Player Matchup

Sylvanus
Sylvanus
MyLilDoppio
Sylvanus
Level 160
God Stats
12W - 11L
1,633 SR
Queue Stats
16W - 20L
1,549 Elo+
Party 2
Shiva
Shiva
Spike SpiegeII
Shiva
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 40L
1,591 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
StCpBlindsight
Ah Muzen Cab
Level 49
God Stats
0W - 2L
1,371 SR
Queue Stats
5W - 2L
1,761 Elo+
Party 2
Geb
Geb
that mf soup
Geb
Level 13
God Stats
5W - 7L
1,536 SR
Queue Stats
5W - 10L
1,389 Elo+
Party 3
Kukulkan
Kukulkan
xgrimes
Kukulkan
Level 128
God Stats
2W - 2L
1,589 SR
Queue Stats
16W - 21L
1,501 Elo+
Party 3
Team Averages
Level 91
1,526 SR
1,558 Elo+

VS

Team Averages
Level 94
1,653 SR
1,630 Elo+
Zeus
Zeus
Seralith
Zeus
Level 44
God Stats
40W - 16L
1,907 SR
Queue Stats
308W - 164L
1,765 Elo+
Party 1
Thor
Thor
TacoD_Chicharron
Thor
Level 138
God Stats
132W - 141L
1,636 SR
Queue Stats
259W - 271L
1,557 Elo+
Solo
Raijin
Raijin
fumikochan
Raijin
Level 66
God Stats
14W - 7L
1,607 SR
Queue Stats
915W - 613L
1,768 Elo+
Party 1
Hachiman
Hachiman
hunterkilla1216
Hachiman
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,408 Elo+
Solo
Atlas
Atlas
m2theo206
Atlas
Level 121
God Stats
3W - 1L
1,615 SR
Queue Stats
5W - 1L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MyLilDoppio
Sylvanus
17
6 / 8 / 7
11,105
529
15,652
20,217
22,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
4 / 5 / 3
11,997
571
14,071
25,716
19,615
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Muzen Cab
StCpBlindsight
Ah Muzen Cab
16
3 / 7 / 6
10,040
478
11,213
16,513
6,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 4 / 2
8,204
391
4,842
14,428
12,363
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kukulkan
xgrimes
Kukulkan
16
3 / 6 / 3
10,131
482
4,725
11,383
3,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
7 / 3 / 6
12,792
609
18,826
11,902
10,619
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
6 / 4 / 15
10,826
516
13,948
15,417
5,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
fumikochan
Raijin
17
6 / 2 / 7
11,215
534
10,523
11,546
4,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
19
5 / 4 / 4
11,549
550
7,895
12,772
4,227
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
m2theo206
Atlas
15
5 / 3 / 11
10,559
503
10,335
25,555
17,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
72
16
Kills
29
30
Deaths
16
21
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
MyLilDoppio
Sylvanus
6
8
7
1.19
W
Zeus
7
3
6
3.33
L
4
5
3
1.1
L
Ah Muzen Cab
StCpBlindsight
Ah Muzen Cab
3
7
6
0.86
W
6
4
15
3.38
W
Raijin
fumikochan
Raijin
6
2
7
4.75
W
Hachiman
5
4
4
1.75
W
Atlas
m2theo206
Atlas
5
3
11
3.5
L
0
4
2
0.25
L
Kukulkan
xgrimes
Kukulkan
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,503
Damage
61,527
88,257
Taken
77,192
63,976
Mitigated
42,434
23,298
Healing
22,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
MyLilDoppio
Sylvanus
15,652
3,691
3,369
5,804
20,217
22,091
171
8,653
11,564
49,080
12,155
W
Zeus
18,826
3,899
0
5,197
11,902
10,619
769
2,321
9,563
99,658
0
L
14,071
3,276
0
11,056
25,716
19,615
21
14,752
10,964
0
95,050
L
Ah Muzen Cab
StCpBlindsight
Ah Muzen Cab
11,213
5,227
0
2,718
16,513
6,278
234
4,782
11,731
0
61,065
W
13,948
4,527
0
3,879
15,417
5,153
903
6,448
8,865
0
58,791
W
Raijin
fumikochan
Raijin
10,523
696
0
1,140
11,546
4,833
1,382
4,503
6,907
71,306
0
W
Hachiman
7,895
4,218
0
4,013
12,772
4,227
1,657
3,254
9,500
0
85,782
W
Atlas
m2theo206
Atlas
10,335
3,574
845
7,665
25,555
17,602
163
6,801
18,716
28,141
0
L
4,842
479
0
351
14,428
12,363
0
6,051
8,377
27,064
0
L
Kukulkan
xgrimes
Kukulkan
4,725
238
0
0
11,383
3,629
96
5,446
5,937
53,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,477
Gold Earned
56,941
463
Minions Killed
604
0
Camps Cleared
0
1,804,993
Distance Traveled
1,845,714
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,105
529
84
4
0
340,706
6
W
Zeus
12,792
609
195
9
0
308,915
3
L
Shiva
11,997
571
162
8
0
401,285
4
L
Ah Muzen Cab
10,040
478
83
4
0
359,290
5
W
Thor
10,826
516
84
4
0
404,229
4
W
Raijin
11,215
534
138
7
0
365,569
3
W
Hachiman
11,549
550
152
7
0
364,332
5
W
Atlas
10,559
503
35
2
0
402,669
9
L
Geb
8,204
391
26
1
0
371,907
0
L
Kukulkan
10,131
482
108
5
0
331,805
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role