Player Matchup

Hel
Hel
 
Hel
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
AceDaFitz
Ah Muzen Cab
Level 61
God Stats
49W - 61L
1,476 SR
Queue Stats
49W - 66L
1,273 Elo+
Solo
The Morrigan
The Morrigan
Black_RoseReaper
The Morrigan
Level 110
God Stats
5W - 16L
1,091 SR
Queue Stats
639W - 662L
1,521 Elo+
Party 1
Chaac
Chaac
FurinKazin
Chaac
Level 139
God Stats
2W - 3L
1,747 SR
Queue Stats
128W - 130L
1,661 Elo+
Solo
Shiva
Shiva
Legit_VDash10
Shiva
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
60W - 72L
1,500 Elo+
Solo
Team Averages
Level 115
1,463 SR
1,491 Elo+

VS

Team Averages
Level 110
1,528 SR
1,477 Elo+
Shiva
Shiva
DrewClean
Shiva
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
27W - 19L
1,582 Elo+
Solo
Hachiman
Hachiman
IncomingUrban
Hachiman
Level 141
God Stats
3W - 1L
1,528 SR
Queue Stats
45W - 59L
1,448 Elo+
Solo
Atlas
Atlas
Jigg4twenny
Atlas
Level 63
God Stats
5W - 4L
1,455 SR
Queue Stats
21W - 32L
1,418 Elo+
Solo
Poseidon
Poseidon
Oooooo786
Poseidon
Level 130
God Stats
8W - 9L
1,690 SR
Queue Stats
69W - 66L
1,557 Elo+
Solo
Erlang Shen
Erlang Shen
Yonaswrld
Erlang Shen
Level 68
God Stats
3W - 3L
1,469 SR
Queue Stats
255W - 273L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
1 / 6 / 5
7,527
443
4,389
14,067
4,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ah Muzen Cab
AceDaFitz
Ah Muzen Cab
12
0 / 8 / 1
7,736
455
2,665
13,442
4,036
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

The Morrigan
Black_RoseReaper
The Morrigan
14
4 / 7 / 1
9,468
557
8,087
10,871
4,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
13
0 / 4 / 4
7,828
460
6,163
10,787
5,799
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 6 / 1
7,906
465
14,815
15,833
6,366
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
DrewClean
Shiva
17
8 / 1 / 3
11,262
662
9,651
13,814
13,271
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hachiman
IncomingUrban
Hachiman
14
1 / 5 / 2
8,967
527
7,637
14,326
3,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 1 / 12
9,515
560
4,670
10,940
9,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
Oooooo786
Poseidon
18
13 / 1 / 5
11,698
688
15,163
7,044
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
Yonaswrld
Erlang Shen
15
7 / 2 / 6
9,668
569
12,087
16,073
6,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
59
10
Kills
31
31
Deaths
10
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
6
5
0.58
L
Ah Muzen Cab
AceDaFitz
Ah Muzen Cab
0
8
1
0.06
L
The Morrigan
Black_RoseReaper
The Morrigan
4
7
1
0.64
W
Shiva
DrewClean
Shiva
8
1
3
9.5
L
Chaac
0
4
4
0.5
W
Hachiman
IncomingUrban
Hachiman
1
5
2
0.4
W
2
1
12
8
L
5
6
1
0.92
W
Poseidon
Oooooo786
Poseidon
13
1
5
15.5
W
Erlang Shen
Yonaswrld
Erlang Shen
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,119
Damage
49,208
65,000
Taken
62,197
24,495
Mitigated
35,658
18,232
Healing
18,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,389
588
4,990
5,233
14,067
4,191
156
5,528
8,539
29,690
0
L
Ah Muzen Cab
AceDaFitz
Ah Muzen Cab
2,665
898
0
1,294
13,442
4,036
772
6,077
7,365
0
53,443
L
The Morrigan
Black_RoseReaper
The Morrigan
8,087
1,664
109
2,098
10,871
4,103
0
2,989
7,882
39,698
8,969
W
Shiva
DrewClean
Shiva
9,651
2,527
39
1,797
13,814
13,271
278
1,366
12,448
11,390
70,491
L
Chaac
6,163
1,475
0
3,088
10,787
5,799
0
2,695
8,092
0
39,888
W
Hachiman
IncomingUrban
Hachiman
7,637
4,493
0
6,345
14,326
3,431
2,337
1,290
13,036
0
63,533
W
4,670
1,868
2,248
1,931
10,940
9,958
342
3,045
7,895
21,579
0
L
14,815
4,004
322
1,098
15,833
6,366
326
4,029
11,804
0
44,389
W
Poseidon
Oooooo786
Poseidon
15,163
1,314
112
2,187
7,044
2,093
360
1,405
5,639
85,465
0
W
Erlang Shen
Yonaswrld
Erlang Shen
12,087
6,503
0
4,306
16,073
6,905
18
3,303
12,519
0
66,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,465
Gold Earned
51,110
391
Minions Killed
536
0
Camps Cleared
0
1,542,749
Distance Traveled
1,684,511
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,527
443
46
3
0
312,274
3
L
Ah Muzen Cab
7,736
455
110
6
0
285,239
2
L
The Morrigan
9,468
557
72
4
0
277,941
4
W
Shiva
11,262
662
144
8
0
365,397
1
L
Chaac
7,828
460
93
5
0
350,397
3
W
Hachiman
8,967
527
118
7
0
286,233
1
W
Atlas
9,515
560
30
2
0
297,746
0
L
Shiva
7,906
465
70
4
0
316,898
1
W
Poseidon
11,698
688
162
10
0
363,823
8
W
Erlang Shen
9,668
569
82
5
0
371,312
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role