Player Matchup

Chaac
Chaac
C0He
Chaac
Level 56
God Stats
10W - 12L
1,486 SR
Queue Stats
49W - 67L
1,366 Elo+
Party 1
Kukulkan
Kukulkan
Ecliptic Phenom
Kukulkan
Level 17
God Stats
2W - 4L
1,647 SR
Queue Stats
3W - 4L
1,496 Elo+
Party 1
Bellona
Bellona
EclipticV0id
Bellona
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,436 Elo+
Party 1
Fenrir
Fenrir
Fhrogli
Fenrir
Level 68
God Stats
23W - 16L
1,395 SR
Queue Stats
108W - 110L
1,412 Elo+
Solo
Zeus
Zeus
nachomacho745
Zeus
Level 42
God Stats
4W - 1L
1,390 SR
Queue Stats
28W - 46L
1,362 Elo+
Party 1
Team Averages
Level 38
1,484 SR
1,414 Elo+

VS

Team Averages
Level 96
1,391 SR
1,457 Elo+
Artio
Artio
 
Artio
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Dabababy4380
Neith
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 108L
1,507 Elo+
Party 2
Bacchus
Bacchus
Enough Trapz
Bacchus
Level 60
God Stats
9W - 3L
1,647 SR
Queue Stats
80W - 96L
1,535 Elo+
Party 2
Hera
Hera
Trueke7
Hera
Level 123
God Stats
4W - 2L
1,197 SR
Queue Stats
33W - 31L
1,451 Elo+
Solo
Shiva
Shiva
neso1624
Shiva
Level 124
God Stats
7W - 11L
1,109 SR
Queue Stats
243W - 251L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
C0He
Chaac
13
5 / 2 / 7
8,215
483
12,239
16,981
10,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
9
0 / 10 / 6
6,440
379
6,574
8,913
2,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
EclipticV0id
Bellona
13
1 / 11 / 4
7,860
462
6,822
16,273
8,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Fhrogli
Fenrir
14
6 / 3 / 6
9,144
538
8,603
12,743
4,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 9 / 4
8,295
488
10,292
10,458
2,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
1 / 5 / 4
8,295
488
6,610
14,915
14,648
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
8 / 3 / 4
9,616
566
12,807
12,309
4,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Enough Trapz
Bacchus
13
6 / 3 / 12
9,282
546
8,419
16,713
15,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hera
Trueke7
Hera
16
8 / 2 / 4
10,257
603
9,431
9,151
3,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
neso1624
Shiva
15
12 / 4 / 3
10,004
588
11,295
13,628
9,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
62
17
Kills
35
35
Deaths
17
27
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
5
4
0.6
L
Chaac
C0He
Chaac
5
2
7
4.25
W
8
3
4
3.33
L
Kukulkan
0
10
6
0.3
L
Bellona
EclipticV0id
Bellona
1
11
4
0.27
W
Bacchus
Enough Trapz
Bacchus
6
3
12
4
L
Fenrir
Fhrogli
Fenrir
6
3
6
3
W
Hera
Trueke7
Hera
8
2
4
5
L
5
9
4
0.78
W
Shiva
neso1624
Shiva
12
4
3
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,530
Damage
48,562
65,368
Taken
66,716
29,170
Mitigated
47,849
15,190
Healing
20,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
6,610
460
544
4,621
14,915
14,648
1,251
1,241
13,294
40,189
0
L
Chaac
C0He
Chaac
12,239
2,038
216
6,665
16,981
10,753
0
4,016
12,925
362
37,273
W
12,807
6,104
409
5,138
12,309
4,479
4,439
3,050
8,977
0
60,875
L
Kukulkan
6,574
990
316
497
8,913
2,508
51
4,044
4,759
20,375
0
L
Bellona
EclipticV0id
Bellona
6,822
2,839
0
3,060
16,273
8,327
344
5,618
10,627
0
38,544
W
Bacchus
Enough Trapz
Bacchus
8,419
1,062
19
4,592
16,713
15,493
583
5,579
10,890
20,306
0
L
Fenrir
Fhrogli
Fenrir
8,603
1,250
0
3,593
12,743
4,597
0
4,447
8,270
0
44,677
W
Hera
Trueke7
Hera
9,431
1,695
301
3,343
9,151
3,293
997
2,896
6,147
68,402
0
L
10,292
785
218
625
10,458
2,985
0
5,853
4,327
25,061
0
W
Shiva
neso1624
Shiva
11,295
2,837
0
1,543
13,628
9,936
0
4,400
9,139
0
62,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,954
Gold Earned
47,454
238
Minions Killed
432
0
Camps Cleared
0
1,544,624
Distance Traveled
1,533,042
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,295
488
76
4
0
253,038
1
L
Chaac
8,215
483
41
2
0
350,040
2
W
Neith
9,616
566
107
6
0
302,489
0
L
Kukulkan
6,440
379
34
2
0
246,190
0
L
Bellona
7,860
462
61
4
0
295,676
0
W
Bacchus
9,282
546
27
2
0
346,464
0
L
Fenrir
9,144
538
65
4
0
343,773
3
W
Hera
10,257
603
142
8
0
277,323
4
L
Zeus
8,295
488
37
2
0
308,945
2
W
Shiva
10,004
588
80
5
0
353,728
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role