Player Matchup

Ratatoskr
Ratatoskr
Jaker139
Ratatoskr
Level 100
God Stats
11W - 9L
1,716 SR
Queue Stats
465W - 429L
1,615 Elo+
Party 1
Ra
Ra
SASUKE G0D
Ra
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 168L
1,602 Elo+
Party 1
Medusa
Medusa
clerixx
Medusa
Level 117
God Stats
1W - 2L
1,711 SR
Queue Stats
96W - 91L
1,571 Elo+
Party 3
Eset
Eset
red_queeph
Eset
Level 114
God Stats
4W - 14L
1,516 SR
Queue Stats
354W - 342L
1,575 Elo+
Solo
Baron Samedi
Baron Samedi
suddwaki
Baron Samedi
Level 53
God Stats
1W - 1L
1,701 SR
Queue Stats
59W - 56L
1,579 Elo+
Party 3
Team Averages
Level 98
1,629 SR
1,588 Elo+

VS

Team Averages
Level 145
1,555 SR
1,485 Elo+
Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
NINXR
Achilles
Level 144
God Stats
7W - 5L
1,728 SR
Queue Stats
164W - 119L
1,583 Elo+
Party 2
Shiva
Shiva
NTGoggles517
Shiva
Level 143
God Stats
1W - 4L
1,500 SR
Queue Stats
39W - 46L
1,343 Elo+
Party 2
Eset
Eset
Noble Dice
Eset
Level 122
God Stats
1W - 1L
1,546 SR
Queue Stats
52W - 42L
1,544 Elo+
Party 2
Xing Tian
Xing Tian
nemeyu
Xing Tian
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 29L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Jaker139
Ratatoskr
14
2 / 7 / 2
8,329
463
11,212
15,990
4,968
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 9 / 1
8,204
456
8,501
13,929
5,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
clerixx
Medusa
17
2 / 2 / 1
10,064
559
6,203
9,716
2,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 4 / 1
8,506
473
6,002
10,250
10,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
suddwaki
Baron Samedi
13
1 / 7 / 3
8,319
462
5,135
13,228
10,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
3 / 0 / 4
11,157
620
7,355
8,527
2,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
NINXR
Achilles
16
6 / 1 / 4
9,988
555
8,622
12,681
9,257
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
11 / 2 / 10
11,430
635
14,240
13,757
8,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
7 / 3 / 11
10,953
609
11,216
9,268
3,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
nemeyu
Xing Tian
15
2 / 0 / 15
9,559
531
6,516
15,410
15,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
73
6
Kills
29
29
Deaths
6
8
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
4
5
L
Ratatoskr
Jaker139
Ratatoskr
2
7
2
0.43
W
Achilles
NINXR
Achilles
6
1
4
8
W
11
2
10
8
W
7
3
11
4.17
L
1
9
1
0.17
L
Medusa
clerixx
Medusa
2
2
1
1.25
W
Xing Tian
nemeyu
Xing Tian
2
0
15
9.5
L
0
4
1
0.13
L
Baron Samedi
suddwaki
Baron Samedi
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,053
Damage
47,949
63,113
Taken
59,643
34,688
Mitigated
39,545
15,307
Healing
17,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,355
3,446
0
5,672
8,527
2,725
1,621
1,418
7,075
0
93,332
L
Ratatoskr
Jaker139
Ratatoskr
11,212
3,834
0
559
15,990
4,968
0
2,230
13,760
0
58,664
W
Achilles
NINXR
Achilles
8,622
2,547
0
1,427
12,681
9,257
1,326
4,588
7,546
0
51,235
W
14,240
3,948
1,171
1,271
13,757
8,401
0
4,406
9,181
0
78,240
W
11,216
462
675
1,958
9,268
3,211
156
2,666
6,374
81,027
0
L
8,501
815
464
3,136
13,929
5,799
0
6,038
7,891
57,581
0
L
Medusa
clerixx
Medusa
6,203
3,165
0
3,748
9,716
2,472
0
1,738
7,978
0
78,087
W
Xing Tian
nemeyu
Xing Tian
6,516
554
2,481
2,484
15,410
15,951
139
5,179
9,829
21,212
0
L
6,002
523
107
2,699
10,250
10,739
656
1,653
8,597
53,974
0
L
Baron Samedi
suddwaki
Baron Samedi
5,135
352
961
3,633
13,228
10,710
0
6,073
7,155
23,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,422
Gold Earned
53,087
518
Minions Killed
586
0
Camps Cleared
0
1,607,799
Distance Traveled
1,818,192
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,157
620
186
10
0
328,580
3
L
Ratatoskr
8,329
463
103
6
0
361,993
1
W
Achilles
9,988
555
97
5
0
347,278
7
W
Shiva
11,430
635
116
6
0
397,110
3
W
Eset
10,953
609
155
9
0
363,799
6
L
Ra
8,204
456
111
6
0
305,836
5
L
Medusa
10,064
559
142
8
0
351,939
5
W
Xing Tian
9,559
531
32
2
0
381,425
6
L
Eset
8,506
473
126
7
0
266,980
4
L
Baron Samedi
8,319
462
36
2
0
321,051
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role