Player Matchup

Atlas
Atlas
EmberOfHope
Atlas
Level 129
God Stats
10W - 9L
1,642 SR
Queue Stats
160W - 182L
1,524 Elo+
Party 1
Bakasura
Bakasura
TheGenericZero
Bakasura
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
285W - 254L
1,575 Elo+
Solo
Jing Wei
Jing Wei
darkrealms2905
Jing Wei
Level 147
God Stats
2W - 2L
1,595 SR
Queue Stats
227W - 238L
1,478 Elo+
Party 1
Thoth
Thoth
pegasus6910
Thoth
Level 88
God Stats
1W - 0L
1,681 SR
Queue Stats
9W - 14L
1,542 Elo+
Party 1
Chaac
Chaac
stonecoldfrod
Chaac
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 20L
1,656 Elo+
Solo
Team Averages
Level 126
1,584 SR
1,555 Elo+

VS

Team Averages
Level 124
1,612 SR
1,528 Elo+
Shiva
Shiva
Bokuto1522
Shiva
Level 108
God Stats
3W - 3L
1,500 SR
Queue Stats
95W - 95L
1,526 Elo+
Party 2
Izanami
Izanami
ChiefYirax
Izanami
Level 112
God Stats
0W - 1L
1,637 SR
Queue Stats
4W - 5L
1,345 Elo+
Solo
Loki
Loki
DarthNihilus927
Loki
Level 129
God Stats
2W - 3L
1,778 SR
Queue Stats
126W - 118L
1,622 Elo+
Party 2
Fenrir
Fenrir
DasuOtto
Fenrir
Level 145
God Stats
5W - 7L
1,505 SR
Queue Stats
79W - 78L
1,608 Elo+
Party 2
Thoth
Thoth
Zero Two Main
Thoth
Level 125
God Stats
3W - 6L
1,642 SR
Queue Stats
301W - 267L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 1
8,133
452
5,288
11,948
10,944
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
20
6 / 2 / 2
11,388
633
9,494
16,685
7,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jing Wei
19
0 / 1 / 3
11,446
636
3,729
9,712
3,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 2 / 1
9,079
504
5,954
7,960
2,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
2 / 5 / 3
10,547
586
14,811
19,906
16,963
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
13
1 / 3 / 1
7,825
435
5,762
15,756
12,489
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
ChiefYirax
Izanami
13
1 / 3 / 1
8,694
483
4,116
9,768
3,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 2 / 1
9,463
526
7,075
10,923
4,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
DasuOtto
Fenrir
15
2 / 2 / 2
9,151
508
9,312
15,655
10,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 2 / 1
9,792
544
9,477
8,922
2,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
11
Kills
10
10
Deaths
12
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Shiva
1
3
1
0.5
L
Izanami
ChiefYirax
Izanami
1
3
1
0.5
L
4
2
1
2.25
L
Fenrir
DasuOtto
Fenrir
2
2
2
1.5
W
1
0
1
1.5
W
Bakasura
6
2
2
3.5
L
2
2
1
1.25
W
Jing Wei
0
1
3
1.5
W
2
2
1
1.25
W
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,276
Damage
35,742
66,211
Taken
61,024
41,122
Mitigated
33,317
18,571
Healing
22,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
5,762
950
113
1,798
15,756
12,489
0
4,877
10,179
0
37,546
L
Izanami
ChiefYirax
Izanami
4,116
2,601
0
3,137
9,768
3,039
889
640
8,638
0
56,231
L
7,075
2,015
0
4,715
10,923
4,085
0
39
10,884
0
64,153
L
Fenrir
DasuOtto
Fenrir
9,312
2,580
0
8,865
15,655
10,999
737
897
14,408
0
54,981
W
5,288
1,934
225
255
11,948
10,944
39
3,320
8,628
33,550
0
W
Bakasura
9,494
6,719
0
3,944
16,685
7,486
209
2,472
14,213
0
96,507
L
9,477
212
0
3,746
8,922
2,705
0
4,789
3,723
77,648
0
W
Jing Wei
3,729
3,506
0
6,217
9,712
3,179
3,072
70
9,642
0
101,342
W
5,954
241
0
728
7,960
2,550
147
3,615
4,345
52,117
0
W
14,811
3,077
0
7,202
19,906
16,963
505
0
19,906
0
74,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,593
Gold Earned
44,925
642
Minions Killed
533
0
Camps Cleared
0
1,895,724
Distance Traveled
1,666,047
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,825
435
62
3
0
353,956
0
L
Izanami
8,694
483
122
7
0
242,463
4
L
Loki
9,463
526
121
7
0
368,021
2
L
Fenrir
9,151
508
86
5
0
345,500
1
W
Atlas
8,133
452
41
2
0
359,107
5
W
Bakasura
11,388
633
164
9
0
449,861
2
L
Thoth
9,792
544
142
8
0
356,107
4
W
Jing Wei
11,446
636
181
10
0
380,660
0
W
Thoth
9,079
504
115
6
0
357,193
4
W
Chaac
10,547
586
141
8
0
348,903
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role