Player Matchup

Medusa
Medusa
BoxyBowl76339
Medusa
Level 89
God Stats
3W - 2L
1,285 SR
Queue Stats
6W - 9L
1,036 Elo+
Solo
Atlas
Atlas
NineTailedHost
Atlas
Level 46
God Stats
0W - 1L
1,240 SR
Queue Stats
2W - 2L
1,444 Elo+
Party 2
Freya
Freya
Unnotables
Freya
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 11L
1,261 Elo+
Party 2
Team Averages
Level 63
1,342 SR
1,247 Elo+

VS

Team Averages
Level 117
1,500 SR
1,472 Elo+
Shiva
Shiva
 
Shiva
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
DeeCoalition
Chronos
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 56L
1,593 Elo+
Solo
Fenrir
Fenrir
Onyx_Skyrim
Fenrir
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 93L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 9 / 2
11,497
821
14,121
13,442
5,757
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 6 / 10
8,701
622
8,025
16,502
18,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Freya
12
2 / 7 / 9
9,142
653
10,032
12,553
5,188
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
6 / 6 / 12
10,888
778
7,578
12,957
6,113
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chronos
DeeCoalition
Chronos
17
13 / 1 / 9
12,048
861
24,040
15,015
5,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
12
3 / 6 / 10
9,775
698
5,974
11,808
6,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
53
13
Kills
22
22
Deaths
13
21
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
6
6
12
2
L
11
9
2
1.33
W
Chronos
DeeCoalition
Chronos
13
1
9
17.5
L
0
6
10
0.83
W
Fenrir
3
6
10
1.33
L
Freya
2
7
9
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,178
Damage
37,592
42,497
Taken
39,780
29,176
Mitigated
18,254
5,090
Healing
12,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
7,578
2,066
1,841
3,846
12,957
6,113
292
7,294
5,663
0
23,906
L
14,121
6,887
268
512
13,442
5,757
66
7,103
6,339
0
33,971
W
Chronos
DeeCoalition
Chronos
24,040
10,921
0
5,057
15,015
5,683
836
7,667
7,348
51,645
6,509
L
8,025
3,366
194
1,364
16,502
18,231
0
7,600
8,902
19,218
0
W
Fenrir
5,974
1,252
156
2,019
11,808
6,458
0
3,743
8,065
0
14,026
L
Freya
10,032
3,575
353
2,399
12,553
5,188
0
6,569
5,984
19,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,340
Gold Earned
32,711
99
Minions Killed
112
2
Camps Cleared
9
539,909
Distance Traveled
667,677
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,888
778
30
2
3
232,986
2
L
Medusa
11,497
821
50
4
0
178,956
1
W
Chronos
12,048
861
68
5
1
234,575
1
L
Atlas
8,701
622
20
1
0
175,779
1
W
Fenrir
9,775
698
14
1
5
200,116
2
L
Freya
9,142
653
29
2
2
185,174
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role