Player Matchup

Zeus
Zeus
Lord_Gonzo21
Zeus
Level 108
God Stats
6W - 0L
1,564 SR
Queue Stats
12W - 14L
1,448 Elo+
Party 1
Bacchus
Bacchus
MacMittenz117
Bacchus
Level 103
God Stats
3W - 0L
1,523 SR
Queue Stats
12W - 19L
1,448 Elo+
Party 1
Izanami
Izanami
xEliteMevinSquad
Izanami
Level 109
God Stats
2W - 0L
1,496 SR
Queue Stats
12W - 15L
1,448 Elo+
Party 1
Team Averages
Level 107
1,527 SR
1,448 Elo+

VS

Team Averages
Level 92
1,471 SR
1,484 Elo+
Shiva
Shiva
 
Shiva
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Killakam21
Sylvanus
Level 102
God Stats
1W - 1L
1,733 SR
Queue Stats
3W - 4L
1,531 Elo+
Party 2
Raijin
Raijin
StatewideMedalJ
Raijin
Level 109
God Stats
0W - 6L
1,180 SR
Queue Stats
23W - 32L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 9
10,663
889
18,554
8,546
3,482
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
12
3 / 2 / 15
9,793
816
5,095
15,508
21,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
6 / 2 / 11
9,770
814
10,171
7,036
3,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
2 / 4 / 3
8,379
698
5,595
16,821
12,566
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
Killakam21
Sylvanus
12
2 / 8 / 3
9,191
766
5,264
16,350
15,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 7 / 3
8,477
706
8,530
10,220
3,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
19
Kills
6
6
Deaths
19
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
2
4
3
0.88
L
Sylvanus
Killakam21
Sylvanus
2
8
3
0.44
W
10
2
9
7.25
W
Bacchus
3
2
15
5.25
L
2
7
3
0.5
W
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,820
Damage
19,389
31,090
Taken
43,391
28,205
Mitigated
31,204
7,278
Healing
7,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
5,595
734
194
666
16,821
12,566
0
8,903
7,918
0
23,713
L
Sylvanus
Killakam21
Sylvanus
5,264
703
1,438
4,031
16,350
15,114
0
8,610
7,740
13,688
0
W
18,554
2,671
629
1,887
8,546
3,482
748
4,926
3,288
47,127
0
W
Bacchus
5,095
440
448
3,038
15,508
21,202
396
4,417
10,720
11,809
0
L
8,530
868
0
734
10,220
3,524
0
6,753
3,467
37,264
0
W
10,171
6,742
568
708
7,036
3,521
1,745
3,712
3,132
0
29,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,226
Gold Earned
26,047
114
Minions Killed
85
3
Camps Cleared
7
616,831
Distance Traveled
605,411
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,379
698
37
3
3
229,667
1
L
Sylvanus
9,191
766
7
1
1
186,338
1
W
Zeus
10,663
889
53
4
3
187,824
0
W
Bacchus
9,793
816
18
2
0
234,277
6
L
Raijin
8,477
706
41
3
3
189,406
6
W
Izanami
9,770
814
43
4
0
194,730
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role