Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Pittu
Anhur
Level 79
God Stats
0W - 4L
1,500 SR
Queue Stats
151W - 145L
1,510 Elo+
Solo
Discordia
Discordia
matiazur123
Discordia
Level 125
God Stats
8W - 7L
1,304 SR
Queue Stats
581W - 543L
1,574 Elo+
Solo
Zeus
Zeus
valemar-valentin
Zeus
Level 92
God Stats
4W - 8L
1,411 SR
Queue Stats
275W - 305L
1,487 Elo+
Solo
Team Averages
Level 123
1,443 SR
1,514 Elo+

VS

Team Averages
Level 119
1,729 SR
1,688 Elo+
Achilles
Achilles
Algeink
Achilles
Level 104
God Stats
5W - 0L
1,500 SR
Queue Stats
300W - 249L
1,577 Elo+
Party 1
Hou Yi
Hou Yi
CabezonRuggeri
Hou Yi
Level 16
God Stats
11W - 0L
1,721 SR
Queue Stats
32W - 2L
1,778 Elo+
Party 1
Shiva
Shiva
Giotto
Shiva
Level 160
God Stats
3W - 1L
1,955 SR
Queue Stats
399W - 111L
1,790 Elo+
Party 1
Atlas
Atlas
INU6
Atlas
Level 156
God Stats
5W - 0L
1,964 SR
Queue Stats
58W - 12L
1,676 Elo+
Party 1
Anubis
Anubis
PiscuFACT
Anubis
Level 159
God Stats
2W - 0L
1,503 SR
Queue Stats
397W - 248L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
9
0 / 4 / 0
5,456
546
4,975
7,687
2,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
 
Fenrir
8
0 / 4 / 0
4,726
473
2,491
6,723
1,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Anhur
Pittu
Anhur
8
0 / 3 / 0
4,548
455
889
4,994
698
Short Bow

Short Bow

+15%
Attack Speed

Discordia
matiazur123
Discordia
8
0 / 5 / 0
4,551
455
3,681
4,565
891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 0
4,861
486
3,928
4,162
753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Algeink
Achilles
11
4 / 0 / 0
6,382
638
7,020
8,669
8,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
8 / 0 / 1
7,056
706
5,023
4,454
1,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
Giotto
Shiva
11
4 / 0 / 1
6,252
625
3,627
7,244
2,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Atlas
INU6
Atlas
9
1 / 0 / 8
6,011
601
3,017
6,106
2,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
PiscuFACT
Anubis
11
1 / 0 / 2
6,217
622
908
4,554
1,925
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
18
18
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
4
0
0
L
Fenrir
 
Fenrir
0
4
0
0
W
Achilles
Algeink
Achilles
4
0
0
4
W
8
0
1
8.5
W
Shiva
Giotto
Shiva
4
0
1
4.5
W
Atlas
INU6
Atlas
1
0
8
5
W
Anubis
PiscuFACT
Anubis
1
0
2
2
L
Anhur
Pittu
Anhur
0
3
0
0
L
Discordia
matiazur123
Discordia
0
5
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,964
Damage
19,595
28,131
Taken
31,027
6,343
Mitigated
16,774
6,616
Healing
11,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
4,975
2,345
67
2,687
7,687
2,349
93
970
6,717
0
32,584
L
Fenrir
 
Fenrir
2,491
282
0
1,937
6,723
1,652
0
911
5,812
0
23,222
W
Achilles
Algeink
Achilles
7,020
1,883
0
3,300
8,669
8,047
0
0
8,669
5,235
26,917
W
5,023
3,278
0
2,183
4,454
1,185
0
1,486
2,668
0
39,726
W
Shiva
Giotto
Shiva
3,627
596
0
795
7,244
2,673
0
829
6,279
0
39,528
W
Atlas
INU6
Atlas
3,017
815
423
1,613
6,106
2,944
0
2,239
3,485
12,562
0
W
Anubis
PiscuFACT
Anubis
908
35
0
3,328
4,554
1,925
0
1,937
2,317
41,508
0
L
Anhur
Pittu
Anhur
889
568
0
495
4,994
698
0
320
4,674
0
17,333
L
Discordia
matiazur123
Discordia
3,681
235
0
160
4,565
891
0
2,151
2,414
21,173
0
L
3,928
393
0
1,270
4,162
753
0
927
3,235
21,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,142
Gold Earned
31,918
261
Minions Killed
324
0
Camps Cleared
0
889,856
Distance Traveled
986,691
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
5,456
546
74
7
0
173,876
3
L
Fenrir
4,726
473
50
5
0
175,535
2
W
Achilles
6,382
638
67
7
0
196,480
4
W
Hou Yi
7,056
706
66
7
0
171,369
2
W
Shiva
6,252
625
76
8
0
222,802
3
W
Atlas
6,011
601
20
2
0
202,408
2
W
Anubis
6,217
622
95
10
0
193,632
3
L
Anhur
4,548
455
32
3
0
170,781
3
L
Discordia
4,551
455
48
5
0
191,625
2
L
Zeus
4,861
486
57
6
0
178,039
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role