Player Matchup

Ymir
Ymir
MVG_STAR_20
Ymir
Level 136
God Stats
9W - 7L
1,710 SR
Queue Stats
103W - 98L
1,560 Elo+
Party 2
Ratatoskr
Ratatoskr
ReLiCmB
Ratatoskr
Level 145
God Stats
18W - 20L
1,518 SR
Queue Stats
609W - 628L
1,471 Elo+
Party 3
Scylla
Scylla
ShadowvVortex
Scylla
Level 85
God Stats
0W - 2L
1,126 SR
Queue Stats
27W - 28L
1,508 Elo+
Party 2
Yemoja
Yemoja
bossfrisone
Yemoja
Level 108
God Stats
12W - 14L
1,556 SR
Queue Stats
162W - 159L
1,521 Elo+
Party 3
Izanami
Izanami
fernesty
Izanami
Level 112
God Stats
27W - 21L
1,519 SR
Queue Stats
33W - 28L
1,562 Elo+
Party 2
Team Averages
Level 117
1,486 SR
1,524 Elo+

VS

Team Averages
Level 108
1,635 SR
1,567 Elo+
Sol
Sol
Cashirama
Sol
Level 148
God Stats
25W - 17L
1,500 SR
Queue Stats
196W - 208L
1,573 Elo+
Solo
Shiva
Shiva
DarthRambone
Shiva
Level 85
God Stats
12W - 8L
1,772 SR
Queue Stats
276W - 260L
1,543 Elo+
Party 1
Arachne
Arachne
EsportsGasMatt
Arachne
Level 67
God Stats
106W - 65L
1,644 SR
Queue Stats
202W - 168L
1,592 Elo+
Party 1
Amaterasu
Amaterasu
YagiKira
Amaterasu
Level 114
God Stats
2W - 0L
1,750 SR
Queue Stats
3W - 1L
1,623 Elo+
Solo
Nu Wa
Nu Wa
yuhboi_sup
Nu Wa
Level 127
God Stats
14W - 11L
1,510 SR
Queue Stats
292W - 297L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 0
9,069
605
12,019
13,454
10,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ratatoskr
ReLiCmB
Ratatoskr
11
1 / 7 / 0
6,956
464
6,871
13,322
3,197
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 2 / 1
6,843
456
3,966
8,542
1,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
8
1 / 7 / 2
6,253
417
3,488
14,949
8,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
fernesty
Izanami
14
2 / 3 / 2
8,177
545
4,908
9,792
2,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 4
8,365
558
7,100
8,458
2,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 1 / 11
8,180
545
7,576
10,839
5,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
7 / 2 / 8
8,826
588
9,381
12,085
4,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
YagiKira
Amaterasu
15
6 / 2 / 5
9,254
617
10,406
13,888
9,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
16
7 / 0 / 8
9,415
628
12,093
6,338
2,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
60
9
Kills
24
24
Deaths
9
5
Assists
36
Player
Kills
Deaths
Assists
KDA
W
2
4
4
1
W
2
1
11
7.5
W
7
2
8
5.5
L
4
5
0
0.8
L
Ratatoskr
ReLiCmB
Ratatoskr
1
7
0
0.14
L
1
2
1
0.75
W
Amaterasu
YagiKira
Amaterasu
6
2
5
4.25
L
Yemoja
1
7
2
0.29
L
Izanami
fernesty
Izanami
2
3
2
1
W
Nu Wa
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,252
Damage
46,556
60,059
Taken
51,608
26,519
Mitigated
23,275
13,843
Healing
21,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,100
3,095
0
3,413
8,458
2,992
1,901
1,548
6,826
54,672
9,168
W
7,576
1,663
442
2,919
10,839
5,036
195
2,028
8,783
0
36,587
W
9,381
6,333
0
3,883
12,085
4,087
406
2,959
9,088
0
49,154
L
12,019
4,585
0
3,646
13,454
10,664
176
606
12,788
47,415
3,485
L
Ratatoskr
ReLiCmB
Ratatoskr
6,871
1,954
0
887
13,322
3,197
0
4,025
9,010
0
50,767
L
3,966
183
0
2,246
8,542
1,772
264
2,393
6,015
30,325
0
W
Amaterasu
YagiKira
Amaterasu
10,406
5,779
0
7,813
13,888
9,102
0
10,013
3,733
0
44,136
L
Yemoja
3,488
587
1,575
2,329
14,949
8,270
0
5,775
8,955
11,450
0
L
Izanami
fernesty
Izanami
4,908
3,839
0
3,160
9,792
2,616
722
4,391
5,347
0
62,522
W
Nu Wa
12,093
1,393
0
3,062
6,338
2,058
967
1,798
4,406
66,826
2,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,298
Gold Earned
44,040
400
Minions Killed
455
0
Camps Cleared
0
1,437,536
Distance Traveled
1,545,542
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,365
558
119
8
0
257,231
1
W
Shiva
8,180
545
53
4
0
315,121
6
W
Arachne
8,826
588
72
5
0
342,796
2
L
Ymir
9,069
605
106
7
0
257,443
2
L
Ratatoskr
6,956
464
86
6
0
319,234
3
L
Scylla
6,843
456
68
5
0
294,039
1
W
Amaterasu
9,254
617
90
6
0
322,881
3
L
Yemoja
6,253
417
17
1
0
270,862
7
L
Izanami
8,177
545
123
8
0
295,958
2
W
Nu Wa
9,415
628
121
8
0
307,513
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role