Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Nixdigo
Ra
Level 16
God Stats
1W - 2L
1,448 SR
Queue Stats
2W - 8L
1,384 Elo+
Party 1
Medusa
Medusa
URFUBAR
Medusa
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 13L
1,500 Elo+
Party 1
Team Averages
Level 79
1,483 SR
1,461 Elo+

VS

Team Averages
Level 144
1,416 SR
1,614 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
ChristmasHam398
Kumbhakarna
Level 125
God Stats
28W - 24L
1,474 SR
Queue Stats
288W - 198L
1,675 Elo+
Party 2
Shiva
Shiva
OPSquadJoe
Shiva
Level 149
God Stats
7W - 1L
1,276 SR
Queue Stats
233W - 162L
1,667 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 6 / 4
7,522
752
4,685
13,108
6,916
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 6 / 2
6,793
679
2,635
7,113
1,575
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Medusa
URFUBAR
Medusa
10
2 / 3 / 2
7,292
729
8,585
8,729
1,793
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
12 / 1 / 3
9,594
959
16,386
9,572
7,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
ChristmasHam398
Kumbhakarna
12
1 / 3 / 12
8,488
849
2,614
11,353
13,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shiva
12
2 / 2 / 10
7,767
777
5,902
8,589
6,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
5
Kills
15
15
Deaths
6
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
6
4
0.67
W
Zhong Kui
 
Zhong Kui
12
1
3
13.5
W
Kumbhakarna
ChristmasHam398
Kumbhakarna
1
3
12
2.33
L
1
6
2
0.33
W
Shiva
2
2
10
3.5
L
Medusa
URFUBAR
Medusa
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,905
Damage
24,902
28,950
Taken
29,514
10,284
Mitigated
27,773
3,953
Healing
12,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,685
1,807
357
1,610
13,108
6,916
0
6,987
5,733
0
7,124
W
Zhong Kui
 
Zhong Kui
16,386
830
0
5,935
9,572
7,190
1,830
750
8,822
52,258
0
W
Kumbhakarna
ChristmasHam398
Kumbhakarna
2,614
74
0
1,770
11,353
13,993
331
757
10,596
7,421
0
L
2,635
155
524
521
7,113
1,575
280
6,043
1,070
15,590
0
W
Shiva
5,902
1,433
1,485
3,655
8,589
6,590
517
1,294
7,295
0
16,564
L
Medusa
URFUBAR
Medusa
8,585
4,818
0
941
8,729
1,793
765
6,054
2,591
0
21,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,607
Gold Earned
25,849
72
Minions Killed
117
1
Camps Cleared
7
555,635
Distance Traveled
605,002
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,522
752
7
1
0
200,759
4
W
Zhong Kui
9,594
959
87
9
6
201,532
7
W
Kumbhakarna
8,488
849
4
0
1
200,736
4
L
Ra
6,793
679
36
4
0
160,830
1
W
Shiva
7,767
777
26
3
0
202,734
4
L
Medusa
7,292
729
29
3
1
194,046
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role