Player Matchup

Danzaburou
Danzaburou
The Lock 15
Danzaburou
Level 158
God Stats
2W - 0L
1,172 SR
Queue Stats
38W - 50L
1,521 Elo+
Party 2
Achilles
Achilles
Torito7981
Achilles
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 28L
1,688 Elo+
Party 2
Ah Puch
Ah Puch
ZANDEK77
Ah Puch
Level 10
God Stats
1W - 3L
1,215 SR
Queue Stats
5W - 7L
1,330 Elo+
Party 2
Team Averages
Level 98
1,296 SR
1,513 Elo+

VS

Team Averages
Level 95
1,500 SR
1,426 Elo+
Shiva
Shiva
Excalibur90703
Shiva
Level 86
God Stats
5W - 4L
1,891 SR
Queue Stats
29W - 34L
1,425 Elo+
Party 1
Olorun
Olorun
Lovelessrage_
Olorun
Level 134
God Stats
1W - 6L
1,154 SR
Queue Stats
42W - 55L
1,465 Elo+
Solo
Da Ji
Da Ji
Straygod90704
Da Ji
Level 66
God Stats
1W - 1L
1,456 SR
Queue Stats
22W - 27L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
The Lock 15
Danzaburou
15
6 / 4 / 7
11,351
757
10,464
9,754
5,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
Torito7981
Achilles
16
9 / 3 / 8
11,766
784
13,528
16,801
16,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Puch
ZANDEK77
Ah Puch
15
3 / 1 / 11
10,681
712
7,138
6,664
2,290
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 5
9,350
623
6,357
14,922
12,901
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 7 / 4
8,537
569
5,755
12,148
4,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
6 / 5 / 1
9,786
652
9,994
11,642
4,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
18
Kills
8
8
Deaths
18
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
6
5
0.75
L
0
7
4
0.29
L
6
5
1
1.3
W
Danzaburou
The Lock 15
Danzaburou
6
4
7
2.38
W
Achilles
Torito7981
Achilles
9
3
8
4.33
W
Ah Puch
ZANDEK77
Ah Puch
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,130
Damage
22,106
33,219
Taken
38,712
23,780
Mitigated
21,902
9,544
Healing
6,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,357
880
805
1,841
14,922
12,901
0
3,878
10,446
0
31,799
L
5,755
2,068
726
2,150
12,148
4,746
0
2,183
9,572
30,614
2,448
L
9,994
2,287
0
1,059
11,642
4,255
0
2,633
8,584
0
21,429
W
Danzaburou
The Lock 15
Danzaburou
10,464
3,231
0
2,654
9,754
5,207
1,959
1,381
8,373
0
46,721
W
Achilles
Torito7981
Achilles
13,528
3,174
0
3,356
16,801
16,283
340
3,310
13,491
2,826
36,815
W
Ah Puch
ZANDEK77
Ah Puch
7,138
546
0
3,534
6,664
2,290
416
1,932
4,732
23,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,798
Gold Earned
27,673
145
Minions Killed
145
8
Camps Cleared
4
806,783
Distance Traveled
733,607
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,350
623
54
4
1
258,325
3
L
Olorun
8,537
569
66
4
0
217,568
1
L
Da Ji
9,786
652
25
2
3
257,714
6
W
Danzaburou
11,351
757
61
4
3
268,620
3
W
Achilles
11,766
784
35
2
3
277,088
3
W
Ah Puch
10,681
712
49
3
2
261,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role