Player Matchup

Tyr
Tyr
Fieldpiece
Tyr
Level 49
God Stats
4W - 5L
1,681 SR
Queue Stats
86W - 121L
1,435 Elo+
Party 1
Susano
Susano
KÁOTIC
Susano
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 34L
1,546 Elo+
Party 2
Fafnir
Fafnir
LoganRages
Fafnir
Level 62
God Stats
3W - 5L
1,376 SR
Queue Stats
56W - 67L
1,464 Elo+
Party 1
He Bo
He Bo
MasonTheMonsoon
He Bo
Level 21
God Stats
1W - 1L
1,757 SR
Queue Stats
30W - 18L
1,562 Elo+
Party 2
Izanami
Izanami
Vektx
Izanami
Level 57
God Stats
16W - 13L
1,597 SR
Queue Stats
313W - 328L
1,515 Elo+
Party 1
Team Averages
Level 63
1,582 SR
1,504 Elo+

VS

Team Averages
Level 105
1,566 SR
1,616 Elo+
Nu Wa
Nu Wa
Coltsfanatic719
Nu Wa
Level 159
God Stats
7W - 8L
1,500 SR
Queue Stats
475W - 449L
1,543 Elo+
Party 3
Xing Tian
Xing Tian
DaCAPTA1N63
Xing Tian
Level 129
God Stats
2W - 2L
1,642 SR
Queue Stats
125W - 136L
1,579 Elo+
Party 3
Jormungandr
Jormungandr
Darklay7
Jormungandr
Level 49
God Stats
103W - 65L
1,797 SR
Queue Stats
148W - 148L
1,622 Elo+
Solo
Neith
Neith
HrseMan
Neith
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
107W - 33L
1,801 Elo+
Party 3
Kali
Kali
chars_angel
Kali
Level 160
God Stats
10W - 12L
1,393 SR
Queue Stats
297W - 294L
1,534 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
2,806
561
288
3,281
980
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Susano
KÁOTIC
Susano
6
0 / 0 / 0
3,320
664
268
2,549
621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
LoganRages
Fafnir
4
0 / 1 / 0
3,197
639
315
2,754
1,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

1
0 / 0 / 0
939
188
0
163
19
Izanami
Vektx
Izanami
5
0 / 1 / 0
3,118
624
969
1,907
203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 0
3,837
767
960
955
194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
DaCAPTA1N63
Xing Tian
6
0 / 0 / 2
3,906
781
674
1,982
801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
Darklay7
Jormungandr
8
1 / 0 / 0
4,392
878
1,936
1,640
936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Neith
HrseMan
Neith
6
1 / 0 / 1
3,700
740
1,970
1,255
402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 0 / 0
3,374
675
142
2,110
752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
3
3
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
Xing Tian
DaCAPTA1N63
Xing Tian
0
0
2
1
W
Jormungandr
Darklay7
Jormungandr
1
0
0
1
L
0
1
0
0
W
Neith
HrseMan
Neith
1
0
1
1.5
L
Susano
KÁOTIC
Susano
0
0
0
0
L
Fafnir
LoganRages
Fafnir
0
1
0
0
L
0
0
0
0
L
Izanami
Vektx
Izanami
0
1
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,840
Damage
5,682
10,654
Taken
7,942
3,242
Mitigated
3,085
4,112
Healing
2,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
960
43
0
0
955
194
697
0
955
15,856
0
W
Xing Tian
DaCAPTA1N63
Xing Tian
674
79
0
564
1,982
801
0
196
1,786
5,285
0
W
Jormungandr
Darklay7
Jormungandr
1,936
1,006
0
680
1,640
936
0
0
1,640
20,260
0
L
288
38
0
900
3,281
980
0
2,056
1,185
0
6,813
W
Neith
HrseMan
Neith
1,970
1,033
0
533
1,255
402
0
119
1,136
0
23,320
L
Susano
KÁOTIC
Susano
268
67
0
1,452
2,549
621
0
336
2,115
0
11,728
L
Fafnir
LoganRages
Fafnir
315
0
0
808
2,754
1,419
0
717
2,037
2,490
0
L
0
0
0
0
163
19
0
123
0
0
0
L
Izanami
Vektx
Izanami
969
625
0
952
1,907
203
0
120
1,747
0
16,892
W
142
58
0
1,020
2,110
752
0
0
2,110
0
15,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,380
Gold Earned
19,209
88
Minions Killed
175
0
Camps Cleared
0
414,256
Distance Traveled
517,129
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
3,837
767
33
7
0
93,139
1
W
Xing Tian
3,906
781
9
2
0
116,236
0
W
Jormungandr
4,392
878
57
11
0
100,246
0
L
Tyr
2,806
561
10
2
0
108,022
1
W
Neith
3,700
740
37
7
0
84,585
0
L
Susano
3,320
664
29
6
0
123,445
1
L
Fafnir
3,197
639
9
2
0
99,270
2
L
He Bo
939
188
0
0
0
0
0
L
Izanami
3,118
624
40
8
0
83,519
1
W
Kali
3,374
675
39
8
0
122,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role