Player Matchup

Chang'e
Chang'e
BigSluggy
Chang'e
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 91L
1,681 Elo+
Party 3
Poseidon
Poseidon
HoodieCorruptVII
Poseidon
Level 29
God Stats
2W - 0L
1,752 SR
Queue Stats
137W - 125L
1,462 Elo+
Party 2
Jing Wei
Jing Wei
LITTLEHEFF
Jing Wei
Level 160
God Stats
10W - 6L
1,713 SR
Queue Stats
400W - 302L
1,672 Elo+
Party 3
Sylvanus
Sylvanus
Mid0rTr0II
Sylvanus
Level 28
God Stats
5W - 0L
1,500 SR
Queue Stats
69W - 30L
1,758 Elo+
Party 3
Bakasura
Bakasura
StrifeXVI
Bakasura
Level 39
God Stats
5W - 3L
1,520 SR
Queue Stats
131W - 110L
1,469 Elo+
Party 2
Team Averages
Level 77
1,597 SR
1,608 Elo+

VS

Team Averages
Level 29
1,727 SR
1,558 Elo+
Fenrir
Fenrir
AIchemy
Fenrir
Level 41
God Stats
1W - 1L
1,767 SR
Queue Stats
8W - 18L
1,514 Elo+
Party 1
Janus
Janus
Contrived7
Janus
Level 16
God Stats
5W - 2L
1,914 SR
Queue Stats
30W - 34L
1,640 Elo+
Party 1
Hachiman
Hachiman
MEANDYOURDAD69
Hachiman
Level 18
God Stats
1W - 1L
1,710 SR
Queue Stats
13W - 12L
1,635 Elo+
Party 1
Cabrakan
Cabrakan
Miulchi
Cabrakan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,478 Elo+
Party 1
Kumbhakarna
Kumbhakarna
SaltDashers
Kumbhakarna
Level 48
God Stats
24W - 12L
1,743 SR
Queue Stats
70W - 60L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BigSluggy
Chang'e
17
2 / 3 / 20
10,505
478
11,254
19,471
18,417
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
3 / 3 / 9
12,400
564
9,048
8,448
2,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
LITTLEHEFF
Jing Wei
20
15 / 4 / 7
13,447
611
27,851
20,701
6,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Mid0rTr0II
Sylvanus
18
4 / 7 / 13
11,572
526
19,954
25,596
23,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
StrifeXVI
Bakasura
20
9 / 1 / 11
13,269
603
13,342
16,573
7,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AIchemy
Fenrir
16
4 / 7 / 4
10,213
464
6,423
23,374
12,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
18
5 / 4 / 4
11,703
532
16,469
14,568
5,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
15
2 / 8 / 1
9,452
430
11,248
15,915
5,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cabrakan
Miulchi
Cabrakan
19
7 / 6 / 7
11,758
534
20,048
25,286
32,660
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
SaltDashers
Kumbhakarna
15
0 / 8 / 9
9,590
436
5,256
23,655
20,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
43
33
Kills
18
18
Deaths
33
60
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AIchemy
Fenrir
4
7
4
0.86
W
Chang'e
BigSluggy
Chang'e
2
3
20
4
L
Janus
5
4
4
1.75
W
3
3
9
2.5
W
Jing Wei
LITTLEHEFF
Jing Wei
15
4
7
4.63
L
Hachiman
2
8
1
0.31
W
Sylvanus
Mid0rTr0II
Sylvanus
4
7
13
1.5
L
Cabrakan
Miulchi
Cabrakan
7
6
7
1.75
L
Kumbhakarna
SaltDashers
Kumbhakarna
0
8
9
0.56
W
Bakasura
StrifeXVI
Bakasura
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,449
Damage
59,444
90,789
Taken
102,798
57,969
Mitigated
75,401
44,042
Healing
14,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AIchemy
Fenrir
6,423
2,258
0
3,052
23,374
12,026
0
7,621
14,490
0
69,061
W
Chang'e
BigSluggy
Chang'e
11,254
1,340
2,319
7,494
19,471
18,417
0
8,964
10,507
44,926
0
L
Janus
16,469
1,426
0
1,144
14,568
5,324
0
6,861
7,277
92,783
0
W
9,048
789
0
2,304
8,448
2,333
727
4,179
4,269
102,684
323
W
Jing Wei
LITTLEHEFF
Jing Wei
27,851
23,200
0
9,416
20,701
6,977
337
8,315
12,386
0
114,080
L
Hachiman
11,248
6,833
0
3,254
15,915
5,310
0
3,148
12,733
0
76,038
W
Sylvanus
Mid0rTr0II
Sylvanus
19,954
5,656
2,504
10,476
25,596
23,043
290
16,093
9,503
66,320
16,474
L
Cabrakan
Miulchi
Cabrakan
20,048
3,379
0
3,136
25,286
32,660
0
12,143
12,622
67,808
0
L
Kumbhakarna
SaltDashers
Kumbhakarna
5,256
1,227
0
3,672
23,655
20,081
0
7,967
14,966
21,339
0
W
Bakasura
StrifeXVI
Bakasura
13,342
8,213
0
9,529
16,573
7,199
459
4,222
12,351
0
82,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,193
Gold Earned
52,716
682
Minions Killed
544
0
Camps Cleared
0
2,099,719
Distance Traveled
1,986,371
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,213
464
93
4
0
419,103
5
W
Chang'e
10,505
478
53
2
0
408,558
2
L
Janus
11,703
532
173
8
0
423,176
4
W
Poseidon
12,400
564
184
8
0
449,434
8
W
Jing Wei
13,447
611
158
7
0
400,469
6
L
Hachiman
9,452
430
134
6
0
349,576
2
W
Sylvanus
11,572
526
136
6
0
299,468
2
L
Cabrakan
11,758
534
129
6
0
387,873
1
L
Kumbhakarna
9,590
436
15
1
0
406,643
2
W
Bakasura
13,269
603
151
7
0
541,790
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role