Player Matchup

Shiva
Shiva
Sippiy
Shiva
Level 123
God Stats
32W - 9L
1,615 SR
Queue Stats
170W - 73L
1,738 Elo+
Party 1
Chang'e
Chang'e
Solarnights
Chang'e
Level 38
God Stats
5W - 2L
1,627 SR
Queue Stats
83W - 41L
1,657 Elo+
Party 1
Neith
Neith
WolfForest
Neith
Level 120
God Stats
21W - 9L
1,724 SR
Queue Stats
161W - 104L
1,723 Elo+
Party 1
Jormungandr
Jormungandr
ninjanomnom
Jormungandr
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 22L
1,714 Elo+
Party 1
Sobek
Sobek
sqootwoot
Sobek
Level 63
God Stats
7W - 2L
1,916 SR
Queue Stats
141W - 56L
1,714 Elo+
Party 1
Team Averages
Level 75
1,676 SR
1,709 Elo+

VS

Team Averages
Level 58
1,554 SR
1,565 Elo+
Terra
Terra
Dajjas
Terra
Level 81
God Stats
2W - 1L
1,758 SR
Queue Stats
122W - 125L
1,533 Elo+
Party 2
Hachiman
Hachiman
Superdude327
Hachiman
Level 44
God Stats
3W - 22L
1,181 SR
Queue Stats
179W - 194L
1,488 Elo+
Solo
Janus
Janus
papanick
Janus
Level 109
God Stats
51W - 61L
1,550 SR
Queue Stats
570W - 472L
1,676 Elo+
Party 3
Merlin
Merlin
siqzzz
Merlin
Level 40
God Stats
20W - 16L
1,599 SR
Queue Stats
73W - 76L
1,525 Elo+
Party 2
Achilles
Achilles
x_Ripp3r-x212
Achilles
Level 18
God Stats
17W - 12L
1,681 SR
Queue Stats
81W - 60L
1,606 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Sippiy
Shiva
15
6 / 2 / 8
8,530
853
9,563
11,285
6,014
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chang'e
Solarnights
Chang'e
14
2 / 0 / 9
7,516
752
6,409
3,875
1,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
15
4 / 1 / 6
7,990
799
6,912
7,403
2,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
ninjanomnom
Jormungandr
15
7 / 0 / 9
8,659
866
5,695
3,831
2,812
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sobek
sqootwoot
Sobek
14
3 / 0 / 13
7,631
763
5,208
7,645
8,028
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Dajjas
Terra
13
1 / 5 / 1
7,187
719
993
10,572
8,923
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hachiman
Superdude327
Hachiman
12
0 / 3 / 2
6,565
657
5,085
6,715
2,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Janus
papanick
Janus
15
1 / 3 / 1
7,959
796
13,253
7,552
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
siqzzz
Merlin
12
1 / 6 / 1
6,551
655
629
7,772
2,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
x_Ripp3r-x212
Achilles
11
0 / 5 / 1
6,105
611
4,049
9,042
4,843
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
9
22
Kills
3
3
Deaths
22
45
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Terra
Dajjas
Terra
1
5
1
0.3
W
Shiva
Sippiy
Shiva
6
2
8
5
W
Chang'e
Solarnights
Chang'e
2
0
9
6.5
L
Hachiman
Superdude327
Hachiman
0
3
2
0.33
W
Neith
4
1
6
7
W
Jormungandr
ninjanomnom
Jormungandr
7
0
9
11.5
L
Janus
papanick
Janus
1
3
1
0.5
L
Merlin
siqzzz
Merlin
1
6
1
0.25
W
Sobek
sqootwoot
Sobek
3
0
13
9.5
L
Achilles
x_Ripp3r-x212
Achilles
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,787
Damage
24,009
34,039
Taken
41,653
20,924
Mitigated
21,177
8,723
Healing
4,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Dajjas
Terra
993
130
709
1,883
10,572
8,923
0
5,886
4,478
7,733
0
W
Shiva
Sippiy
Shiva
9,563
1,439
0
472
11,285
6,014
909
4,865
6,420
0
26,939
W
Chang'e
Solarnights
Chang'e
6,409
418
1,696
1,562
3,875
1,366
1,199
2,264
1,611
25,930
0
L
Hachiman
Superdude327
Hachiman
5,085
1,863
0
90
6,715
2,213
568
2,437
4,222
0
15,088
W
Neith
6,912
3,675
0
1,595
7,403
2,704
391
4,051
3,352
0
24,793
W
Jormungandr
ninjanomnom
Jormungandr
5,695
2,191
1,585
809
3,831
2,812
112
1,646
2,185
14,625
0
L
Janus
papanick
Janus
13,253
739
0
998
7,552
2,635
0
2,104
5,396
49,086
0
L
Merlin
siqzzz
Merlin
629
77
0
405
7,772
2,563
0
2,070
5,658
7,822
0
W
Sobek
sqootwoot
Sobek
5,208
314
0
1,004
7,645
8,028
198
2,049
5,596
7,358
0
L
Achilles
x_Ripp3r-x212
Achilles
4,049
811
0
281
9,042
4,843
0
4,321
4,587
0
8,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,326
Gold Earned
34,367
168
Minions Killed
146
0
Camps Cleared
0
943,545
Distance Traveled
936,378
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,187
719
21
2
0
173,667
1
W
Shiva
8,530
853
43
4
0
205,402
1
W
Chang'e
7,516
752
48
5
0
179,040
1
L
Hachiman
6,565
657
20
2
0
196,308
1
W
Neith
7,990
799
48
5
0
161,597
1
W
Jormungandr
8,659
866
25
3
0
185,240
0
L
Janus
7,959
796
86
9
0
222,919
3
L
Merlin
6,551
655
10
1
0
133,656
0
W
Sobek
7,631
763
4
0
0
212,266
0
L
Achilles
6,105
611
9
1
0
209,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role