Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Arnold Zonico
Odin
Level 155
God Stats
11W - 6L
1,419 SR
Queue Stats
186W - 215L
1,219 Elo+
Solo
Agni
Agni
MonkeyDBuddha
Agni
Level 136
God Stats
13W - 7L
1,680 SR
Queue Stats
72W - 58L
1,783 Elo+
Party 2
Kali
Kali
NiseNoRakuen
Kali
Level 160
God Stats
8W - 4L
1,766 SR
Queue Stats
194W - 163L
1,545 Elo+
Party 2
Neith
Neith
RxskAlt
Neith
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 12L
1,878 Elo+
Party 2
Team Averages
Level 132
1,573 SR
1,585 Elo+

VS

Team Averages
Level 80
1,420 SR
1,390 Elo+
Bastet
Bastet
 
Bastet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
BACKSPAC322
Shiva
Level 65
God Stats
21W - 21L
1,500 SR
Queue Stats
152W - 176L
1,341 Elo+
Solo
Poseidon
Poseidon
CHoji2
Poseidon
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 114L
1,379 Elo+
Party 3
Sylvanus
Sylvanus
Uwildwyd
Sylvanus
Level 64
God Stats
5W - 9L
1,211 SR
Queue Stats
75W - 75L
1,317 Elo+
Party 3
Medusa
Medusa
cafu23
Medusa
Level 17
God Stats
7W - 15L
1,388 SR
Queue Stats
19W - 35L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 1 / 16
8,193
546
3,425
7,732
5,611
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 2 / 2
7,658
511
2,361
6,455
3,714
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
10 / 2 / 6
9,473
632
10,841
7,646
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
10 / 0 / 8
10,353
690
10,668
10,149
3,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
RxskAlt
Neith
17
21 / 0 / 7
10,993
733
20,485
9,787
4,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
2 / 7 / 1
6,248
417
5,558
12,315
2,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 5 / 0
7,341
489
3,106
12,407
5,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Poseidon
CHoji2
Poseidon
9
0 / 9 / 2
5,883
392
5,457
9,398
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Uwildwyd
Sylvanus
9
2 / 10 / 0
6,616
441
3,633
16,445
8,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
cafu23
Medusa
8
0 / 12 / 0
5,515
368
3,245
12,066
1,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
8
43
Kills
5
5
Deaths
43
39
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
16
9
L
Bastet
 
Bastet
2
7
1
0.36
W
1
2
2
1
L
1
5
0
0.2
L
Poseidon
CHoji2
Poseidon
0
9
2
0.11
W
10
2
6
6.5
W
10
0
8
14
W
Neith
RxskAlt
Neith
21
0
7
24.5
L
Sylvanus
Uwildwyd
Sylvanus
2
10
0
0.2
L
Medusa
cafu23
Medusa
0
12
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,780
Damage
20,999
41,769
Taken
62,631
20,254
Mitigated
18,391
14,252
Healing
4,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,425
530
1,626
2,860
7,732
5,611
0
2,106
5,010
13,019
2,445
L
Bastet
 
Bastet
5,558
1,677
21
1,958
12,315
2,059
0
2,555
9,760
0
28,320
W
2,361
1,089
0
1,420
6,455
3,714
1,848
0
6,144
344
30,097
L
3,106
1,107
0
1,234
12,407
5,536
43
430
11,977
0
43,099
L
Poseidon
CHoji2
Poseidon
5,457
723
0
210
9,398
1,425
0
4,862
4,536
22,634
0
W
10,841
934
0
896
7,646
2,699
427
2,892
4,490
65,017
0
W
10,668
6,883
0
3,992
10,149
3,755
0
1,331
8,694
0
79,156
W
Neith
RxskAlt
Neith
20,485
8,814
0
3,458
9,787
4,475
486
2,233
7,458
0
89,021
L
Sylvanus
Uwildwyd
Sylvanus
3,633
1,070
150
789
16,445
8,204
0
4,475
11,970
22,181
0
L
Medusa
cafu23
Medusa
3,245
1,384
0
382
12,066
1,167
0
1,800
10,266
0
18,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,670
Gold Earned
31,603
435
Minions Killed
252
0
Camps Cleared
0
1,464,693
Distance Traveled
1,213,441
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,193
546
23
2
0
273,333
5
L
Bastet
6,248
417
43
3
0
302,365
3
W
Odin
7,658
511
57
4
0
270,881
3
L
Shiva
7,341
489
100
7
0
223,636
0
L
Poseidon
5,883
392
42
3
0
246,664
0
W
Agni
9,473
632
108
7
0
302,868
2
W
Kali
10,353
690
113
8
0
334,576
2
W
Neith
10,993
733
134
9
0
283,035
1
L
Sylvanus
6,616
441
38
3
0
210,570
0
L
Medusa
5,515
368
29
2
0
230,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role