Player Matchup

Shiva
Shiva
Mxrtem-
Shiva
Level 144
God Stats
6W - 3L
1,770 SR
Queue Stats
474W - 486L
1,430 Elo+
Party 3
Hel
Hel
NekoBubbles
Hel
Level 47
God Stats
34W - 40L
1,478 SR
Queue Stats
348W - 395L
1,437 Elo+
Party 3
Ares
Ares
OG BOMB1000
Ares
Level 68
God Stats
5W - 5L
1,196 SR
Queue Stats
478W - 467L
1,496 Elo+
Party 2
Artemis
Artemis
Renbroku
Artemis
Level 147
God Stats
9W - 7L
1,860 SR
Queue Stats
305W - 298L
1,522 Elo+
Party 3
Da Ji
Da Ji
lll The Law
Da Ji
Level 88
God Stats
5W - 5L
1,353 SR
Queue Stats
338W - 322L
1,405 Elo+
Party 2
Team Averages
Level 99
1,531 SR
1,458 Elo+

VS

Team Averages
Level 57
1,519 SR
1,333 Elo+
Merlin
Merlin
InKb0ii_T
Merlin
Level 68
God Stats
21W - 37L
1,339 SR
Queue Stats
227W - 290L
1,339 Elo+
Party 4
Cernunnos
Cernunnos
Kracken122
Cernunnos
Level 29
God Stats
2W - 1L
1,810 SR
Queue Stats
15W - 23L
1,365 Elo+
Party 1
Vamana
Vamana
RubberQuacky
Vamana
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 23L
1,477 Elo+
Party 1
Chiron
Chiron
TommyHillGillie
Chiron
Level 27
God Stats
45W - 53L
1,447 SR
Queue Stats
262W - 332L
1,348 Elo+
Party 4
Artio
Artio
XaverycuteantX
Artio
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,138 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Mxrtem-
Shiva
18
11 / 2 / 3
11,509
606
15,157
15,134
12,350
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 2 / 6
10,312
543
8,934
13,164
5,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 3 / 13
10,026
528
11,459
20,664
21,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Renbroku
Artemis
18
8 / 1 / 5
11,235
591
14,490
13,375
5,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
5 / 3 / 5
10,349
545
6,770
12,334
5,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
InKb0ii_T
Merlin
14
0 / 5 / 3
7,903
416
5,292
11,425
3,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Kracken122
Cernunnos
13
2 / 8 / 4
8,394
442
7,098
13,445
3,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
17
3 / 5 / 1
10,070
530
9,308
15,706
15,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 8 / 1
6,835
360
4,549
13,575
5,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
3 / 4 / 3
8,104
427
9,468
20,820
17,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
21
30
Kills
9
11
Deaths
30
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
InKb0ii_T
Merlin
0
5
3
0.3
L
Cernunnos
Kracken122
Cernunnos
2
8
4
0.5
W
Shiva
Mxrtem-
Shiva
11
2
3
6.25
W
2
2
6
2.5
W
4
3
13
3.5
W
Artemis
Renbroku
Artemis
8
1
5
10.5
L
Vamana
3
5
1
0.7
L
1
8
1
0.19
L
3
4
3
1.13
W
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,810
Damage
35,715
74,671
Taken
74,971
49,638
Mitigated
45,588
28,704
Healing
20,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
InKb0ii_T
Merlin
5,292
142
18
2,705
11,425
3,750
0
5,149
5,924
49,305
0
L
Cernunnos
Kracken122
Cernunnos
7,098
3,737
0
2,152
13,445
3,680
37
4,626
8,779
0
40,110
W
Shiva
Mxrtem-
Shiva
15,157
2,865
0
1,359
15,134
12,350
730
490
14,644
7,864
67,048
W
8,934
327
1,163
7,514
13,164
5,010
894
5,246
7,918
59,895
0
W
11,459
1,071
0
4,309
20,664
21,013
511
5,721
14,943
41,231
0
W
Artemis
Renbroku
Artemis
14,490
10,253
503
7,958
13,375
5,945
2,428
1,997
10,860
0
90,654
L
Vamana
9,308
5,136
0
4,624
15,706
15,782
0
2,153
13,481
0
67,351
L
4,549
1,585
149
4,038
13,575
5,020
0
2,480
10,952
0
31,902
L
9,468
1,084
520
5,847
20,820
17,356
0
7,148
13,566
28,358
0
W
6,770
1,442
0
5,898
12,334
5,320
42
1,306
11,028
0
79,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,431
Gold Earned
41,306
589
Minions Killed
356
0
Camps Cleared
0
1,825,760
Distance Traveled
1,703,579
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,903
416
74
4
0
313,717
7
L
Cernunnos
8,394
442
70
4
0
316,810
2
W
Shiva
11,509
606
149
8
0
344,705
1
W
Hel
10,312
543
121
6
0
381,340
2
W
Ares
10,026
528
48
3
0
335,260
1
W
Artemis
11,235
591
141
7
0
349,550
1
L
Vamana
10,070
530
138
7
0
366,065
2
L
Chiron
6,835
360
48
3
0
333,074
9
L
Artio
8,104
427
26
1
0
373,913
2
W
Da Ji
10,349
545
130
7
0
414,905
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role