Player Matchup

Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yemoja
Yemoja
Silver I
ElRayoMcQueen
Yemoja
Silver I
Level 147
God Stats
0W - 2L
1,253 SR
Queue Stats
7W - 9L
1,419 MMR
Party 2
Apollo
Apollo
Gold IV
Quvdy
Apollo
Gold IV
Level 106
God Stats
0W - 1L
1,695 SR
Queue Stats
59W - 79L
1,533 MMR
Solo
King Arthur
King Arthur
Gold III
Wöng
King Arthur
Gold III
Level 137
God Stats
7W - 3L
1,980 SR
Queue Stats
38W - 31L
1,603 MMR
Party 2
Chang'e
Chang'e
Gold III
wombatkombat
Chang'e
Gold III
Level 158
God Stats
11W - 5L
1,759 SR
Queue Stats
272W - 267L
1,581 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,637 SR
1,527 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,667 SR
1,522 MMR
Skadi
Skadi
Gold III
DIosAzrecaJuan
Skadi
Gold III
Level 160
God Stats
8W - 7L
1,500 SR
Queue Stats
286W - 283L
1,529 MMR
Solo
Amaterasu
Amaterasu
Gold III
HyperPandas
Amaterasu
Gold III
Level 159
God Stats
9W - 8L
1,716 SR
Queue Stats
317W - 307L
1,527 MMR
Solo
Agni
Agni
Gold I
OfficialStevie
Agni
Gold I
Level 129
God Stats
5W - 6L
1,773 SR
Queue Stats
641W - 638L
1,530 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
Shine4L
Tsukuyomi
Gold III
Level 97
God Stats
3W - 3L
1,448 SR
Queue Stats
60W - 64L
1,515 MMR
Solo
Atlas
Atlas
Gold II
hamoddaa
Atlas
Gold II
Level 144
God Stats
12W - 9L
1,898 SR
Queue Stats
330W - 322L
1,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
4 / 2 / 0
5,478
609
3,733
6,682
2,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 0 / 1
4,517
502
655
3,414
1,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
Quvdy
Apollo
8
0 / 6 / 1
4,567
507
2,032
7,184
1,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Wöng
King Arthur
7
2 / 2 / 0
4,983
554
3,717
4,862
3,489
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
wombatkombat
Chang'e
8
0 / 1 / 1
4,669
519
1,349
4,294
1,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AchillesBastetKali

VS

Bans
MulanCliodhnaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 2 / 1
5,959
662
6,496
4,658
1,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
HyperPandas
Amaterasu
11
4 / 2 / 1
6,238
693
4,507
7,084
4,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 1 / 1
5,200
578
1,534
2,329
635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Shine4L
Tsukuyomi
9
1 / 1 / 2
5,006
556
1,682
4,743
1,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
hamoddaa
Atlas
7
1 / 0 / 2
4,959
551
2,279
2,165
1,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
6
Kills
11
11
Deaths
6
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
2
0
2
W
5
2
1
2.75
L
0
0
1
0.5
W
Amaterasu
HyperPandas
Amaterasu
4
2
1
2.25
W
0
1
1
0.5
L
Apollo
Quvdy
Apollo
0
6
1
0.08
W
Tsukuyomi
Shine4L
Tsukuyomi
1
1
2
2
L
King Arthur
Wöng
King Arthur
2
2
0
1
W
Atlas
hamoddaa
Atlas
1
0
2
2
L
Chang'e
wombatkombat
Chang'e
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,486
Damage
16,498
26,436
Taken
20,979
9,707
Mitigated
8,019
7,885
Healing
7,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,733
1,041
0
1,890
6,682
2,219
0
638
6,044
0
22,206
W
6,496
3,183
0
1,362
4,658
1,060
363
183
4,475
0
34,777
L
655
343
203
1,001
3,414
1,219
0
903
2,511
7,707
0
W
Amaterasu
HyperPandas
Amaterasu
4,507
2,619
0
2,987
7,084
4,031
462
31
7,053
0
34,414
W
1,534
240
0
130
2,329
635
0
881
1,352
26,022
0
L
Apollo
Quvdy
Apollo
2,032
1,298
0
1,461
7,184
1,669
0
1,022
6,162
0
23,224
W
Tsukuyomi
Shine4L
Tsukuyomi
1,682
705
0
2,817
4,743
1,238
0
419
4,248
0
27,323
L
King Arthur
Wöng
King Arthur
3,717
1,352
0
857
4,862
3,489
0
0
4,862
0
23,487
W
Atlas
hamoddaa
Atlas
2,279
902
0
541
2,165
1,055
0
292
1,847
9,365
0
L
Chang'e
wombatkombat
Chang'e
1,349
116
442
2,031
4,294
1,111
0
1,250
3,044
28,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,214
Gold Earned
27,362
239
Minions Killed
264
0
Camps Cleared
0
851,610
Distance Traveled
911,993
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,478
609
53
6
0
192,955
0
W
Skadi
5,959
662
68
8
0
157,534
2
L
Yemoja
4,517
502
17
2
0
181,721
3
W
Amaterasu
6,238
693
67
7
0
199,762
1
W
Agni
5,200
578
58
6
0
185,097
2
L
Apollo
4,567
507
41
5
0
146,272
2
W
Tsukuyomi
5,006
556
55
6
0
180,473
2
L
King Arthur
4,983
554
62
7
0
149,829
3
W
Atlas
4,959
551
16
2
0
189,127
2
L
Chang'e
4,669
519
66
7
0
180,833
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role