earned
34,515
183
Minions Killed
142
0
Camps Cleared
0
1,068,029
Distance Traveled
893,587
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,874
887
34
3
0
194,111
1
L
Nemesis
6,987
699
46
5
0
171,136
0
L
Da Ji
6,580
658
29
3
0
170,970
1
W
Arachne
8,918
892
34
3
0
256,631
2
L
Kumbhakarna
7,631
763
21
2
0
193,352
1
L
Pele
6,665
667
27
3
0
173,681
0
L
Guan Yu
6,652
665
19
2
0
184,448
2
W
Danzaburou
8,571
857
44
4
0
210,163
1
W
Shiva
8,596
860
22
2
0
228,438
1
W
Jormungandr
8,034
803
49
5
0
178,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role