Player Matchup

Sun Wukong
Sun Wukong
Deku 13RUST
Sun Wukong
Level 122
God Stats
5W - 6L
1,446 SR
Queue Stats
46W - 47L
1,545 Elo+
Party 1
Tiamat
Tiamat
MordeProrust
Tiamat
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 25L
1,222 Elo+
Party 1
Shiva
Shiva
Papi Diddles
Shiva
Level 124
God Stats
5W - 3L
1,747 SR
Queue Stats
56W - 84L
1,477 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
PapiPolygons
Ah Muzen Cab
Level 123
God Stats
6W - 6L
1,558 SR
Queue Stats
58W - 81L
1,440 Elo+
Party 3
Jormungandr
Jormungandr
TenienteRUST
Jormungandr
Level 129
God Stats
6W - 2L
1,720 SR
Queue Stats
81W - 77L
1,495 Elo+
Party 1
Team Averages
Level 116
1,594 SR
1,436 Elo+

VS

Team Averages
Level 68
1,432 SR
1,513 Elo+
Kukulkan
Kukulkan
DecafUnknown
Kukulkan
Level 8
God Stats
5W - 3L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 4
Khepri
Khepri
QwertyDragoon
Khepri
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
45W - 50L
1,722 Elo+
Party 4
Thor
Thor
THE_SLAYER2243_
Thor
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
The_Holy_Warden
Danzaburou
Level 106
God Stats
0W - 2L
1,257 SR
Queue Stats
19W - 36L
1,432 Elo+
Party 2
Chaac
Chaac
Vakari4n 051
Chaac
Level 118
God Stats
11W - 12L
1,406 SR
Queue Stats
41W - 57L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Deku 13RUST
Sun Wukong
17
9 / 2 / 11
10,663
820
10,241
14,783
15,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
17
1 / 1 / 13
10,293
792
8,808
8,549
4,595
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 3 / 18
10,079
775
11,943
14,256
13,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ah Muzen Cab
PapiPolygons
Ah Muzen Cab
19
13 / 2 / 12
12,222
940
18,799
10,701
4,366
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Jormungandr
TenienteRUST
Jormungandr
19
6 / 0 / 14
11,538
888
12,875
14,570
12,769
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DecafUnknown
Kukulkan
15
2 / 6 / 2
9,202
708
12,518
12,082
5,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
2 / 3 / 3
9,636
741
6,774
12,370
11,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 11 / 2
8,339
641
3,087
15,574
5,696
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
The_Holy_Warden
Danzaburou
17
4 / 8 / 1
10,602
816
12,315
17,404
6,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 3 / 3
8,199
631
7,295
11,075
7,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
19
31
Kills
8
8
Deaths
31
68
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DecafUnknown
Kukulkan
2
6
2
0.5
W
Sun Wukong
Deku 13RUST
Sun Wukong
9
2
11
7.25
W
Tiamat
1
1
13
7.5
W
2
3
18
3.67
W
Ah Muzen Cab
PapiPolygons
Ah Muzen Cab
13
2
12
9.5
L
2
3
3
1.17
L
0
11
2
0.09
W
Jormungandr
TenienteRUST
Jormungandr
6
0
14
13
L
Danzaburou
The_Holy_Warden
Danzaburou
4
8
1
0.56
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,666
Damage
41,989
62,859
Taken
68,505
50,611
Mitigated
37,384
16,130
Healing
8,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DecafUnknown
Kukulkan
12,518
840
0
46
12,082
5,254
0
3,962
7,865
25,345
0
W
Sun Wukong
Deku 13RUST
Sun Wukong
10,241
1,506
355
2,828
14,783
15,085
1,277
4,082
10,304
0
22,286
W
Tiamat
8,808
540
60
1,452
8,549
4,595
2,349
2,503
5,893
30,266
0
W
11,943
1,839
782
4,034
14,256
13,796
376
4,869
9,040
0
29,922
W
Ah Muzen Cab
PapiPolygons
Ah Muzen Cab
18,799
5,286
0
1,811
10,701
4,366
3,902
3,829
6,575
0
48,723
L
6,774
790
778
1,418
12,370
11,987
0
4,463
7,661
21,956
0
L
3,087
1,212
0
0
15,574
5,696
0
4,796
10,374
0
15,094
W
Jormungandr
TenienteRUST
Jormungandr
12,875
3,483
388
4,420
14,570
12,769
1,541
3,837
10,401
59,801
0
L
Danzaburou
The_Holy_Warden
Danzaburou
12,315
3,981
0
1,269
17,404
6,928
0
5,591
11,366
0
35,344
L
7,295
576
393
4,221
11,075
7,519
0
2,822
7,911
1,976
20,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,795
Gold Earned
45,978
283
Minions Killed
196
0
Camps Cleared
0
1,344,738
Distance Traveled
1,140,761
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,202
708
43
3
0
223,869
0
W
Sun Wukong
10,663
820
33
3
0
273,236
0
W
Tiamat
10,293
792
50
4
0
263,320
2
W
Shiva
10,079
775
26
2
0
275,376
0
W
Ah Muzen Cab
12,222
940
74
6
0
275,500
1
L
Khepri
9,636
741
41
3
0
257,170
0
L
Thor
8,339
641
25
2
0
184,565
0
W
Jormungandr
11,538
888
100
8
0
257,306
2
L
Danzaburou
10,602
816
60
5
0
213,973
0
L
Chaac
8,199
631
27
2
0
261,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role