Player Matchup

Merlin
Merlin
 
Merlin
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
KodiEnSmite
Da Ji
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,371 Elo+
Party 2
Gilgamesh
Gilgamesh
Pozzi12
Gilgamesh
Level 112
God Stats
1W - 1L
1,715 SR
Queue Stats
4W - 14L
1,371 Elo+
Party 2
Team Averages
Level 96
1,572 SR
1,414 Elo+

VS

Team Averages
Level 147
1,500 SR
1,551 Elo+
Agni
Agni
 
Agni
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
 
Shiva
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Striska
Bastet
Level 155
God Stats
6W - 2L
1,500 SR
Queue Stats
91W - 94L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
1 / 6 / 6
6,498
722
6,670
11,654
3,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
6 / 6 / 3
7,617
846
4,477
8,142
3,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Pozzi12
Gilgamesh
9
3 / 7 / 3
6,395
711
6,075
14,708
5,567
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
7 / 3 / 10
8,566
952
11,891
7,759
2,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
 
Shiva
12
6 / 4 / 12
8,293
921
7,278
10,047
5,349
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Striska
Bastet
13
6 / 3 / 11
8,341
927
9,922
8,808
3,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
10
Kills
19
19
Deaths
10
12
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
6
6
0.67
W
Agni
 
Agni
7
3
10
4
W
Shiva
 
Shiva
6
4
12
3
L
6
6
3
1.25
L
Gilgamesh
Pozzi12
Gilgamesh
3
7
3
0.64
W
Bastet
Striska
Bastet
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,222
Damage
29,091
34,504
Taken
26,614
12,619
Mitigated
11,657
5,075
Healing
7,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,670
218
0
2,216
11,654
3,432
0
4,906
6,530
19,575
0
W
Agni
 
Agni
11,891
1,315
0
1,814
7,759
2,520
528
1,984
5,536
34,851
0
W
Shiva
 
Shiva
7,278
1,914
765
2,417
10,047
5,349
767
1,711
8,000
0
18,755
L
4,477
1,338
0
807
8,142
3,620
104
2,908
5,083
0
15,696
L
Gilgamesh
Pozzi12
Gilgamesh
6,075
1,443
0
2,052
14,708
5,567
0
4,981
9,581
0
14,002
W
Bastet
Striska
Bastet
9,922
2,614
0
2,436
8,808
3,788
1,222
2,748
5,777
0
19,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,510
Gold Earned
25,200
70
Minions Killed
91
3
Camps Cleared
4
394,976
Distance Traveled
540,772
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,498
722
33
4
2
136,322
3
W
Agni
8,566
952
47
5
1
184,209
1
W
Shiva
8,293
921
19
2
2
190,862
3
L
Da Ji
7,617
846
26
3
1
134,744
3
L
Gilgamesh
6,395
711
11
1
0
123,910
0
W
Bastet
8,341
927
25
3
1
165,701
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role