Player Matchup

Terra
Terra
BroccoliJr
Terra
Level 22
God Stats
2W - 3L
1,467 SR
Queue Stats
23W - 27L
1,504 Elo+
Party 2
Anubis
Anubis
MLGxFranky
Anubis
Level 109
God Stats
8W - 5L
1,684 SR
Queue Stats
45W - 53L
1,519 Elo+
Party 2
Gilgamesh
Gilgamesh
UCatU
Gilgamesh
Level 24
God Stats
6W - 7L
1,339 SR
Queue Stats
43W - 43L
1,519 Elo+
Party 2
Team Averages
Level 52
1,497 SR
1,514 Elo+

VS

Team Averages
Level 66
1,374 SR
1,448 Elo+
Da Ji
Da Ji
Messi3401
Da Ji
Level 119
God Stats
3W - 5L
1,195 SR
Queue Stats
56W - 82L
1,425 Elo+
Party 1
Cthulhu
Cthulhu
Quickredfox
Cthulhu
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 5L
1,489 Elo+
Party 1
Nu Wa
Nu Wa
quickredf0x
Nu Wa
Level 66
God Stats
14W - 19L
1,427 SR
Queue Stats
55W - 82L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
14
0 / 0 / 9
9,135
653
6,011
9,384
7,368
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
MLGxFranky
Anubis
16
9 / 2 / 0
11,700
836
14,245
11,200
5,649
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
UCatU
Gilgamesh
13
1 / 3 / 8
9,412
672
8,636
12,841
8,566
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Messi3401
Da Ji
14
3 / 6 / 2
9,193
657
10,834
12,454
3,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Quickredfox
Cthulhu
13
1 / 4 / 4
8,614
615
6,113
14,133
8,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 1 / 4
9,298
664
9,170
6,163
1,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
10
Kills
5
5
Deaths
11
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Terra
0
0
9
4.5
W
Anubis
MLGxFranky
Anubis
9
2
0
4.5
L
Da Ji
Messi3401
Da Ji
3
6
2
0.67
L
Cthulhu
Quickredfox
Cthulhu
1
4
4
0.75
W
Gilgamesh
UCatU
Gilgamesh
1
3
8
1.67
L
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,892
Damage
26,117
33,425
Taken
32,750
21,583
Mitigated
12,653
11,730
Healing
4,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
6,011
436
2,920
2,674
9,384
7,368
306
4,200
4,496
13,219
0
W
Anubis
MLGxFranky
Anubis
14,245
263
0
4,853
11,200
5,649
929
4,230
6,583
62,409
0
L
Da Ji
Messi3401
Da Ji
10,834
2,951
0
1,617
12,454
3,115
0
8,187
4,267
0
32,588
L
Cthulhu
Quickredfox
Cthulhu
6,113
423
60
2,622
14,133
8,246
76
8,402
5,731
23,141
0
W
Gilgamesh
UCatU
Gilgamesh
8,636
2,214
0
1,283
12,841
8,566
1,091
5,854
6,225
0
28,540
L
9,170
1,390
0
508
6,163
1,292
487
4,290
1,873
36,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,247
Gold Earned
27,105
141
Minions Killed
166
2
Camps Cleared
10
776,044
Distance Traveled
663,755
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,135
653
7
1
0
281,251
2
W
Anubis
11,700
836
102
7
2
236,914
3
L
Da Ji
9,193
657
46
3
9
209,338
4
L
Cthulhu
8,614
615
40
3
1
217,547
1
W
Gilgamesh
9,412
672
32
2
0
257,879
5
L
Nu Wa
9,298
664
80
6
0
236,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role