Player Matchup

Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Heldon420
Bacchus
Level 62
God Stats
2W - 2L
1,725 SR
Queue Stats
71W - 84L
1,471 Elo+
Solo
Eset
Eset
MasenStick
Eset
Level 92
God Stats
6W - 8L
1,500 SR
Queue Stats
415W - 421L
1,462 Elo+
Solo
Yemoja
Yemoja
Maxwelzer
Yemoja
Level 145
God Stats
5W - 0L
1,411 SR
Queue Stats
224W - 214L
1,377 Elo+
Solo
Gilgamesh
Gilgamesh
Zarith_Blackwell
Gilgamesh
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 29L
1,516 Elo+
Party 2
Team Averages
Level 98
1,527 SR
1,465 Elo+

VS

Team Averages
Level 88
1,454 SR
1,638 Elo+
Yemoja
Yemoja
Bragi23
Yemoja
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,900 Elo+
Party 1
Janus
Janus
JDHill_123
Janus
Level 129
God Stats
5W - 8L
1,072 SR
Queue Stats
214W - 232L
1,468 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JTFSU
Morgan Le Fay
Level 59
God Stats
9W - 6L
1,700 SR
Queue Stats
250W - 213L
1,456 Elo+
Solo
Ah Puch
Ah Puch
Tyrsorg
Ah Puch
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,900 Elo+
Party 1
Heimdallr
Heimdallr
zEbUbbLy1
Heimdallr
Level 87
God Stats
1W - 5L
1,500 SR
Queue Stats
312W - 304L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
6 / 2 / 17
12,222
679
19,957
25,690
28,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bacchus
Heldon420
Bacchus
20
4 / 2 / 24
13,333
741
22,137
25,078
44,707
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
11 / 3 / 16
13,527
752
16,349
17,015
8,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
Maxwelzer
Yemoja
20
6 / 1 / 19
12,896
716
10,607
17,830
15,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gilgamesh
18
2 / 3 / 19
11,614
645
9,993
22,512
26,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bragi23
Yemoja
20
2 / 2 / 6
11,607
645
6,984
16,059
20,024
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
18
1 / 6 / 8
11,012
612
20,102
11,646
5,743
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morgan Le Fay
JTFSU
Morgan Le Fay
18
2 / 7 / 7
11,471
637
17,153
18,675
7,803
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Tyrsorg
Ah Puch
16
1 / 5 / 6
9,921
551
20,156
14,992
6,029
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
zEbUbbLy1
Heimdallr
19
4 / 9 / 1
11,631
646
16,428
22,270
9,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
38
29
Kills
10
11
Deaths
29
95
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
2
17
7.25
L
Yemoja
Bragi23
Yemoja
2
2
6
2.5
W
Bacchus
Heldon420
Bacchus
4
2
24
8
L
Janus
1
6
8
0.83
L
Morgan Le Fay
JTFSU
Morgan Le Fay
2
7
7
0.79
W
11
3
16
6.33
W
Yemoja
Maxwelzer
Yemoja
6
1
19
15.5
L
Ah Puch
Tyrsorg
Ah Puch
1
5
6
0.8
W
Gilgamesh
2
3
19
3.83
L
Heimdallr
zEbUbbLy1
Heimdallr
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,043
Damage
80,823
108,125
Taken
83,642
122,653
Mitigated
49,556
61,140
Healing
31,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
19,957
566
1,451
6,644
25,690
28,309
703
13,949
11,741
0
37,379
L
Yemoja
Bragi23
Yemoja
6,984
771
10,991
5,881
16,059
20,024
279
9,539
6,077
17,052
0
W
Bacchus
Heldon420
Bacchus
22,137
936
4,173
6,858
25,078
44,707
1,017
11,991
13,087
32,436
0
L
Janus
20,102
542
1,741
803
11,646
5,743
676
7,743
3,696
41,705
0
L
Morgan Le Fay
JTFSU
Morgan Le Fay
17,153
797
1,842
3,074
18,675
7,803
0
9,654
8,511
36,804
0
W
16,349
944
8,571
3,589
17,015
8,463
1,851
13,803
3,212
49,917
0
W
Yemoja
Maxwelzer
Yemoja
10,607
664
19,823
5,267
17,830
15,026
1,603
12,098
5,732
28,101
0
L
Ah Puch
Tyrsorg
Ah Puch
20,156
847
1,344
2,075
14,992
6,029
254
8,714
6,022
28,490
0
W
Gilgamesh
9,993
727
1,588
3,176
22,512
26,148
957
12,554
9,958
0
19,025
L
Heimdallr
zEbUbbLy1
Heimdallr
16,428
8,561
397
3,051
22,270
9,957
679
13,443
8,166
0
38,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,592
Gold Earned
55,642
188
Minions Killed
173
0
Camps Cleared
0
1,773,379
Distance Traveled
1,528,928
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,222
679
38
2
0
365,059
1
L
Yemoja
11,607
645
18
1
0
318,631
0
W
Bacchus
13,333
741
15
1
0
395,506
0
L
Janus
11,012
612
44
2
0
317,223
4
L
Morgan Le Fay
11,471
637
42
2
0
336,173
0
W
Eset
13,527
752
77
4
0
281,993
2
W
Yemoja
12,896
716
29
2
0
348,040
4
L
Ah Puch
9,921
551
23
1
0
310,651
0
W
Gilgamesh
11,614
645
29
2
0
382,781
0
L
Heimdallr
11,631
646
46
3
0
246,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role