Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
DualKz KnG
Thor
Level 138
God Stats
0W - 5L
1,158 SR
Queue Stats
265W - 278L
1,403 Elo+
Party 4
Odin
Odin
NReginaldo01
Odin
Level 29
God Stats
1W - 1L
1,706 SR
Queue Stats
110W - 75L
1,691 Elo+
Party 1
Ravana
Ravana
RoDrIgO RTYU
Ravana
Level 145
God Stats
1W - 2L
1,737 SR
Queue Stats
123W - 85L
1,690 Elo+
Party 1
Nox
Nox
sCoveenant
Nox
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 152L
1,413 Elo+
Party 4
Team Averages
Level 91
1,520 SR
1,539 Elo+

VS

Team Averages
Level 86
1,688 SR
1,635 Elo+
Anhur
Anhur
Reenkoki
Anhur
Level 47
God Stats
2W - 1L
1,670 SR
Queue Stats
9W - 7L
1,624 Elo+
Solo
Shiva
Shiva
RespeitaOVovô
Shiva
Level 49
God Stats
11W - 7L
1,616 SR
Queue Stats
222W - 165L
1,633 Elo+
Party 2
Nemesis
Nemesis
THEANGELOFSIDA
Nemesis
Level 18
God Stats
3W - 0L
1,841 SR
Queue Stats
15W - 5L
1,806 Elo+
Party 3
Fenrir
Fenrir
Topzeraa
Fenrir
Level 160
God Stats
5W - 5L
1,533 SR
Queue Stats
108W - 77L
1,637 Elo+
Party 2
Nu Wa
Nu Wa
madamo
Nu Wa
Level 156
God Stats
6W - 2L
1,782 SR
Queue Stats
122W - 108L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
0 / 1 / 1
5,988
461
3,054
9,955
7,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
1 / 3 / 2
5,813
447
5,706
9,411
1,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 4 / 0
6,329
487
3,120
8,161
4,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ravana
13
4 / 3 / 1
7,424
571
4,845
7,131
1,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 1 / 3
6,002
462
3,547
6,459
1,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Reenkoki
Anhur
13
2 / 1 / 1
7,531
579
6,142
7,502
2,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 1 / 3
6,740
518
3,927
10,275
7,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
5 / 1 / 1
7,436
572
7,735
9,197
2,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fenrir
Topzeraa
Fenrir
13
2 / 3 / 2
7,211
555
4,793
8,579
5,648
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
madamo
Nu Wa
11
1 / 2 / 4
6,598
508
7,597
4,581
835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
8
Kills
11
12
Deaths
8
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
1
1
0.5
L
1
3
2
0.67
L
2
4
0
0.5
W
Anhur
Reenkoki
Anhur
2
1
1
2.5
W
1
1
3
2.5
L
Ravana
4
3
1
1.5
W
5
1
1
5.5
W
Fenrir
Topzeraa
Fenrir
2
3
2
1
W
Nu Wa
madamo
Nu Wa
1
2
4
1.5
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,272
Damage
30,194
41,117
Taken
40,134
16,563
Mitigated
18,447
6,529
Healing
11,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
3,054
175
0
1,096
9,955
7,488
0
515
9,376
21,547
0
L
5,706
1,250
0
1,159
9,411
1,841
0
1,922
7,257
0
29,552
L
3,120
1,666
0
1,638
8,161
4,329
0
455
7,664
1,305
19,455
W
Anhur
Reenkoki
Anhur
6,142
3,319
0
2,946
7,502
2,086
431
1,600
5,902
0
51,330
W
3,927
965
414
2,406
10,275
7,016
0
2,554
7,721
0
25,651
L
Ravana
4,845
834
0
2,294
7,131
1,643
0
1,747
5,209
0
33,726
W
7,735
4,080
0
1,356
9,197
2,862
0
1,239
7,958
0
57,027
W
Fenrir
Topzeraa
Fenrir
4,793
1,883
0
3,516
8,579
5,648
922
337
7,839
0
33,212
W
Nu Wa
madamo
Nu Wa
7,597
1,286
0
974
4,581
835
494
871
3,710
36,198
0
L
3,547
448
0
342
6,459
1,262
0
2,191
4,014
25,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,556
Gold Earned
35,516
265
Minions Killed
362
0
Camps Cleared
0
1,187,920
Distance Traveled
1,253,039
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
5,988
461
29
2
0
252,267
5
L
Thor
5,813
447
56
4
0
230,303
4
L
Odin
6,329
487
61
5
0
200,438
1
W
Anhur
7,531
579
97
7
0
214,057
4
W
Shiva
6,740
518
43
3
0
250,364
6
L
Ravana
7,424
571
73
6
0
263,908
1
W
Nemesis
7,436
572
82
6
0
298,739
3
W
Fenrir
7,211
555
70
5
0
243,264
5
W
Nu Wa
6,598
508
70
5
0
246,615
2
L
Nox
6,002
462
46
4
0
241,004
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role